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Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
2016-06-05 13:15:10 - Game has been initialized
2016-06-14 13:17:34 - jghost7 was kicked out for missing too many turns
2016-06-15 19:08:11 - gambler21210 was kicked out for missing too many turns
2016-06-16 20:13:07 - guido74 was kicked out for missing too many turns
2016-06-16 20:13:07 - Tin Trumpet, Teflon Kris, FrenchPupil won the game
2016-06-16 20:13:07 - jghost7 lost 19 points
2016-06-16 20:13:07 - gambler21210 lost 19 points
2016-06-16 20:13:07 - guido74 lost 19 points
2016-06-16 20:13:07 - Tin Trumpet gained 19 points
2016-06-16 20:13:07 - Teflon Kris gained 19 points
2016-06-16 20:13:07 - FrenchPupil gained 19 points
2016-06-05 14:38:23 - Teflon Kris: 2016-06-05 14:36:50 - Teflon Kris bombarded VVS 3 Voenno Vozdushnye Sily from L1 Pitomnik Luftwaffe and annihilated guido74's troops 2016-06-05 14:36:53 - Teflon Kris bombarded Sadvaya Art from L1 Pitomnik Luftwaffe and annihilated guido74's troops
2016-06-05 14:38:45 - Teflon Kris: Sorry folks, I had started before I realised it was fog rule
2016-06-05 14:38:49 - Teflon Kris: gl
2016-06-05 22:29:57 - jghost7: what did vvs3 and sadvaya art see? We have some unresolved fogs. thanks,J
2016-06-06 03:10:24 - jltile1: I have sent Pms out and will advise the players take there turn however this will not be a situation where the game cannot be remade. We have sent Pms and no reponse the fog rule is to state everything that was seen
2016-06-06 06:41:38 - Tin Trumpet: i believe the planes can see the same, so anything you can see from L5 you could have seen from vvs3
2016-06-06 06:43:20 - Tin Trumpet: [team]: only other hidden i think is goldony island
2016-06-06 06:44:47 - Tin Trumpet: hope that is all
2016-06-06 06:51:19 - FrenchPupil: I believe fow rule breach is resolved. GL and fun PACK
2016-06-06 06:52:51 - FrenchPupil: team]: Thanks everyone for your sportsmanship
2016-06-06 08:14:59 - guido74: Still need the colors. planes and golodny island.
2016-06-06 09:41:22 - guido74: had to take turn without all required and requested information
2016-06-06 11:40:57 - FrenchPupil: Pink >> l1 and l4
2016-06-06 11:41:43 - FrenchPupil: Teal L2 & 6
2016-06-06 11:42:48 - FrenchPupil: Golodny is yellow
2016-06-07 11:23:11 - Teflon Kris: ? You took the turn with the required info, as far as I know the rule doesnt cover the all requested info
2016-06-07 11:23:50 - Teflon Kris: By deduction you know the colours of the spots I bombed.
2016-06-07 11:24:40 - Teflon Kris: Unless the rule changed over the past year or two?
2016-06-07 11:51:53 - jghost7: If the second team to join a foggy game also gets the first turn, they must hold their attack for 12 hours or until a member of the opposing team announces that they have taken their snapshot. Should that team accidentally break this agreement, then ...
2016-06-07 11:52:27 - jghost7: ...they will give all relevant information to their opponents in the game chat. eg. territories taken during the first turn, plus the owners of any other territory thrown into the fog as a result of the attack (Note that this does not necessarily include
2016-06-07 11:53:06 - jghost7: ...attack information). If all information is provided accurately after the accidental breaking of the agreement, absolutely no consequences shall result of the turn being taken early.
2016-06-07 12:05:11 - jghost7: 12 Hour Fog Agreement for CLA Postby peanutsdad on Sat Oct 01, 2011 12:34 pm
2016-06-07 16:43:57 - FrenchPupil: As per the war terms of this war, drafted by Pack, the breach as been adressed. Further discussion will be carried out by leaders. Fairness and sportmanship should prevail for both parties.
2016-06-07 16:46:42 - FrenchPupil: eam]: With or without a remake or in others words technical substitution in the war game list, this game must come to terms.
2016-06-07 16:47:24 - FrenchPupil: So let's play and leave the discussion to the organizer.
2016-06-07 20:33:14 - Keefie: This is currently under review. However I would like to add that their is NO official Fog Rule. It's purely bi-lateral between the two clans playing.
2016-06-08 01:43:47 - jghost7: There is. It is the one the CLA put together and is currently used across the board in all the clan events.
2016-06-08 01:45:28 - jghost7: In every variation though, the jist is the same.
2016-06-08 01:46:43 - jghost7: Every time a 12 hr fog rule is declared to be in effect, it is the tried and true version that was worked out back in the CLA.
2016-06-08 02:02:12 - jghost7: /How else is anyone to know what a 12hr rule is and what it means? You can't think that 'I'll just take these two regions that hit roughly 47 regions and just tell him i hit those two regions and the colors of what they would have seen would not be ...
2016-06-08 02:03:14 - jghost7: ..relevant.
2016-06-08 02:03:59 - jghost7: if that were the case then obviously it can be easily abused for an advantage.
2016-06-08 02:05:02 - jghost7: 12 hr fog rule is so commonly used that it no longer needs to be spelled out at every usage.
2016-06-08 02:06:48 - jghost7: While there may not be an official rule with the conquer club star on it, the cla version is the one that defined the expectations for "12 hour fog rule".
2016-06-08 02:07:12 - jghost7: ...that everyone uses.
2016-06-08 02:13:11 - jghost7: I do not believe a version exists that does not stipulate that the attacker attacking early must name the captured regions and the visible regions colors seen from the captured territory must be named in chat to avoid breaking the 12 hr rule.
2016-06-08 02:13:31 - jghost7: its kind of the whole point of the rule.
2016-06-08 06:47:54 - Tin Trumpet: and just to bring this a little closer to reality, lets rememebr this is meant to be a game
2016-06-08 06:48:34 - Tin Trumpet: lets cut the crap and kill each other for crying out loud
2016-06-09 11:52:05 - Teflon Kris: "the attacker attacking early must name the captured regions and the visible regions colors seen from the captured territory must be named in chat"
2016-06-09 11:52:19 - Teflon Kris: send me a link :-)
2016-06-09 22:11:52 - Tin Trumpet: It was a bad drop, to be fair.....;-)
2016-06-10 04:54:28 - jltile1: Look at the war thread
2016-06-14 07:13:41 - Tin Trumpet: this is poor, guys