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Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
2022-01-18 13:45:19 - Game has been initialized
2022-02-27 21:31:52 - agentcom eliminated Riskmaster101 from the game
2022-03-02 02:11:29 - Colonel Krink eliminated Extreme Ways from the game
2022-03-04 12:20:03 - mc05025 eliminated PROFITS from the game
2022-03-04 12:20:03 - Colonel Krink, mc05025, agentcom won the game
2022-03-04 12:20:03 - Extreme Ways lost 20 points
2022-03-04 12:20:03 - PROFITS lost 20 points
2022-03-04 12:20:03 - Riskmaster101 lost 20 points
2022-03-04 12:20:03 - Colonel Krink gained 20 points
2022-03-04 12:20:03 - mc05025 gained 20 points
2022-03-04 12:20:03 - agentcom gained 20 points
2022-01-18 13:47:29 - Riskmaster101: hi, gl!
2022-01-20 12:42:44 - Extreme Ways: glhf
2022-01-20 12:43:03 - Extreme Ways: do you play chess? This map on these settings feel like an armageddon game
2022-01-20 19:22:30 - PROFITS: rock sat
2022-01-20 19:39:26 - mc05025: of course I do!
2022-01-20 19:40:59 - Extreme Ways: then I dont think I need to explain the comment :-)
2022-02-03 10:06:21 - GoranZ: GO FALL!
2022-02-17 22:24:05 - agentcom: mc covering
2022-02-21 15:56:37 - Extreme Ways: gg
2022-02-22 00:22:10 - mc05025: gg
2022-02-22 00:27:28 - Extreme Ways: I'm curious mc... I am sure we made plenty of mistakes in our priorities and in trying to force the issue up top (idea being to hold on Tri10, hopefully hold on Gah1 and claim that that would be enough)
2022-02-22 00:28:19 - Extreme Ways: But objectively speaking, say if this were FALL vs FALL with these bases and start... would there be a 'reasonable' chance of winning?
2022-02-22 00:29:33 - Extreme Ways: I felt like none of the areas were nice to push in, and I especially thought that we had to cut off the backside of Xeu in order to stand a chance in 18 rounds. I'm sure we could've played it a lot more conservatively and not pushed as hard in the earlyga
2022-02-22 00:29:58 - Extreme Ways: me, but I'm also sure that would delay the inevitable round30 self-elim on last round
2022-02-22 17:18:19 - agentcom: Mc is the expert, but I'll not that I was very happy to see your guys' position, and we had a turn order advantage on all 3 fronts.
2022-02-22 17:18:37 - agentcom: I'm not sure there was much you could do
2022-02-22 17:31:00 - Riskmaster101: The turn order felt very oppressive. Yellow pushing into red, pink into green, and cyan into blue. All 1 turn too late and y'all have last cash.
2022-02-23 02:16:42 - Colonel Krink: I think the turning point was losing the battle with mc a few turns back for Tri 6 and 7 !?
2022-02-23 02:18:03 - Colonel Krink: …I thought he was in trouble at one point.
2022-02-23 02:21:57 - Colonel Krink: *not Tri 7, I meant Tri 6 and Tri 8.
2022-02-23 12:10:24 - Extreme Ways: I think the first critical moment we encountered was during my turn first round of cashes
2022-02-23 12:11:18 - Extreme Ways: I dont have a snap post-red turn, only after yellow's, but we had to decide how to divide our troops between cutting off red from Gah and cutting off green from Tri. We decided to go for something which gave green a 50/50 to stall our efforts for a turn,
2022-02-23 12:12:27 - Extreme Ways: had we had gotten both holds (i.e. push red nback into Gah3, advance into green 1 round earlier) we might have had enough time to get Tri10 trenched before second round of cashes, and then attacker's advantage doesn't matter as much because we aren't forc
2022-02-23 12:12:30 - Extreme Ways: ed to push anymore
2022-02-23 12:13:09 - Extreme Ways: Perhaps our priorities were not in the right place at the time. After that it felt like it was slipping away, always a set behind in troops
2022-02-23 12:13:18 - Extreme Ways: Either way, I did enjoy the game :-)
2022-02-23 17:43:24 - mc05025: we do play well and we had good dice and drop so things were bad for you from the beggining
2022-02-23 17:43:54 - mc05025: I can point out though a few mistakes you might did (not sure though as there was fog)
2022-02-23 17:44:26 - mc05025: playing first is in general bad and you should at least take some advantage by expanding first
2022-02-23 17:44:38 - Extreme Ways: Always happy to learn!
2022-02-23 17:45:55 - mc05025: so cyan from ID and playing first should have reached xeu7 before blue reached 5 or 6. This didn;t happened which pretty much cancelled any advantage you had from playing first and you remained only with disadvantages
2022-02-23 17:48:09 - mc05025: at some point pink had Tri7 and tri 11 safe and tried to push even further recieving a second attack of about 60 troops. That was not necessary. You could have hold posittion and do all attacks
2022-02-23 17:48:18 - Extreme Ways: ah - we made a judgement call and redistributed some of cyan's drop because we were very confident in taking ID7 - Warlords was having a lot of trouble getting through the neutral. RM barely carded that turn
2022-02-23 17:48:31 - Extreme Ways: ^ @ID
2022-02-23 17:49:25 - mc05025: because at that point we had to push you or lose the game if do nothing because pink and yellow were connected while all 3 of us disconnected. So you could stack and wait for us to advance and do the attack gaining attackers advantage
2022-02-23 17:49:50 - Extreme Ways: ah yes, I see that now in Tri11. That wouldve accomplished our main goal of cutting off the back alley
2022-02-23 17:50:15 - Extreme Ways: funnily enough a turn later that play did cross our mind
2022-02-23 17:51:54 - mc05025: OK if you had bad dice and lost time getting out of the castle then you had some extra bad luck we didn;t know
2022-02-23 17:59:30 - Extreme Ways: Our dice in the first two rounds was average, just imbalanced. How to divide our troops round 2 was indeed a major decision point for us and we weren't exactly sure
2022-02-23 17:59:58 - Extreme Ways: I can say it's unlucky, but in all conquest maps: most of the winrate lies in optimisations and micro decisions people dont perceive as very important
2022-02-23 18:00:21 - Extreme Ways: I play AoR2 2v2 fog for a living, very relatable there :-)
2022-02-23 18:07:16 - Extreme Ways: Looking forward to playing this again in CC finals :-)
2022-02-25 15:39:33 - Extreme Ways: semifinals, I guess
2022-02-28 00:35:10 - Colonel Krink: Thanks for the game guys !
2022-02-28 10:17:39 - Extreme Ways: see you next time!
2022-02-28 23:29:21 - mc05025: we will be waiting you in these very settings :P
2022-03-01 01:01:23 - PROFITS: lol gg
2022-03-01 01:01:47 - PROFITS: the settings are fine just not the same turn order