Game #4868796: 6 Players,
Standard,
Flat Rate,
Sequential,
Chained
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 6
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Flat Rate
- Reinforcements
- Chained
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
6 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Flat Rate |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions. |
Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| Oceania: | 44 Territories, 7 Continents, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2009-05-12 21:05:39 - Game has been initialized
2009-05-22 09:30:42 - Riazor eliminated phantomzero from the game
2009-05-25 15:33:02 - hwhrhett eliminated jnd94 from the game
2010-04-19 16:10:52 - Risky_Stud eliminated Riazor from the game
2010-04-19 16:12:07 - Risky_Stud eliminated hwhrhett from the game
2010-04-19 16:14:01 - Risky_Stud eliminated Erland from the game
2010-04-19 16:14:01 - Risky_Stud won the game
2010-04-19 16:14:01 - Riazor lost 24 points
2010-04-19 16:14:01 - Erland lost 24 points
2010-04-19 16:14:01 - jnd94 lost 23 points
2010-04-19 16:14:01 - hwhrhett lost 18 points
2010-04-19 16:14:01 - phantomzero lost 18 points
2010-04-19 16:14:01 - Risky_Stud gained 107 points
2009-12-15 01:10:21 - hwhrhett: riazor, id like to retreat from the northeast, could you perhaps move so i can fort tahiti to northland?
2009-12-19 09:55:36 - Riazor: i take it i didnt read chat soon enough? :p
2009-12-19 21:37:56 - hwhrhett: naw, i got nothing to do but wait? what are you implying?
2009-12-19 21:38:04 - hwhrhett: id still love to pass through...
2009-12-23 19:22:03 - Riazor: i didnt see anything on tahiti lol
2009-12-23 19:22:26 - Riazor: anyhow, have played before reading chat again, i'll get out of the way next turn, if you let me passs back to the other side
2009-12-24 05:25:25 - hwhrhett: u want me to let you through to tahiti side?
2009-12-24 14:44:50 - Riazor: yeah, thanks
2010-01-19 00:11:36 - phantomzero: what's happening in this game? will it ever end?
2010-01-19 15:54:58 - Riazor: i think its a really interesting game
2010-01-19 15:55:06 - Riazor: ive figured out some more of the game
2010-01-19 15:55:43 - Riazor: i always get bad dice against tonga, but that is normal... american samoa is overpopulated so cc pushes some of my samoans in the water, and they drown
2010-01-27 21:08:38 - phantomzero: lol very funny!
2010-02-06 20:39:04 - phantomzero: QUIET in here...
2010-02-09 12:48:19 - Riazor: hey guys, look, a zombie :p
2010-02-17 23:10:15 - tonbomorphew: big war!
2010-02-23 17:43:11 - Erland: i'm getting fed up with your nibbbling at me, risky!! :-)
2010-03-04 11:44:21 - Erland: ahhh...feels better now
2010-03-17 20:52:35 - phantomzero: zombies???
2010-03-24 21:34:28 - Erland: er...now back to the game
2010-03-26 19:51:53 - hwhrhett: this is all riazor's fault, never should have started a flat rate game, lol
2010-03-27 11:23:38 - Riazor: yeah... :p
2010-03-30 15:32:56 - Risky_Stud: i say we start another with the 4 of us but escalating and winner get's both
2010-03-30 15:33:08 - Risky_Stud: any taker's?
2010-03-30 15:33:22 - Risky_Stud: gotta be same map though
2010-03-30 19:43:54 - Riazor: im not opposed
2010-03-31 10:34:21 - Erland: not opposed
2010-03-31 21:19:07 - hwhrhett: 4 plyr esc chained this map, im in.
2010-03-31 21:19:23 - hwhrhett: does everybody understand that the winner of the other game will be given this game also?
2010-04-01 01:31:40 - Risky_Stud: yes, I think so
2010-04-01 01:31:58 - Risky_Stud: i did state that
2010-04-01 01:32:20 - Risky_Stud: who want's to set up?
2010-04-02 04:59:52 - hwhrhett: ive had more than one tie breaker scenario ruined by someone that claimed they didnt understand what was going on, i just try to make it clear now, so that there are no excuses, u kno....
2010-04-02 05:00:09 - hwhrhett: i mean, i know you guys know whats up, its just a habit i guess, lol...
2010-04-02 05:59:08 - Risky_Stud: lol, yeah no prob
2010-04-02 16:12:52 - Erland: understand
2010-04-02 16:13:09 - Erland: understood
2010-04-02 20:03:27 - Risky_Stud: Riazor why don't you make and invite us in the same order we're in now
2010-04-03 23:12:50 - Riazor: will do when i login next!
2010-04-06 17:04:58 - Riazor: invites sent
2010-04-06 17:31:05 - hwhrhett: 6764769 - tie breaker
2010-04-06 23:48:05 - Risky_Stud: yup
2010-04-16 17:00:00 - Risky_Stud: now how we gonna do this?
2010-04-16 17:00:15 - Risky_Stud: you guy's gonna just suicide into each other?
2010-04-16 17:01:00 - Riazor: something like that yeah
2010-04-16 17:01:11 - Riazor: no, i mean, was there a tiebreaker? i had no idea
2010-04-18 07:12:28 - hwhrhett: lol, so risky won right, and we suicide into each other right? im killing riazor because i know for a fact that he didnt win it ha ha...
2010-04-18 15:17:39 - Riazor: boo :p
2010-04-19 16:14:43 - Risky_Stud: gg gent's, and thanx for finnaly letting us finnish this
2010-04-19 20:18:00 - phantomzero: yay