Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 2
- Game Type
- Polymorphic
- Slots Per Player
- 3
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Flat Rate
- Reinforcements
- Chained
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
2 |
|
Polymorphic |
Polymorphic games allow players to control more than 1 army. This allows for games involving less luck, particularly compared to standard 1v1. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Flat Rate |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions. |
Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| Eurasia: | 131 Territories, 32 Continents, 2 Start Positions, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2016-05-09 18:01:49 - Game has been initialized
2016-05-14 17:21:43 - random21 eliminated Tiberius Maximus from the game
2016-05-14 21:38:54 - random21 eliminated Tiberius Maximus from the game
2016-05-14 21:40:17 - random21 eliminated Tiberius Maximus from the game
2016-05-14 21:40:17 - random21 won the game
2016-05-14 21:40:17 - Tiberius Maximus lost 9 points
2016-05-14 21:40:17 - random21 gained 9 points
2016-05-12 00:31:04 - random21: see, thats a big peeve of mine. you complain knowing you have incoming trade in
2016-05-12 00:31:05 - random21: but oh well
2016-05-12 00:32:07 - random21: no reason in this game for you to be getting worked up. especially with trade in.
2016-05-12 00:37:19 - Tiberius Maximus: yea I need to some guidance but just over reacting to getting slammed with the dice
2016-05-12 22:11:33 - random21: yah so when you have double trade in like that, lol comments are unnecessary unless you are just looking for agitation
2016-05-12 22:12:08 - random21: i mean game isn't over hopefully. but anyways
2016-05-13 03:51:40 - Tiberius Maximus: u are still seeing the cut offs and forts much better than me which I why I like playing with you - makes me focus better - sucks when I know better but because of other things to do or impatience I make rookie mistakes
2016-05-13 15:44:19 - random21: also, in general speak... aiming for bonuses early on in eurasia can be questionable. as trade ins occur right when bonuses can generally be taken.. it becomes a tough call
2016-05-13 15:45:18 - random21: like me taking thailand, or perhaps you taking italy for yellow or balkans pink for cyan. so right out. taking friendly for a bonus isn't outlawed. but it doesn't help you. but on top of that. if there is a 3 card, 4 card, 5 card player on opposing side
2016-05-13 15:46:06 - random21: with a clear chance of having trade in.. taking a friendly to get a bonus, then seeing the opponent trade in and break you've hurt yourself twice as much. you took one of your own for a bonus, then trade in opponent clears it out. so its a tough call.
2016-05-13 15:46:54 - random21: like there... indochina pink broke, but if pink had a big set, maybe could have done significantly more damage... but as indochina was a large bonus, and i have it surrounded.
2016-05-13 15:49:05 - random21: also, i wouldn't generally do this.. but blue was fighting for east indies, and green fighting for indochina, which is similar for a fight happening in mediterrean and central europe. you are having two teammates so to speak fight for two different bonus
2016-05-13 15:49:30 - random21: but not both can be held. so one will maybe get a bonus which does or does not hold, and the other won't have really got stronger
2016-05-13 15:50:17 - random21: which is why indochina and east indies is sort of maybe not the best on my part. blue fighting, then green. now see, if blue fought for siberia where you are losing ground, that works, and green in indochina. its multiple fronts. harder for you to engage
2016-05-13 15:51:01 - random21: in a sense, it is reading where you are strong, and where you are weak. and playing off of that
2016-05-13 15:51:43 - random21: earlier on yellow cleared svalbard... which was green, when red was going for bonus. so in the end yellow cleared out red.. but generally, if red is fhgintg for nordics and there is a green in nordics.. i would never attack the green, let the player take
2016-05-13 15:52:12 - random21: is teamate in order to get the bonus, don't clear the bonus of all opponents except one colour... so it became red, with a little green and yellow, to just a plain red vs yellow. so that was good for me
2016-05-13 15:52:58 - random21: now its blue vs yellow. but i probably won't send red or green in there to do any work unless i have to
2016-05-13 15:55:27 - random21: and same with hungary being yellow in a bonus wanted by pink. I've never attacked hungary. if pink wants the europe bonus. it can attack yellow itself
2016-05-13 18:38:09 - Tiberius Maximus: thanks so much for the observations and advice; my main reasons for hitting red in the nordics despite him not be the next to go was to both reduce his bonus chances there because of the support the tert count, support he was going to get from blue and
2016-05-13 18:39:39 - Tiberius Maximus: to counter the order of turn advantange in hitting blue plus to force blue or green to break it; I was also hoping to get him below 16 and if successful completely remove him from the north thus cutting off his support up there when he goes right
2016-05-13 18:40:26 - Tiberius Maximus: before yellow his normal foe to attack; dice ok but not great which is why I left him at England couldint risk losing that tap
2016-05-13 18:41:33 - Tiberius Maximus: that decision may now come back to haunt me; just like my decision to split yellow's deploy in SE and India - better to have gone all on one to make sure I cleared green from China and Indochina
2016-05-13 18:42:19 - Tiberius Maximus: u have the cards and the tert count deploy upper hand now so absent red sets and poor dice by u this one is just about over
2016-05-13 18:47:31 - Tiberius Maximus: btw despite my series of 2 yellows in indochina u must have had great dice
2016-05-13 18:50:19 - Tiberius Maximus: oh and u are right on taking the mate thing for the bonus which is one reason I have not taken green at Portugal; not his area of attack so far and red would have to kill him to get the bonus
2016-05-13 19:31:07 - Tiberius Maximus: well there ya go - with that miserable turn u have me now
2016-05-13 19:33:57 - random21: stop doing that
2016-05-13 19:34:05 - random21: the game isn't over. i had miserable turn too
2016-05-13 19:34:58 - random21: srsly, if you have a good trade in here...
2016-05-13 19:39:18 - Tiberius Maximus: LOL sorry but your skill is just a little overwhelming so when my dice suck it seems preordained :(
2016-05-13 19:42:17 - Tiberius Maximus: like that one sheez
2016-05-14 00:19:23 - Tiberius Maximus: no cards so it is doubtful I can recover
2016-05-14 01:23:32 - random21: no cards meaning red and green sets? i was about to say... you have all the cards... I'm the one with no cards
2016-05-14 01:33:36 - random21: the thing is with flat rate eurasia sunny is composure and staying focussed. while you say it is over.. you should realize from my point of view, i can't see it that way. it looks good but thats the danger lol
2016-05-14 03:32:52 - random21: yeh, bleu set isn't worthless
2016-05-14 03:33:59 - Tiberius Maximus: well I didnt get that blue set until the last card LOL so when I chatted it was not looking good
2016-05-14 03:35:30 - random21: well it was cyan that said it, so yellow already had the cards
2016-05-14 03:36:45 - Tiberius Maximus: really um I guess I didnt notice - seriously not trying to be shifty
2016-05-14 03:38:33 - random21: no id dint mean it that way, just sayin
2016-05-14 03:39:12 - random21: but 2 of 3 players did have 5 of 5 cards.. so has to be trade in with cards set. i guess pink wasn't holding a set as it seems
2016-05-14 03:53:54 - Tiberius Maximus: yep no set then for pink
2016-05-14 03:54:39 - random21: coming for him this round
2016-05-14 16:11:39 - Tiberius Maximus: gg
2016-05-14 16:43:22 - random21: gg
2016-05-14 17:12:03 - Tiberius Maximus: LOL desperate times require desperate measures
2016-05-14 17:23:38 - random21: :) they do. near the end, stacking cyan more instead of yellow. it was a down slide.. but at times when you had those cards 5 5 4 etc, there is risk of double good trade in. where you trade in ten set 5, then draw 3rd card for 2 10 trade ins in a row,
2016-05-14 17:24:04 - random21: i can't know either way what those 5 cards are, or once played what the 3 are after, in that last round. i got lucky
2016-05-14 17:24:15 - random21: all players with 3 cards, 2 happened to have mixed set
2016-05-14 18:15:12 - Tiberius Maximus: yep like I said after my intial card turn ins the timing was not good