| Players
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|
|  |  |  |  |
|---|
| 4.7 |
65 |
146 |
70 |
| 4.8 |
30 |
75 |
0 |
Game #24467288: 2 Players,
Standard,
No Spoils,
Sequential,
Chained,
Fog,
Trench
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 2
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- No Spoils
- Reinforcements
- Chained
- Fog of War
- Yes
- Trench Warfare
- Yes
- Round Limit
- None Rounds
- Round Length
- 24 Hours
|
2 |
|
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
|
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
|
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
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No Spoils |
There are no 'spoils' in this game. |
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Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
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Yes |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
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Yes |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
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None Rounds |
|
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24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
| Regular
|
Regular leaderboard scoring is in place for this game |
 | USA 2.1: | 240 Territories, 71 Continents, 181 Start Positions, Min Reinforcements: 0 |  |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2026-04-01 21:29:45 - akachip assaulted Iowa City, IA from Des Moines, IA and conquered it from neutral player
2026-04-01 21:29:48 - akachip assaulted North Platte, NE from Sterling, CO and conquered it from WoundedDuck
2026-04-01 21:29:55 - akachip assaulted Cheyenne, WY from Denver, CO and conquered it from neutral player
2026-04-01 21:30:11 - akachip assaulted Casper, WY from Buffalo, WY and conquered it from neutral player
2026-04-01 21:30:13 - akachip assaulted Rapid City, SD from Buffalo, WY and conquered it from neutral player
2026-04-01 21:30:22 - akachip assaulted Plymouth, MA from Boston, MA and conquered it from neutral player
2026-04-01 21:30:41 - akachip reinforced Rapid City, SD with 8 troops from Denver, CO
2026-04-01 21:30:41 - akachip ended the turn
2026-04-01 21:30:41 - Incrementing game to round 9
2026-04-01 21:35:42 - WoundedDuck received 4 troops for holding Kentucky (KY)
2026-04-01 21:35:42 - WoundedDuck received 4 troops for holding Tennessee (TN)
2026-04-01 21:35:42 - WoundedDuck received 3 troops for holding Mississippi (MS)
2026-04-01 21:35:42 - WoundedDuck received 2 troops for holding State Capitals
2026-04-01 21:35:42 - WoundedDuck received 10 troops for 32 regions
2026-04-01 21:35:43 - WoundedDuck deployed 23 troops on Aberdeen, SD
2026-04-01 21:35:44 - WoundedDuck ended the turn
2026-04-01 21:43:45 - akachip received 3 troops for holding Massachusetts (MA)
2026-04-01 21:43:45 - akachip received 5 troops for holding Pennsylvania (PA)
2026-04-01 21:43:45 - akachip received 2 troops for holding New Jersey (NJ)
2026-04-01 21:43:45 - akachip received 2 troops for holding Iowa (IA)
2026-04-01 21:43:45 - akachip received 5 troops for holding Illinois (IL)
2026-04-01 21:43:45 - akachip received 3 troops for holding Montana (MT)
2026-04-01 21:43:45 - akachip received 3 troops for holding Utah (UT)
2026-04-01 21:43:45 - akachip received 4 troops for holding Colorado (CO)
2026-04-01 21:43:45 - akachip received 2 troops for holding Kansas (KS)
2026-04-01 21:43:45 - akachip received 5 troops for holding State Capitals
2026-04-01 21:43:45 - akachip received 2 troops for holding Capitals on Route 95
2026-04-01 21:43:45 - akachip received 2 troops for holding Capitals on Route 25
2026-04-01 21:43:45 - akachip received 2 troops for holding Capitals on Route 15
2026-04-01 21:43:45 - akachip received 2 troops for holding Capitals on Route 80
2026-04-01 21:43:45 - akachip received 2 troops for holding Capitals on Route 70
2026-04-01 21:43:45 - akachip received 19 troops for 58 regions
2026-04-01 21:43:50 - akachip deployed 56 troops on Rapid City, SD
2026-04-01 21:43:53 - akachip deployed 3 troops on Cheyenne, WY
2026-04-01 21:43:55 - akachip deployed 4 troops on Boston, MA
2026-04-01 21:43:56 - akachip assaulted Providence, RI from Boston, MA and conquered it from neutral player
2026-04-01 21:44:00 - akachip assaulted Rock Springs, WY from Cheyenne, WY and conquered it from neutral player
2026-04-01 21:44:03 - akachip assaulted Lincoln, NE from North Platte, NE and conquered it from neutral player
2026-04-01 21:44:05 - akachip assaulted Crawford, NE from North Platte, NE and conquered it from neutral player
2026-04-01 21:44:07 - akachip assaulted Ainsworth, NE from North Platte, NE and conquered it from neutral player
2026-04-01 21:44:09 - akachip assaulted Pierre, SD from Rapid City, SD and conquered it from WoundedDuck
2026-04-01 21:44:12 - akachip assaulted Sioux Falls, SD from Rapid City, SD and conquered it from WoundedDuck
2026-04-01 21:44:15 - akachip ended the turn
2026-04-01 21:44:15 - Incrementing game to round 10
2026-04-01 22:25:15 - WoundedDuck resigned
2026-04-01 22:25:15 - akachip won the game
2026-04-01 22:25:15 - WoundedDuck lost 14 points
2026-04-01 22:25:15 - akachip gained 14 points
2026-04-01 22:25:15 - akachip has a score of 2505.
2026-04-01 22:25:15 - WoundedDuck has a score of 1715.
2026-04-01 19:34:19 - akachip: gl mate
2026-04-01 21:28:14 - WoundedDuck: gg
2026-04-01 21:30:48 - akachip: Gg mate