Game #4910111: 4 Players,
Standard,
Flat Rate,
Sequential,
Chained
Standard Tournament:
Total Wipeout Label: Bracket 3- The Big Balls
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 4
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Flat Rate
- Reinforcements
- Chained
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
4 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Flat Rate |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions. |
Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| Supermax: Prison Riot!: | 143 Territories, 108 Continents, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2009-05-18 17:44:31 - Game has been initialized
2009-06-07 16:45:17 - bomberman760 eliminated slickstick from the game
2009-06-11 13:27:27 - hendrr eliminated ddoggphx from the game
2009-06-11 17:03:26 - bomberman760 eliminated hendrr from the game
2009-06-11 17:03:26 - bomberman760 won the game
2009-06-11 17:03:26 - hendrr lost 18 points
2009-06-11 17:03:26 - ddoggphx lost 16 points
2009-06-11 17:03:26 - slickstick lost 23 points
2009-06-11 17:03:26 - bomberman760 gained 57 points
2009-05-18 17:51:39 - hendrr: Good Luck all!
2009-05-18 19:36:15 - bomberman760: GL guys. SHould be better now that the deadbeat is gone. I really, really hate that.
2009-05-19 17:28:33 - hendrr: Yes bomberman, it is moving along much faster.
2009-05-21 16:48:16 - hendrr: Now ddoggphx is going slow.
2009-05-24 18:41:43 - bomberman760: Unless I'm mistaken, he missed a few for the extra troops also in the last game. I wish CC would go back to the days of mising out on the reinforcemens completely if you miss.
2009-05-29 15:32:40 - bomberman760: Most BS dice ever. I'm starting to believe the threads that are complaining about randomness.
2009-06-01 02:32:36 - bomberman760: What was up with that PM?
2009-06-01 02:33:03 - bomberman760: Who cares if you're done with CC?
2009-06-01 19:44:35 - hendrr: All I am saying is that after this game, it will be just you three in the tournament.
2009-06-01 19:45:45 - hendrr: I am finishing all my games, but I am not starting any new ones.
2009-06-01 19:47:44 - hendrr: So play your worst, play your best, play anyway you want, this will be the last game you will be playing against me for a while.
2009-06-02 23:43:21 - bomberman760: after that very puzzling last turn, if you want to move from behind the warden's area and reset elsewhere, I'll let you move through without attacking
2009-06-03 21:59:31 - bomberman760: I just realized that my last statement was very unclear...I was addressing yellow in saying that after the last turn (blue's) if you want to move through to take advantage of it, I won't attack you as you pass through. Sorry for the confusion.
2009-06-04 21:55:13 - bomberman760: That mean pass through, not camp, lest I have to eliminate your troops there for good.
2009-06-05 22:50:15 - hendrr: Take it easy on him bomberman. He doesn't get any troops at all at the beginning of his turn for deployment. He has to make every troop count.
2009-06-05 22:51:50 - hendrr: (unlike you who gets 31 troops per turn now)
2009-06-05 22:58:00 - bomberman760: You're not doing so bad yourself. After blue's puzzling maneuver in the courtyard, he could have gotten his guys to Cell Block D to regroup immediately. I have no doubt he would have taken my offer to not attack and used it to come after the warden...
2009-06-05 22:58:03 - bomberman760: ...again
2009-06-05 22:58:27 - bomberman760: I gave him two rounds to move through and he camped.
2009-06-05 22:58:55 - bomberman760: Also, the sooner he gets out the sooner he may get rid of the gas chamber penalty
2009-06-05 23:01:09 - bomberman760: And if he had at least answered me here I may have let him get another turn in before moving out, but silence in game chat is never a good thing I've learned.
2009-06-07 16:34:15 - hendrr: bomberman, so you can pick up the bonus? It already is bomberman 34, hendrr 27, ddoggphx 13. After you take the gas chamber it would be 39 sealing our fate.
2009-06-07 16:40:38 - bomberman760: You fate is kind of self-sealed, so I'm not sure what your goal is
2009-06-07 16:40:51 - bomberman760: *Your fate...
2009-06-08 01:55:09 - hendrr: To survive as long as possible...
2009-06-08 05:41:37 - bomberman760: To answer your question, the reason why would be for him to survive as long as possible, and maybe even beat one of you. But no, he ignored my generosity and chose silence. So that's that. Either way I was going to get the gas chamber bonus.
2009-06-09 14:09:32 - hendrr: Well it looks like this game is over. gg bomberman760, you were a worthy adversary.
2009-06-10 03:59:02 - bomberman760: Thanks hendrr - about time I had a map go my way in this tourney. You played quite well also.
2009-06-10 03:59:18 - bomberman760: Blue, I have to take you down - you're dragging this out too long.
2009-06-10 04:06:01 - bomberman760: But you get lucky and get one last turn...
2009-06-11 13:37:00 - hendrr: I got second!
2009-06-11 13:37:16 - hendrr: I can go in peace now...
2009-06-11 13:59:36 - bomberman760: That actually worked out pretty well for you with the double turn-in. Areas with 1 troop have been taking 3 to 5 attackers a LOT this game.
2009-06-11 14:35:06 - hendrr: gg bomberman.
2009-06-11 14:35:28 - hendrr: The dice worked against me in the end
2009-06-11 14:48:06 - bomberman760: Yes - the Warden defending last time was key, but I had a turn-in backing me if that fell, so it was just a matter of time.
2009-06-11 14:48:33 - bomberman760: If you want to stay online we can finish it now - probably take 10 minutes or so.
2009-06-11 15:45:14 - bomberman760: See what I mean about 1s having massive defense rolls in this game?
2009-06-11 15:48:58 - hendrr: Yes, I do...
2009-06-11 15:49:13 - hendrr: I had something to do at the time...
2009-06-11 15:53:41 - bomberman760: I have today off - it is glorious
2009-06-11 16:36:03 - bomberman760: Whoops - blocked myself
2009-06-11 16:48:25 - hendrr: So all you are doing is playing games?
2009-06-11 16:48:54 - hendrr: Well, you have this one finished...
2009-06-11 16:57:15 - hendrr: 108 to 7, I think this one is done...
2009-06-11 16:57:27 - hendrr: gg bomberman!
2009-06-11 16:59:16 - bomberman760: Catching up on a lot of crap, cleaning, etc. I hear the alert when it's my turn.
2009-06-11 17:01:23 - bomberman760: GG to you as well, and good tourney!