Game #5447316: 4 Players,
Standard,
No Spoils,
Sequential,
Unlimited
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 4
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- No Spoils
- Reinforcements
- Unlimited
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
4 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
No Spoils |
There are no 'spoils' in this game. |
Unlimited |
At the end of your turn you can reinforce as many times as you like between regions that are connected. |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| Berlin 1961: | 40 Territories, 6 Continents, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2009-08-18 16:47:44 - Game has been initialized
2009-08-27 22:37:11 - The Fire Knight eliminated ockhamsrazor from the game
2009-08-29 21:14:34 - Constantinople eliminated The Fire Knight from the game
2009-08-30 12:39:10 - Constantinople eliminated Mumsy from the game
2009-08-30 12:39:10 - Constantinople won the game
2009-08-30 12:39:10 - The Fire Knight lost 25 points
2009-08-30 12:39:10 - Mumsy lost 25 points
2009-08-30 12:39:10 - ockhamsrazor lost 23 points
2009-08-30 12:39:10 - Constantinople gained 73 points
2009-08-20 00:13:55 - The Fire Knight: blue, we are definetely the weak ones here. We shouldn't attack each other, in order for our mutual survival
2009-08-20 00:16:49 - Constantinople: good deal red
2009-08-21 09:05:31 - Mumsy: You make me laugh whats good about it for you blue. Red is already getting more troops than anyone eles.
2009-08-21 09:07:38 - Mumsy: U r a comedian red u ought to be on the stage, preferably the next one out of town.
2009-08-21 20:35:10 - ockhamsrazor: If it isn't clear...green is the real threat everyone
2009-08-21 21:19:27 - The Fire Knight: it's clear. If you leave me in the british zones, then i'll leave you in the american zones. I'll assume that you accept, but i would still like written confirmation
2009-08-21 21:21:23 - The Fire Knight: if you formally acept the deal, then i'll fortify my troops away from you and towards green
2009-08-22 13:30:47 - Mumsy: Whats even clearer is that yellow is and red u siding with yellow only means he wins and definatley not you or me.
2009-08-22 17:02:46 - The Fire Knight: you should have formally accepted, yellow
2009-08-22 21:11:57 - ockhamsrazor: I'm sorry, you were saying what?
2009-08-22 21:12:31 - ockhamsrazor: this is anyone's game
2009-08-22 21:20:57 - The Fire Knight: you were right green, i see it now. Yellow is winning. You should take over him in the french zone. Blue, i'll clear out of the british zone, so you can claim it.
2009-08-22 23:26:54 - ockhamsrazor: Unbelievable, I'm winning...<snort laugh>
2009-08-22 23:32:59 - ockhamsrazor: The only clear thing is green has 28 troops AND the largest bonus. Why you consider me the bigger threat is frankly beyond me
2009-08-22 23:34:53 - ockhamsrazor: If Mumsy is smart, which I daresay he is given how he manipulated everyone into going after me, he will hit red and yellow this turn and essentially eliminate any chance for a bonus from us.
2009-08-23 18:48:55 - The Fire Knight: you could have easily smashed through me and been winning. With you deliberately keeping silent as to who's side you're on, i deemed you a threat. I'm still willing to work with you, but you must be someone who's workable with.
2009-08-23 18:51:26 - The Fire Knight: That means you have to communicate with the rest of us mortals as allies. As for current plans, i will take the american sector, blue will take the british, and you the french. As long as he never gets his russian entries bonus...
2009-08-23 18:52:21 - The Fire Knight: he shouldn't be able to win, then we'll smash through him and destroy him. All hypothetically, if you're able to work with us.
2009-08-23 23:45:36 - ockhamsrazor: Let's be clear - at some point we have to attack each other and all agreements are off. That being said, I'm certainly willing to concentrate on green and push him back deep into russian territory. However I'm not going to lie and suggest I won't
2009-08-23 23:46:27 - ockhamsrazor: attack you if I think you are going to win. But I will pledge to not move against you as long as your not the largest player.
2009-08-23 23:48:23 - ockhamsrazor: As to who's side I'm on.....I'm on my side. I want to win like everyone else. I won't lie to get the win, but I'll work with you to reign in a common enemy.
2009-08-24 12:33:36 - Constantinople: red, i'm hoping our truce is still in effect...?
2009-08-25 00:49:48 - The Fire Knight: yes, but remind me... what truce is this?
2009-08-25 08:15:37 - Mumsy: Ha ha with the dice rolls I'm on at the mo I am going backwards fast
2009-08-25 12:34:28 - Constantinople: no attacking for the time being unless necesary
2009-08-25 21:38:32 - The Fire Knight: k
2009-08-28 01:11:34 - The Fire Knight: blue, this is your one turn warning that i'm revising our truce to just between the british and the american sector
2009-08-28 01:12:29 - The Fire Knight: also, i would like to add that green is a coward. It is very easy to break through blue's lines, yet all you do is hide and retreat
2009-08-28 01:14:50 - The Fire Knight: and, sorry yellow, for being so lucky last turn
2009-08-28 01:37:37 - Constantinople: well, that sounds ok, but watch your back red
2009-08-28 02:21:41 - The Fire Knight: i shouldn't have to
2009-08-28 13:16:05 - Mumsy: Oh yeah big mouth i'm playing a 2 on one here tosser
2009-08-28 13:16:59 - Mumsy: Your stupid truce has only let him win.
2009-08-29 20:55:20 - Mumsy: Hey green where's your big gob now!
2009-08-29 21:07:34 - Mumsy: Lol
2009-08-29 21:10:31 - The Fire Knight: your green. And what's a gob?
2009-08-29 21:15:03 - The Fire Knight: how dare you blue! traitor!
2009-08-29 21:17:44 - Constantinople: in my defense, it was a complete and TOTAL accident. i didn't see that you had revised the truce, and when you attacked me, i jumped to conclusion.
2009-08-29 21:23:12 - The Fire Knight: you have a bad memory. You accepted the truce. That's no excuse. Oh well...
2009-08-29 21:24:36 - Constantinople: fine, so i forgot. sorry
2009-08-31 02:57:18 - The Fire Knight: good game