Game #2668258: 4 Players,
Standard,
No Spoils,
Sequential,
Chained
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 4
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- No Spoils
- Reinforcements
- Chained
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
4 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
No Spoils |
There are no 'spoils' in this game. |
Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
![](/static/maps/Texan_Wars.thumb.png) | Texan Wars: | 57 Territories, 13 Continents, Min Reinforcements: 3 | ![](/static/icons/discuss_icon.png) |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2008-06-17 23:38:41 - Game has been initialized
2008-06-21 20:06:03 - scottp eliminated gackfood from the game
2008-06-23 01:18:26 - grandgnu eliminated scottp from the game
2008-06-23 01:18:45 - grandgnu eliminated NickJP from the game
2008-06-23 01:18:45 - grandgnu won the game
2008-06-23 01:18:45 - NickJP lost 36 points
2008-06-23 01:18:45 - gackfood lost 18 points
2008-06-23 01:18:45 - scottp lost 21 points
2008-06-23 01:18:45 - grandgnu gained 75 points
2008-06-21 09:35:15 - grandgnu: NickJP and I have agreed to a ceasefire to combat the growing threat of yellow. Per game rules, wanted to make you aware so there are no secrets
2008-06-21 15:44:55 - grandgnu: wow, yellow must have rolled REALLY good (or I rolled REALLY bad) to break through when I had 8 armies in Wichita Falls!
2008-06-21 20:08:12 - scottp: thanks for the notification. not that it makes a big difference, but ALL negotiations should be done in chat, per the new CC rules.
2008-06-21 23:49:45 - scottp: okay blue, you lose if we don't team up now. look at the ranks. Nick will beat you surer than I will...
2008-06-22 00:43:18 - NickJP: haha, id worry most about blue, he gets more armies than both of us combined
2008-06-22 02:07:10 - scottp: agreed. i can deterimine the winner by suiciding into either one of you. who;s up for giving me a shot at second and an outside shot at winning?
2008-06-22 02:23:58 - scottp: and, you were apparently the one who proposed the pact and you were the one who cut into my territories.
2008-06-22 03:19:08 - scottp: you certainly have a good PSYOP program
2008-06-22 13:49:15 - grandgnu: I won't turn on NickJP, I agreed to back him against you and not take South or Hill Country, as those are for him. I am a man of my word and will continue the fight against yellow
2008-06-22 18:40:37 - NickJP: i did not propose the treaty but i did cut into you
2008-06-22 21:45:48 - scottp: you guys got me. You put me in the position of choosing the eventual winner, though. sorry Red.
2008-06-22 21:57:26 - grandgnu: In keeping with our arrangement, I will of course see yellow defeated in 3rd, Nick will get at least 2nd. But of course, I must fortify my position in anticipation of our unavoidable conflict for 1st. You fought really well and were a great partner Nick
2008-06-22 22:09:32 - scottp: second and third are irrelevant. you either win or you lose.
2008-06-22 22:35:10 - grandgnu: aren't the points you lose different based on finishing place though?
2008-06-22 22:53:49 - NickJP: nope
2008-06-22 22:54:06 - NickJP: this game is messed, just finish it blue
2008-06-22 23:06:44 - scottp: truces are legal, no hard feelings. However, for your future reference, ALL negotiations must be done in public to be legal. Your truce did not meet that standard.
2008-06-22 23:09:40 - scottp: Rule #2: Any form of diplomatic discussion between opponents must be posted in the game chat in a language that all opponents understand. Diplomacy includes, but is not limited to: proposing truces, negotiating alliances, and coordinating attacks.
2008-06-22 23:16:02 - scottp: don't mean to come across as a whiner, but i am going to ask to have this game reviewed. I have no idea how long you two were in negotiatinos, and had I known, I might have played differently or sought a pact with green.
2008-06-22 23:16:26 - scottp: not accusing you of knowingly cheating, but you did not go about things in the right way.
2008-06-22 23:18:15 - grandgnu: after we had agreed to a truce it was posted immediately in the game chat. We were still attacking one another at the time prior to the announcement
2008-06-22 23:22:08 - grandgnu: Also, why do people lose different amounts of points in each match I've played? I thought that coincided with their finishing place?
2008-06-23 00:03:12 - scottp: you gain/lose points based on the relative rank of the person who you beat or who beats you. you get more for beating someone of higher rank. the higher the rank the more points you'll gain.
2008-06-23 00:04:55 - scottp: diplomacy is part of the game, and you used it effectively. just didn't go about it in quite the right way, unfortunately.
2008-06-23 00:44:23 - Hrvat: RULE 2: Any form of diplomatic discussion between opponents must be posted in the game chat in a language that all opponents understand. Diplomacy includes, but is not limited to: proposing truces, negotiating alliances, and coordinating attacks.
2008-06-23 01:12:36 - NickJP: yellow, i agree per the new rules this was done incorrectly. i was not aware of the new rules during the arrangements
2008-06-23 01:12:48 - NickJP: i'll be happy to let you know details
2008-06-23 01:21:01 - grandgnu: I apologize that our diplomacy didn't fit with the letter of the rules. Were those changed recently? I don't recall it being worded like that previously? NickJP and I still attacked one another pre-truce and I 1-2 turns after we announced it