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| ![]() | ![]() | ![]() | ![]() | ![]() | ||
---|---|---|---|---|---|---|---|
Team1 | |||||||
| 4.9 | 2 | 9 | 9 | 8 | ||
| 4.8 | 7 | 31 | 43 | 96 | ||
Team2 | |||||||
| 4.9 | 0 | 0 | 0 | 0 | ||
| 4.8 | 0 | 0 | 0 | 0 |
Players | 4 | |
Game Type | Doubles | In a Doubles games, pairs of two players team up against other teams. The last team alive wins. |
Initial Troops | Automatic | Regions are randomly distributed at the start of the game and each region starts with three troops. |
Play Order | Sequential | A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Spoils | Escalating | At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions. |
Reinforcements | Chained | At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
Fog of War | Yes | Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
Trench Warfare | No | You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
Round Limit | None | |
Round Length | 24 Hours | Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Scoring | Regular | Regular leaderboard scoring is in place for this game |
![]() | Age Of Realms 3: Mayhem: | 100 Territories, 236 Continents, Min Reinforcements: 3 | ![]() |
Player [Hide Dead] | Spoils | Miss turns (total) | Troops | Regions/ Calc | Power | Last | Troops due (R + Z + RB) | Def troops | Spoils (est) | Zones |
---|---|---|---|---|---|---|---|---|---|---|
Will Lee | ![]() | 0 (0) | 9 (5%) | 9/0 (0%) | 15 | 0 | (3+5+4) = 12 | 0 | 0 | Figye Castle and Voigth Village (1)Figye and Rock Rune 2 (2)Figye and Forest Rune 1 (2)Ayr [-1]Figye [4] |
General Brewsie | ![]() | 0 (0) | 43 (24%) | 31/0 (0%) | 138 | 0 | (3+93+16) = 112 | 0 | 5.9 | 4 Pit Fiend Territories (1)Aoria Castle and Ieme Village (1)Aoria Castle and Haet Village (1)Aoria Castle and Eon Village (1)Aoria Castle and Mat Village (1)Aoria Castle and Qasr Village (1)Aoria Castle and Sler Village (1)Aoria Castle and Vesk Village (1)Xi Castle and Ieme Village (1)Xi Castle and Haet Village (1)Xi Castle and Eon Village (1)Xi Castle and Mat Village (1)Xi Castle and Qasr Village (1)Xi Castle and Sler Village (1)Xi Castle and Vesk Village (1)Borun Castle and Ieme Village (1)Borun Castle and Haet Village (1)Borun Castle and Eon Village (1)Borun Castle and Mat Village (1)Borun Castle and Qasr Village (1)Borun Castle and Sler Village (1)Borun Castle and Vesk Village (1)Mua Castle and Ieme Village (1)Mua Castle and Haet Village (1)Mua Castle and Eon Village (1)Mua Castle and Mat Village (1)Mua Castle and Qasr Village (1)Mua Castle and Sler Village (1)Mua Castle and Vesk Village (1)Aoria and Life Rune 1 (2)Aoria and Life Rune 2 (2)Aoria and Fire Rune 1 (2)Aoria and Fire Rune 2 (2)Aoria and Rock Rune 1 (2)Aoria and Forest Rune 2 (2)Aoria and Ice Rune 1 (2)Aoria and Ice Rune 2 (2)Xi and Life Rune 1 (2)Xi and Life Rune 2 (2)Xi and Fire Rune 1 (2)Xi and Fire Rune 2 (2)Xi and Rock Rune 1 (2)Xi and Forest Rune 2 (2)Xi and Ice Rune 1 (2)Xi and Ice Rune 2 (2)Borun and Life Rune 1 (2)Borun and Life Rune 2 (2)Borun and Fire Rune 1 (2)Borun and Fire Rune 2 (2)Borun and Rock Rune 1 (2)Borun and Forest Rune 2 (2)Borun and Ice Rune 1 (2)Borun and Ice Rune 2 (2)Mua and Life Rune 1 (2)Mua and Life Rune 2 (2)Mua and Fire Rune 1 (2)Mua and Fire Rune 2 (2)Mua and Rock Rune 1 (2)Mua and Forest Rune 2 (2)Mua and Ice Rune 1 (2)Mua and Ice Rune 2 (2)Aoria [4]Mor [-1]Borun [4]Urt [-1]Yrake [-1]Der [-1]Horghy [-1]Duisch [-1]Ubb [-1]Mua [4]Xi [4] |
Team 1 | 52 (29%) | 40/0 (0%) | 153.33 | 0 | (6+98+20) = 124 | |||||
I AM NATO | ![]() | 0 (0) | 0 (0%) | 0/0 (0%) | 3 | 0 | (3+0+0) = 3 | 0 | 0 | |
Xayton | ![]() | 0 (0) | 0 (0%) | 0/0 (0%) | 3 | 0 | (3+0+0) = 3 | 0 | 0 | |
Team 2 | 0 (0%) | 0/0 (0%) | 6 | 0 | (6+0+0) = 6 | |||||
Unknown | 0(0%) | 0(0%) | ||||||||
Neutral | 127(71%) | 60(60%) | ||||||||
Totals | 179 | 100 |
Toggle | Color Codes | |
Map Size | Small | Change size of map |
Map Opacity | 100% | Fade map for ease of viewing |
Circle Whiteness | 0% | Brighten circles on armies for ease of viewing |
Text Map | Default | Text map appears on the Map Panel |
Reset Panels | Reset | Move all Console Panels to their default state |
WAITING | CASH | DEPLOY | ASSAULT | ADVANCE | DEFERRED | REINFORCE | ELIMINATED | VICTORY | |
Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant. |