Game #2191436: 8 Players,
Standard,
Flat Rate,
Sequential,
Unlimited
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 8
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Flat Rate
- Reinforcements
- Unlimited
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
8 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Flat Rate |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions. |
Unlimited |
At the end of your turn you can reinforce as many times as you like between regions that are connected. |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| WWII Australia: | 66 Territories, 10 Continents, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2008-04-08 21:50:07 - Game has been initialized
2008-05-02 01:59:56 - DTT eliminated Fag_Ash from the game
2008-07-06 18:58:44 - Edd1 eliminated Helmet from the game
2008-08-16 03:26:12 - zero23 eliminated Bigroo4601 from the game
2008-11-16 00:01:46 - zero23 eliminated ahunda from the game
2008-11-17 05:12:34 - DTT eliminated Edd1 from the game
2008-11-17 05:16:55 - DTT eliminated metificon from the game
2008-11-17 16:27:45 - DTT eliminated zero23 from the game
2008-11-17 16:27:45 - DTT won the game
2008-11-17 16:27:45 - Helmet lost 26 points
2008-11-17 16:27:45 - metificon lost 24 points
2008-11-17 16:27:45 - Fag_Ash lost 21 points
2008-11-17 16:27:45 - ahunda lost 26 points
2008-11-17 16:27:45 - Bigroo4601 lost 30 points
2008-11-17 16:27:45 - zero23 lost 21 points
2008-11-17 16:27:45 - Edd1 lost 24 points
2008-11-17 16:27:45 - DTT gained 172 points
2008-11-04 21:33:21 - metificon: I like the 2nd option ahunda. If we all agree that this game is hopeless then everybody walks away with points as if it never happened. If we go for the tie-breaker some of us may lose points in both games.
2008-11-05 06:13:23 - DTT: I'm game with whatever is decided.
2008-11-05 06:14:03 - DTT: Even though I'm just 2 moves away from a complete victory.
2008-11-05 19:52:43 - ahunda: i´m actually rather for the tie-breaker
2008-11-05 19:53:05 - ahunda: should make for an interesting & intense game, with so many points at stake
2008-11-05 19:54:03 - ahunda: friendships shattering, people yelling at each other hysterically ... sigh ...
2008-11-05 19:54:45 - ahunda: but for fairness sake we should probably wait 2 turns and give dtt his chance first ;)
2008-11-05 22:08:16 - metificon: Let me give you my other reason for option #2 ahunda. I don't know about the rest of the fellas but I've only played a couple of escalating games. I know the strategy changes as the sets increase and its not something I'm familiar with.
2008-11-05 22:13:15 - metificon: The winner would probably be the one with the most experience/success playing escalating games. Oh and DTT, just for the record, I always liked you. (just not in a Brokeback Mountain kind of way)
2008-11-05 22:35:36 - zero23: i'm cool with option 2 as well
2008-11-05 23:04:25 - ahunda: escalating is all about eliminations
2008-11-05 23:06:22 - ahunda: once cash-ins are high enough, you try to take out another player, who has enough cards on his hands so that you can get a mid-turn-cash and continue to take out the next
2008-11-05 23:07:17 - ahunda: i play it a lot - almost exclusively actually, since i got tired of all too many flat rate games ending just like this one here
2008-11-05 23:09:54 - ahunda: i don´t think, that i would have a huge advantage however
2008-11-05 23:10:15 - ahunda: i expect, that most of you guys would start going after bonuses in the start of the game
2008-11-05 23:10:48 - ahunda: and that simply doesn´t happen in the games, that i am usually playing - with hardcore escalating players
2008-11-05 23:11:49 - ahunda: so i would need to adapt to a completely different way of playing too
2008-11-05 23:13:10 - ahunda: but i won´t try to talk anyone into this
2008-11-05 23:13:30 - ahunda: 2nd option is fine with me too - after all it was me, who brought it up
2008-11-05 23:14:15 - ahunda: i see a prob with the maths so: the winner of this game will get 60+ points for the 3 already eliminated players
2008-11-05 23:14:58 - ahunda: distributing those points 1/2 fair between all of us will be quite a stunt ...
2008-11-06 18:31:30 - Edd1: Terminator - Escalating - Winner takes all.
2008-11-06 18:32:49 - Edd1: We could also do flat rate - it may not end up like this one!
2008-11-07 16:13:33 - DTT: I appreciate the opportunity to use my 2 turns. :D
2008-11-09 22:31:30 - metificon: Wow ahunda, I'm impressed with the math. I want you guys to know that I am flexible here. Being apprehensive about an escalating game is not the same as being unwilling. Who knows, I might be a fast learner.
2008-11-10 16:16:37 - DTT: I'm impressed as well. Don't worry met, I'm not great with escalating games either. I mainly play them on Feudal War, which is not a map like these others.
2008-11-10 16:17:15 - DTT: Points are too important to me, so I don't mind losing or gaining a few either way. I don't see this game going anywhere though with this roster, so we should decide something.
2008-11-10 16:17:24 - DTT: I know, easy for me to say in my position. :)
2008-11-11 01:46:37 - ahunda: well, i´m up for an escalating tie-breaker or handing the game to someone & getting points back by 1v1s
2008-11-11 01:47:17 - ahunda: and i agree with dtt, that we should come to a decision soon
2008-11-11 01:47:39 - ahunda: i have been planning to take a break from cc for quite some time now
2008-11-11 01:48:08 - ahunda: and this game here is one of 3 with no end in sight
2008-11-11 03:03:48 - zero23: i approve of your math ahunda, and since i'm not premium is would work out for me
2008-11-11 03:05:52 - zero23: i've got 5 games at the moment with 1 of them about to end
2008-11-11 03:17:07 - zero23: it might be even more fair since i won't get as many points now that my score has increased
2008-11-11 23:09:06 - metificon: So we are in agreement then? All in favor of declaring DTT the winner say "aye."
2008-11-11 23:10:24 - metificon: Aye. Uh DTT, you will remember to give some of those points back right?
2008-11-12 17:07:15 - DTT: heh - uh, yeah... I think I can remember that. Maybe. College was pretty rough on me back in the day. Hell, so was high school. and 8 years of marriage. :)
2008-11-12 17:09:57 - DTT: so I would do 2 throwaway 1v1 games with you, ahunda, zero and edd? btw, I know my score has increased since the calculations, but I have 5 on my eliminated tab right now. :(
2008-11-12 17:10:57 - DTT: oh yeah, aye.
2008-11-12 20:27:45 - zero23: aye
2008-11-12 22:28:16 - metificon: That's three in favor. As soon as ahunda and Edd1 cast their votes we can go ballistic on everybody but DTT.
2008-11-12 22:50:10 - ahunda: aye, i´m in :)
2008-11-13 21:26:15 - Edd1: aye - Lets go for it!
2008-11-14 00:32:50 - metificon: That's a go DTT. Start setting up the games - something quick and easy. Small boards like Archipelago or Madagascar should do just fine.
2008-11-14 17:33:10 - DTT: will do. give me a few hours though as I have things going on today. Will definitely take of today though.
2008-11-14 22:43:29 - DTT: ok, I created 8 private 2 player games. password is burgerking
2008-11-15 00:14:02 - metificon: Oh man, that felt good! The last time I got a card was 60 rounds ago!
2008-11-15 00:47:18 - ahunda: lol
2008-11-17 05:17:55 - DTT: sorry zero. missed a spot. That happens when I take turns this late. Sorry dude.