Game #19907616: 8 Players,
Quadruples,
No Spoils,
Sequential,
Parachute,
Fog,
Trench,
30 Rounds
Clans Tournament:
2020 [Apr] [CCX] S&M vs A^ Label: Rnd 2 A^ v S&M - A^ Home
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 8
- Game Type
- Quadruples
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- No Spoils
- Reinforcements
- Parachute
- Fog of War
- Yes
- Trench Warfare
- Yes
- Round Limit
- 30 Rounds
- Round Length
- 24 Hours
8 |
|
Quadruples |
In Quadruples games, four players team up against other teams. The last team alive wins. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
No Spoils |
There are no 'spoils' in this game. |
Parachute |
At the end of your turn you can reinforce from one region to any other region. |
Yes |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
Yes |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
30 Rounds |
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. |
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| USA 2.1: | 240 Territories, 71 Continents, 181 Start Positions, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2020-04-29 21:02:47 - Game has been initialized
2020-06-04 09:26:20 - random21 eliminated hyposquasher from the game
2020-06-05 14:11:36 - niMic eliminated Ferris Wheels from the game
2020-06-06 11:38:19 - All Black Rugby eliminated mdhill from the game
2020-06-06 11:38:23 - All Black Rugby eliminated Ruffington from the game
2020-06-06 11:38:23 - random21, davekettering, niMic, All Black Rugby won the game
2020-06-06 11:38:23 - mdhill lost 18 points
2020-06-06 11:38:23 - hyposquasher lost 18 points
2020-06-06 11:38:23 - Ferris Wheels lost 18 points
2020-06-06 11:38:23 - Ruffington lost 18 points
2020-06-06 11:38:23 - random21 gained 18 points
2020-06-06 11:38:23 - davekettering gained 18 points
2020-06-06 11:38:23 - niMic gained 18 points
2020-06-06 11:38:23 - All Black Rugby gained 18 points
2020-04-29 21:09:15 - mdhill: Snap taken. Good luck, folks.
2020-04-29 21:11:30 - mdhill: Oh, we go first. Let us know when you have the snap.
2020-04-29 21:18:41 - random21: got snap, one day the drop gods will be kind to us and we ll have a good game. just hopefully this one lasts long enough before it sways to one side
2020-05-02 16:56:49 - mdhill: Was that 14-0?
2020-05-02 17:27:15 - random21: no, but it was def above average. we got most lucky in NE
2020-05-02 17:29:27 - random21: its a dangerous game playing the 4 v 3 or 4 v whatever. well. more of a straight up gamble really. if you dont get them, you fall exceedingly behind. if you get them you feel on top of the world.
2020-05-02 17:31:19 - random21: this could be a scenario of a drop where sunny would have been useful. KY was mostly in fog on drop. but if I'd known it was split between 3 of you, i might have changed my decisions
2020-05-02 17:34:57 - random21: the other thing, is this was somewhat your own tactics backfiring. you guys deployed in hancock in baltimore first going 4 v 3 and 0-2. and then opens us deploying 1 to go 4 v 2. its dangerous
2020-05-02 17:37:22 - random21: not only that, but i could have just ignored that whole area. by dropping yourself to a 2, if you were ever to deploy there against our 3, 3 being at 2, 2 it would have taken a fairly large portion of your deploy being placed there.
2020-05-02 17:39:17 - random21: deploying in warwick is same thing. it was 3, 3. then you deployed. either you get the 4 v 3 and ok... or you dont. i could have deploy there as well
2020-05-02 17:40:06 - random21: well, I'm assuming you only deployed there with 1 being 4 v 3. if i were to deploy generally, i like 7 v 3. i not only take a territory, but when i move in I also have staying power
2020-05-02 17:44:45 - random21: and then you guys play parachute forts. which is its own thing. but i feel adds a certain tinge either postive or negative i dunno. basically, in those cases where either side gets those rock solid dice, not only did we get a fantastic turn, but as
2020-05-02 17:45:45 - random21: little was lost, we can then fort those surviving troops of a strong turn and snowball the game. i mean potentially you could... one strong turn, leads to another stronger turn
2020-05-02 17:54:45 - random21: i mean, the latter part may not apply so much when you mostly deploy making 4 4 4 4 4 over the board. but it will certainly come into play as soon as bonus taking starts? but even then i guess its ... uncertain. you might go 10 v 5 and barely take
2020-05-03 00:18:19 - mdhill: The flip side is a 4v3 wins the day 32% of the time, so if you don't have a ton of great opportunities, it lets you have a shot at multiple opportunities and you can go with the one that pays off. Or they could all pay off like yours did there.
2020-05-03 04:52:05 - random21: I agree with the statement. But 32% of time maybe isn't enough for me. It in general does have positives to it. But as our history shows, I just prefer the stacking of a single strong spot.
2020-05-03 04:53:18 - random21: Or to put it another way, a statement that says this is the area of the map I want to make a struggle for your team. I'm generally not to cryptic about where I deploy. The turns like in north platte where now there is no retaliation beucase I cleared it..
2020-05-03 04:54:06 - random21: is maybe just likely. But is the aim to clear an area like for both sides. So even if I grant all that you said. If you pick 5 places to fight, hoping to win in any 2. Even if I agree you will statisically win in 2 of the 5 places you fight. Those 2 place
2020-05-03 04:54:49 - random21: Those 2 places wont be particularly hard for me to counter. As at best it will be a 2 or 3 stack... Unless again, like previous something like north platte, and the areas you are deploying is specifcally to wipe us out. Like say CT.
2020-05-03 04:55:45 - random21: small regions with like 2-4 territories in the link, isolated by neutrals. maybe you can coin those off easy with few deploy and try to do something with it.
2020-05-03 04:57:37 - random21: This particular game, I actually have gone with your strategy more than my own. I thought basically your statement was right. If you aren't given much, you gotta do what you gotta do. And the dice either cooperate or they dont
2020-05-03 22:12:59 - niMic: gl all
2020-05-04 16:27:23 - hyposquasher: good luck guys
2020-05-04 16:27:34 - hyposquasher: I'll show you my notes and theories later in the game... maybe :P
2020-05-24 18:58:09 - mdhill: Nice game, guys.
2020-05-24 19:54:22 - random21: gg
2020-05-25 03:19:22 - hyposquasher: gg
2020-05-26 15:48:28 - niMic: gg all