Game #19133348: 6 Players,
Triples,
No Spoils,
Sequential,
Chained,
Fog,
Trench
Clans Tournament:
2019 [CWC] Group Phase Label: Rnd3 A^ vs ATL
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 6
- Game Type
- Triples
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- No Spoils
- Reinforcements
- Chained
- Fog of War
- Yes
- Trench Warfare
- Yes
- Round Limit
- None
- Round Length
- 24 Hours
6 |
|
Triples |
In a Triples game, trios of three team up against other teams. The last team alive wins |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
No Spoils |
There are no 'spoils' in this game. |
Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
Yes |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
Yes |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| USA 2.1: | 240 Territories, 71 Continents, 181 Start Positions, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2019-06-24 00:37:34 - Game has been initialized
2019-07-24 04:55:48 - misteryforall eliminated Bariclaw from the game
2019-07-25 04:56:37 - Kaiser Szami eliminated mdhill from the game
2019-07-25 04:56:51 - Kaiser Szami eliminated craigv from the game
2019-07-25 04:56:51 - Caymanmew, Kaiser Szami, misteryforall won the game
2019-07-25 04:56:51 - mdhill lost 22 points
2019-07-25 04:56:51 - Bariclaw lost 22 points
2019-07-25 04:56:51 - craigv lost 22 points
2019-07-25 04:56:51 - Caymanmew gained 22 points
2019-07-25 04:56:51 - Kaiser Szami gained 22 points
2019-07-25 04:56:51 - misteryforall gained 22 points
2019-06-24 00:48:16 - Caymanmew: gl hf
2019-06-24 01:09:36 - Bariclaw: Good luck...we have the snapshot
2019-06-24 03:12:24 - mdhill: Good luck, Atlantis. We've held Craig to his NDA on all your secrets. Good luck.
2019-06-24 21:29:55 - craigv: Hey guys good luck!
2019-06-26 09:35:25 - misteryforall: Hf A^, use everything u have, u will need that :) ....
2019-06-26 12:31:59 - mdhill: Haha
2019-06-26 21:53:46 - Caymanmew: You could like ignore Misty and go at half strength, we suck :P
2019-06-26 22:05:05 - mdhill: We just finished playing a clan that won't be named on this map in quads. I don't like to talk bad about anyone, but we know what sucking looks like, and you're not it.
2019-06-26 22:09:18 - Caymanmew: I know who your talking about, they are different for sure. Sucks that A^ is going to lose so many points in D400 over that though. :(
2019-06-26 22:09:42 - Caymanmew: They really need to try and fix that, maybe a minimum score or something.
2019-06-26 22:34:33 - mdhill: All those small coin-flip maps killed us in that war. We'll win both, but disappointing result. Quads on a 32-territory map just doesn't work.
2019-06-26 22:37:52 - Caymanmew: Yep, no matter how good you are you cant win all that shit. bad drop and dice will get you somewhere.
2019-06-29 01:39:16 - craigv: mdhill for Craig for the evening.
2019-07-03 13:39:30 - misteryforall: KS for misty, under 2h...
2019-07-16 03:50:49 - mdhill: I haven't chimed in yet because I haven't heard back from most of our clan, but I agree with almost everything you said re CWC, Cayman. Especially re "standard" (i.e., dumb) maps. (Random, too, though it seems my clan isn't with me as much on that).
2019-07-16 03:54:47 - mdhill: But the bigger problem with the random/standard maps isn't when you're playing a team that's better than you--you're helped by luck in that scenario. It's when you're playing teams worse than you, and you're stuck with a quad with 24 territories, and
2019-07-16 03:55:34 - mdhill: even BOB is smart enough to know to go for an easy elimination (sometimes). That's how we lost a couple of our games to BOB--standard/random maps that were lost on the drop.
2019-07-16 20:32:40 - misteryforall: What if maps can be separated for dubs, trips and quads, by number of terrts...? Go with that propose....
2019-07-16 20:36:30 - misteryforall: How i see, there are a lot of extra small, small, middle, large and extra large maps for play...
2019-07-16 20:42:36 - misteryforall: Gg
2019-07-16 20:46:04 - mdhill: But why limit at all? That's the bigger issue.
2019-07-16 20:46:28 - mdhill: Good game. You've got us here.
2019-07-16 20:50:23 - mdhill: It's even worse than last year's plan to limit the number of trench games you could play. What's their obsession with artificial limitations?
2019-07-16 20:51:58 - mdhill: I think there should be a rule that all games must be played on USA 2.1.
2019-07-17 01:51:29 - Caymanmew: Ya no reason to limit things. The clan world has spiraled downwards since IP left.
2019-07-17 01:52:17 - Caymanmew: Even things such as getting war privileges take a week now.
2019-07-18 21:40:07 - misteryforall: KS for misty, 3h left and midnight here, not sure if he'll make it...
2019-07-18 22:40:03 - mdhill: Miss about 8 turns and we might have a shot.
2019-07-19 05:11:14 - Kaiser Szami: ;-)
2019-07-19 16:57:42 - Bariclaw: mdhill for Bari through tomorrow.
2019-07-20 18:50:18 - misteryforall: Yup....
2019-07-21 14:02:01 - craigv: 1-11 lol why not?
2019-07-22 17:34:57 - mdhill: By my tally, you guys are advancing to the CWC winners' bracket. Congrats and good luck.
2019-07-22 17:35:32 - mdhill: Last couple of days in WW2 Eastern Front and your FNA game against FOED clinched it.
2019-07-22 20:21:14 - misteryforall: Tnx, think that this is our hardest game.....gg
2019-07-22 22:20:05 - mdhill: I may be jumping the gun a little. Bariclaw could still save the day for us in Labyrinth.
2019-07-24 04:55:56 - misteryforall: Cayman for Misty
2019-07-27 03:49:58 - Caymanmew: gg all