Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
2020-03-06 13:26:38 - Game has been initialized
2020-03-13 01:09:21 - random21 eliminated Ltrain from the game
2020-03-13 01:10:39 - random21 eliminated Bobby4254 from the game
2020-03-13 01:10:39 - random21, josko.ri won the game
2020-03-13 01:10:39 - Ltrain lost 9 points
2020-03-13 01:10:39 - Bobby4254 lost 9 points
2020-03-13 01:10:39 - random21 gained 9 points
2020-03-13 01:10:39 - josko.ri gained 9 points
2020-03-06 22:13:34 - random21: gl hf
2020-03-08 16:05:05 - Ltrain: wow... took me out in round 3... pretty impressive
2020-03-08 18:31:33 - random21: not part of a usual game plan
2020-03-11 09:39:25 - random21: gg
2020-03-12 01:08:04 - Ltrain: fastest ive ever seen this game played unless someone just ran out and took a bunch of random neutrals cause they didnt know the map!
2020-03-12 21:19:23 - random21: dice and drop conspired against you this game im afraid
2020-03-12 21:27:32 - random21: i could go into detail. but letes just say first round dice got me HC knight, v06 r10 and v05.
2020-03-12 21:28:38 - random21: 2020-03-12 17:28:24 - random21 [team]: and the HG knight. incredibly strong start. only rarely is that ever done and normally from HB. to get two knights... +1 and then village road village. for 7 deploy
2020-03-12 21:29:37 - random21: but from HB, its just castle develop. no attack stems from it. being on v05 starting round 2. invasion was just gonna happen. then it was just odds of you either there or not. catapults werent so kind do us. we had nothing to hit HA or HJ. etc. anyways.
2020-03-12 23:48:16 - Ltrain: thanks, it makes me feel better :D
2020-03-12 23:52:26 - random21: yup. hc we had options to hit HD, and HB combined. but Hf hit us in HE and HG. and HI hit us in HG and HH combined. but if we were to take catapult we could only attack either He to HD, or He to hf. or hg to hi, or hh to hi. seeing the full picture now.
2020-03-12 23:53:04 - random21: i see you guys had a similar position. you could attack HC by itself by catgapult. attack HA by itself. you couldnt hit HH at all. but HF cat was worth it. and you didnt know HI
2020-03-12 23:54:00 - random21: ignoring this particular game. but when one side decides land invasions are worth it, and the other side goes for catapults. there is trade off. catapults wins long term. but in short term. having gone for the catapults... you deplete your stacks
2020-03-12 23:54:19 - random21: so when a land invasion does come, right after a round where you get catapult for example. its just 2s and 1s for defense
2020-03-12 23:55:30 - random21: and again, ignoring this game where any bias is there. lets say hypothetically I had HB on drop. and HJ. my general course is to take develop the HJ knight. not take my HJ cat. and do land invasion from N29. catapulting i dont feel is effective
2020-03-12 23:56:23 - random21: 2020-03-12 19:56:10 - random21 [team]: if you land assault HA and they are there. you win. if you land invade HA ... with you having HB and HJ, and they arent there. well you probably just gaing vo1 and HA4 villag,e and the peace of mind that you are saf
2020-03-12 23:57:01 - random21: but you didnt waste time on the catapult either. and with this drop. having HB HD and HJ. missing HC HA. i feel your team could have abandoned your cats entirely
2020-03-12 23:57:15 - random21: except hf... hf was certainly worth it
2020-03-12 23:57:39 - random21: develop HD to KO4 and invade HC. and HJ invade ha
2020-03-12 23:58:27 - random21: if they are same like in this one.. i dunno, maybe HB could have invaded HA. or HC. get up to vo4. then invade through No8 and hc1?
2020-03-12 23:59:05 - random21: i dunno. but we just had stuff really working for us this game. and we won the coin flip of castle placement. and then when i got in HB. we had a cat that could see HA HJ. so... i think was game over.
2020-03-13 00:01:01 - random21: if you get taken out in HA, that is usual gameplan :) but anything round 3 is early. but HJ to HA can be done. mostly though, need good early dice. just taking the knight isnt enough. you need solid deploy to back it up.
2020-03-13 01:09:46 - Bobby4254: Thanks for the info and feedback. Well played.