Next set worth:
8
Game #16609980: 8 Players,
Quadruples,
Escalating,
Sequential,
Unlimited,
Fog,
Trench
Clans Tournament:
2016 [May] [MC1] TOP vs FOED Label: MC1 - TOP v FOED - Set 2 (TOP)
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 8
- Game Type
- Quadruples
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Escalating
- Reinforcements
- Unlimited
- Fog of War
- Yes
- Trench Warfare
- Yes
- Round Limit
- None
- Round Length
- 24 Hours
8 |
|
Quadruples |
In Quadruples games, four players team up against other teams. The last team alive wins. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Escalating |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions. |
Unlimited |
At the end of your turn you can reinforce as many times as you like between regions that are connected. |
Yes |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
Yes |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| City Mogul: | 83 Territories, 65 Continents, 1 Objectives, 8 Start Positions, Min Reinforcements: 1 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2016-05-30 19:40:08 - Game has been initialized
2016-06-05 11:23:58 - downfall eliminated woodsy2115 from the game
2016-06-07 11:09:52 - downfall eliminated Conchobar from the game
2016-06-09 21:28:45 - downfall eliminated nippersean from the game
2016-06-10 11:06:34 - downfall eliminated Fyrdraca from the game
2016-06-10 11:06:34 - dkmaster, zips5000, downfall, Stickse won the game
2016-06-10 11:06:34 - Fyrdraca lost 20 points
2016-06-10 11:06:34 - nippersean lost 20 points
2016-06-10 11:06:34 - Conchobar lost 20 points
2016-06-10 11:06:34 - woodsy2115 lost 20 points
2016-06-10 11:06:34 - dkmaster gained 20 points
2016-06-10 11:06:34 - zips5000 gained 20 points
2016-06-10 11:06:34 - downfall gained 20 points
2016-06-10 11:06:34 - Stickse gained 20 points
2016-06-04 02:21:44 - dkmaster: 2016-06-03 12:13:39 - Conchobar: While the settings do change the strategy somewhat, the map is still ridiculous and the first-turn thing is decisive 90% of the time. Which, in my book, just makes it a shitty choice for a clan war
2016-06-04 02:22:09 - dkmaster: 2016-06-03 12:15:19 - Conchobar: Why not use actual maps that require actual strategy and planning to have a real battle and test who's the better team? Maps like this prove nothing, it's just irritating.
2016-06-04 02:24:17 - dkmaster: Thank you by the way for referring to us as a top clan :) We are not a top clan yet but a new upcoming clan with the potential to become a top clan
2016-06-04 02:26:36 - dkmaster: We do need to learn a lot yet though. And the best way to do that is playing against the best. Recently we met our first top clan in a 41 game war.
2016-06-04 02:30:11 - dkmaster: To our big surprise they chose to send 2. batch as 10 random games ?
2016-06-04 02:31:58 - dkmaster: When they where told that they only could make 2 random games according to the rule. The answer was that they wanted to forfeit 8 games then and proceed with only 2 random games in 2. batch.
2016-06-04 02:34:57 - dkmaster: After one weeks pursuation we luckily received 10 games afterall. Two of them still random though but still a lot better than forfeiting 8 games.
2016-06-04 02:37:09 - dkmaster: Concho what do you think of that top clans choice of maps to play and way of creating strategic battles
2016-06-04 02:38:02 - dkmaster: And what do you think we should learn from that on our way to become a top clan like them ?
2016-06-04 02:38:45 - dkmaster: If you are in doubt the name of that top clan is FOED :)
2016-06-04 10:25:44 - Conchobar: What's wrong with random games? Winning random games shows a broad strength within a clan. As we showed by winning a entirely random war recently and just now, The Random League VI.
2016-06-04 10:27:57 - Conchobar: One of our leaders got a little upset because of the horrible start we made to this war, so he just wanted to throw all his toys out of the pram and run away. I could totally understand it.
2016-06-04 10:30:53 - Conchobar: Also, he was pretty overworked at the time due to organizing 3 different major clan events and our war with LHDD. Sometimes, our benevolent leader does take on a bit too much even for him, bless him. :)
2016-06-04 10:39:21 - Conchobar: Fortunately, after we managed to restrain him and calm him by pouring some Irish 'medicine' down his neck, he conceded control of this war to others who had more free time.
2016-06-04 10:40:49 - Conchobar: And we decided to keep the 2 random games because we're feeling pretty good about being the best clan on the site at playing random games. :)
2016-06-04 10:48:06 - Conchobar: @ downfall, I joined this game to help my clan. To give us the best chance of getting a win we entered people who know how Shitty Mogul works, obviously. But that doesn't mean we like it.
2016-06-04 10:52:00 - Conchobar: We had, in theory, the same 50/50 chance of winning this. So, congrats on getting heads and us getting tails. I don't know what puts me on a high horse by pointing that out.
2016-06-04 10:55:45 - Conchobar: And I don't accept the argument that it's a dice game and all about luck. There are more than 200 maps and almost every single one is less dependent on luck than this one.
2016-06-04 10:57:05 - Conchobar: No conquest map, no standard map, not even those annoying maps that allow bonuses to be dropped. You guys are excellent players, so why resort to a coin toss?
2016-06-04 10:57:24 - Conchobar: Aaaaaaaaaanyway. gg ;)
2016-06-04 14:25:25 - Fyrdraca: Uckuki was unaware of the limit on two random games, which is why he sent 10. In addition to being overworked as Concho mentioned.
2016-06-04 14:26:33 - Fyrdraca: But yes, we like random in that so many clans have specialist players (not saying you guys are this way) that we feel we have better than 50% odds at winning random games against anyone.
2016-06-04 14:27:13 - Fyrdraca: But mainly uck was just tired, the rest of us talked him out of it :-)
2016-06-04 19:42:58 - nippersean: well played guys
2016-06-05 01:20:02 - dkmaster: I would never had mentioned your problem with 10 random, forfeiting games etc. if it werent for conchos repeadetly patronising words about the choice of one of our maps :)
2016-06-05 01:23:22 - dkmaster: He used "ridiculous map" twice, beneath any top clan, distinctly unimpressed, shitty choice
2016-06-05 01:26:25 - dkmaster: And only wanted maps that require actual strategy and planning to have a real battle and test whos the better team.
2016-06-05 01:28:12 - dkmaster: Using random there is high chance of getting a small or simpel medium map where going first, getting a great drop and dice will decide most games.
2016-06-05 01:29:35 - dkmaster: Unless you count on the fact that not all your opponent are competent ( Fyrdracas words)
2016-06-05 01:30:10 - dkmaster: In fact you can even get a city mogul game :)
2016-06-05 01:31:42 - dkmaster: With our choice of city mogul we have the exact same thoughts as you got with random. We think we have a much better chance than 50% of winning the game :)
2016-06-05 01:35:17 - dkmaster: So why use such patronising words, from that high horse, thinking that you are so much better in choosing games than we are :)
2016-06-05 01:38:27 - dkmaster: You can think it, you can write it in FOED forum. But saying it out loud repeadetly here in chat and on your walls is for me not an act I was expecting from a top clan
2016-06-05 01:39:55 - dkmaster: But hey I am not from a top clan so how should I know how to behave like one :)
2016-06-05 13:03:55 - Conchobar: You're taking what I said very personally dk. I didn't mean to suggest that it's not a valid tactic to get a win in a war, just that it's not really much fun
2016-06-05 13:05:53 - Conchobar: You also ran the risk of losing if we got 1st turn. In fact, we should probably use this one for our next war, since statistically we are due a 1st go after the last 2 went against us
2016-06-05 13:07:27 - Conchobar: I apologize if I offended anyone. But I will just make one more point about as compared to this.
2016-06-05 13:10:39 - Conchobar: As you yourself mentioned, there are many factors that decide a random game. Even if it throws up a small map as per your example, you still need 1st turn to get an advantage, and even then you need to good dice in the beginning to claim that advantage.
2016-06-05 13:15:12 - Conchobar: With city mogul the game is pretty much decided before anyone even takes a turn. Is it a valid tactic? Of course. Is it fun? Not in my book. Although, I'm sure i wouldn't have been complaining if we had won. I admit, I do not like to lose. ;)
2016-06-05 13:25:07 - Conchobar: Oh, and saying that it should be beneath you is actually a compliment, because I meant that you guys have plenty of ability to win games without relying on chance
2016-06-05 13:55:20 - dkmaster: Yes you are right I took it personel :) I guess my age and job for many years as chiefaccountent/CFO taught me to carefully read what is written and take a stand from there :)
2016-06-05 13:57:37 - dkmaster: I got a daughter of 16 ( god help me :) ) which I have said this sentence to some times:
2016-06-05 14:00:05 - dkmaster: Dont say it or write it that harsh if you dont mean it that harsh, cause people listen to what you say and write and not what you are thinking :)
2016-06-05 14:02:40 - dkmaster: So a smile on your face and a smiley in text is the way forward if you just want to get your point out without offending people more than you it was supposed to :)
2016-06-05 14:04:16 - dkmaster: I cant be sure but I hope she will take those words with her :)
2016-06-05 14:05:44 - dkmaster: Maybe we should just agree on not always agreeing and take it from there :)
2016-06-05 17:56:49 - Conchobar: Agreed! :)
2016-06-06 11:35:24 - Fyrdraca: I am still mad we went second :-D
2016-06-06 11:41:11 - dkmaster: ha ha thats a whole other thing :)
2016-06-09 21:30:09 - downfall: gg all