Next set worth:
8
Game #20965960: 4 Players,
Doubles,
Escalating,
Sequential,
Chained,
Fog
Clans Tournament:
2021 [May] [IC3] LOW vs REP Label: Set 2: REP
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 4
- Game Type
- Doubles
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Escalating
- Reinforcements
- Chained
- Fog of War
- Yes
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
4 |
|
Doubles |
In a Doubles games, pairs of two players team up against other teams. The last team alive wins. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Escalating |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions. |
Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
Yes |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| Age Of Realms 2: Magic: | 93 Territories, 192 Continents, 1 Objectives, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2021-06-12 16:28:13 - Game has been initialized
2021-06-17 15:03:25 - bfunny27 eliminated Extreme Ways from the game
2021-06-18 15:44:57 - bfunny27 eliminated ljex from the game
2021-06-18 15:44:57 - bfunny27, Hjaboa won the game
2021-06-18 15:44:57 - Extreme Ways lost 22 points
2021-06-18 15:44:57 - ljex lost 22 points
2021-06-18 15:44:57 - bfunny27 gained 22 points
2021-06-18 15:44:57 - Hjaboa gained 22 points
2021-06-12 16:38:38 - Extreme Ways: glhf
2021-06-12 18:06:47 - Hjaboa: U2.
2021-06-17 15:04:01 - bfunny27: gg team 1!
2021-06-17 17:43:30 - Extreme Ways: gg
2021-06-17 18:28:05 - Hjaboa: Thanks u 2, I was hoping that after your smashing dice against bfunny u might have a melt down. CC dice suck.
2021-06-17 21:54:43 - Extreme Ways: I was having a meltdown since round 1, but not publicly
2021-06-17 21:54:51 - Extreme Ways: eliminating blue was ~67%
2021-06-18 06:00:21 - Hjaboa: M8 this r your attacking dice against bfunny 3vs2 in the last 25 battles +25% 11 3. All battles +25% 19 5.
2021-06-18 06:01:41 - Hjaboa: If killing 19 and loosing 5 is meltdown than I will take your meltdowns anytime. :)
2021-06-18 08:56:00 - Extreme Ways: mate you started round 1 with 9v3,4 and if that fails your game is toast
2021-06-18 08:56:31 - Extreme Ways: I am talking odds about the whole route, not split over 2 turns. Yeah I had good dice against blue, but I had terrible dice against the neutrals. We rolled 8-16 to get on Duht
2021-06-18 08:57:19 - Extreme Ways: I actually called it ggs in our forum after our first stage in getting to duht
2021-06-18 09:00:34 - Extreme Ways: we had 34v3,5,4,4,8,1,1,1,1,1 in total, split over 2 legs (no I did not include the +3 autodeploy)
2021-06-18 09:01:46 - Extreme Ways: I will concede that the elimination was thus 60, but if we get to Mua and leave just 3 singles alive we're still in a decent spot
2021-06-18 09:02:35 - Extreme Ways: and lets not forget that YOUR run from yellow was also with positive dice. Not that it mattered after blue's roll
2021-06-18 09:02:49 - Extreme Ways: in a conquest map you cant only look at dice results vs your opponents.
2021-06-18 09:13:32 - Extreme Ways: AoR2 with these settings is at most a 70% auto assault map for me and at least a coinflip when playing opposition such as agentcom
2021-06-18 09:16:23 - Extreme Ways: so when in leg 1 we lose a disastrous amount against a 3,5 while you hit a 9v3,4 turn 1 (hoping you at least tapped Duisch first, because if you auto'd it thats just an insult), in both the scenarios the game moves towards the bottom%. My dice against blu
2021-06-18 09:17:05 - Extreme Ways: e didnt quite make up for it and the game had more easily be won by youe team in other ways too considering you were Figye + Aosa
2021-06-18 09:27:26 - Extreme Ways: heck if you really want to continue arguing this, you can even check out how many neuts each team took before we met. It's 3,5,4,4 vs 3,4,3,6,5. Now theres some mitigating factors in having to advance each time which adds a bonus for the defending team,
2021-06-18 09:28:53 - Extreme Ways: but surely taking 6 more neuts says something, not even taking into account that we had 1 more turn leading up to the attack
2021-06-18 09:29:26 - Extreme Ways: (and yes, the one more turn is indeed lucky)
2021-06-18 15:45:40 - bfunny27: yeah I was surprised I was alive. The 3 card set helped too. gg. See you in the next one!
2021-06-18 21:54:53 - Extreme Ways: gg!
2021-06-18 21:55:02 - Extreme Ways: sorry for that outburst