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| ![]() | ![]() | ![]() | ![]() | ||
---|---|---|---|---|---|---|
Team1 | ||||||
| 4.9 | 10 | 17 | 3 | ||
| 4.9 | 9 | 23 | 3 | ||
| 4.9 | 10 | 19 | 3 | ||
Team2 | ||||||
| 4.9 | 12 | 20 | 4 | ||
| 4.9 | 12 | 30 | 4 | ||
| 4.8 | 14 | 26 | 4 |
Players | 6 | |
Game Type | Triples | In a Triples game, trios of three team up against other teams. The last team alive wins |
Initial Troops | Automatic | Regions are randomly distributed at the start of the game and each region starts with three troops. |
Play Order | Sequential | A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Spoils | No Spoils | There are no 'spoils' in this game. |
Reinforcements | Adjacent | At the end of your turn you can reinforce once from one region to another (they must share a border). |
Fog of War | No | Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
Trench Warfare | Yes | You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
Round Limit | None | |
Round Length | 24 Hours | Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Scoring | Regular | Regular leaderboard scoring is in place for this game |
![]() | Quad Cities: | 70 Territories, 13 Continents, Min Reinforcements: 3 | ![]() |
Player [Hide Dead] | Miss turns (total) | Troops | Regions | Power | Last | Troops due (R + Z + RB) | Def troops | Zones |
---|---|---|---|---|---|---|---|---|
hudds | 0 (0) | 17 (12%) | 10 (14%) | 13 | 0 | (3+0+0) = 3 | 0 | |
Ruffington | 0 (0) | 23 (16%) | 9 (13%) | 20 | 0 | (3+0+0) = 3 | 0 | |
elddir | 0 (0) | 19 (13%) | 10 (14%) | 15 | 0 | (3+0+0) = 3 | 0 | |
Team 1 | 59 (41%) | 29 (41%) | 48.67 | 0 | (9+0+0) = 9 | |||
ballenus | 0 (0) | 20 (14%) | 12 (17%) | 16 | 0 | (4+0+0) = 4 | 0 | |
theflycassanova | 0 (0) | 30 (21%) | 12 (17%) | 26 | 0 | (4+0+0) = 4 | 0 | |
Kambodia | 0 (0) | 26 (18%) | 14 (20%) | 22 | 0 | (4+0+1) = 5 | 0 | Arsenal [1] |
Team 2 | 76 (53%) | 38 (54%) | 63.67 | 0 | (12+0+1) = 13 | |||
Neutral | 9(6%) | 3(4%) | ||||||
Totals | 144 | 70 |
Toggle | Color Codes | |
Map Size | Small | Change size of map |
Map Opacity | 100% | Fade map for ease of viewing |
Circle Whiteness | 0% | Brighten circles on armies for ease of viewing |
Text Map | Default | Text map appears on the Map Panel |
Reset Panels | Reset | Move all Console Panels to their default state |
WAITING | CASH | DEPLOY | ASSAULT | ADVANCE | DEFERRED | REINFORCE | ELIMINATED | VICTORY | |
Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant. |