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Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
2016-03-29 09:47:49 - Game has been initialized
2016-04-18 12:41:43 - perkouv eliminated sweeney.ian from the game
2016-04-19 04:12:11 - perkouv eliminated hjelp from the game
2016-04-19 04:12:11 - Paddy The Cat, perkouv won the game
2016-04-19 04:12:11 - hjelp lost 18 points
2016-04-19 04:12:11 - sweeney.ian lost 18 points
2016-04-19 04:12:11 - Paddy The Cat gained 18 points
2016-04-19 04:12:11 - perkouv gained 18 points
2016-03-29 14:17:15 - hjelp: Hi, gl :)
2016-03-29 14:19:06 - hjelp: 18 Blue and 18 Yellow terts visible.
2016-03-29 14:19:10 - hjelp: -------------------------------------------
2016-03-29 14:19:15 - hjelp: CORR:
2016-03-29 14:19:24 - hjelp: 18 Blue and 15 Yellow terts visible.
2016-03-29 14:21:22 - hjelp: 5 Neutral terts.
2016-03-29 14:22:27 - hjelp: --> all Neutral terts visible..
2016-03-29 14:23:10 - hjelp: ----------------------------------------
2016-03-29 14:23:31 - hjelp: I have only played this map no Trench.
2016-03-29 14:24:05 - hjelp: so what I write is the game when it's no trecn - > we have to convert what needed to Trench.
2016-03-29 14:25:17 - hjelp: Mainly about the bonuses Kuomintang (2), Missionaries (2), The Boxers (3), Li Rebels (3) and Inner Court (3).
2016-03-29 14:25:40 - hjelp: Supply lines are importent, often used to do hidden stacks.
2016-03-29 14:25:51 - hjelp: important.
2016-03-29 14:26:19 - hjelp: There are strange adjacents terts so one has to be careful.
2016-03-29 14:26:58 - hjelp: I usually play this quads.
2016-03-29 14:27:25 - hjelp: ----------------------------------------------------------
2016-03-29 14:27:30 - hjelp: Wanted:
2016-03-29 14:27:46 - hjelp: - Yellow under 18.
2016-03-29 14:28:57 - hjelp: - Drop to trim rather than take is important to cut off access/forts to regions of the map.
2016-03-29 14:30:12 - hjelp: - Try to take one bonus and clear entrances to that bonus.,
2016-03-29 14:30:35 - hjelp: - Prevent them taking bonus.
2016-03-29 14:30:50 - hjelp: - Keep access to their potential bonuses.
2016-03-29 14:31:52 - hjelp: ---------------------------------------------------
2016-03-29 14:32:20 - hjelp: If possible try to reduce one of them in terts..
2016-03-29 14:33:29 - hjelp: The immediate dangers are:
2016-03-29 14:34:51 - hjelp: the bonuses The Boxers (3) and Inner Court (3). since Yellow to play.
2016-03-29 14:39:04 - hjelp: The best way for you to get Yellow under 18 is to take Cai and Outer Court SW.
2016-03-29 14:39:57 - hjelp: It will cost you 4 troops. Then we will have 2 troops to satisfy wanted.
2016-03-29 14:41:37 - hjelp: Secondary dangers are the bonuses Kuomintang (2) and 8 Nation Alliance (6) when Blue is about to play this round.
2016-03-29 14:42:18 - hjelp: --> The wanted Yellow under 18 is less priory this turn.
2016-03-29 14:42:35 - hjelp: of...
2016-03-29 14:44:23 - hjelp: A suggest we find adrop that satisfy the immediate dangers, the bonuses The Boxers (3) and Inner Court (3) since Yellow to play. Also if possible satisfy secondary dangers partly.
2016-03-29 14:44:46 - hjelp: the bonuses Kuomintang (2) and 8 Nation Alliance (6)
2016-03-29 14:46:56 - hjelp: --> Terts to trim/take are E. Inner Court, Christians, Japan.
2016-03-29 14:48:42 - hjelp: For our own bonuses of interest Kuomintang (2), Missionaries (2), Li Rebels (3), the terts are
2016-03-29 14:50:25 - hjelp: to take KMT Army, Sun Yat-Sen, Japan, Christians
2016-03-29 14:50:43 - hjelp: , Peasants and Societes.
2016-03-29 14:50:52 - hjelp: -->
2016-03-29 14:52:15 - hjelp: Primary this drop to take Japan, Christians, E Inner Court ?
2016-03-29 14:53:26 - hjelp: Primary to fort this drop are Peasants, Inland Missions, Outer Court NW.
2016-03-29 14:53:51 - hjelp: This will give that we don't have to take E Inner Court if we fort Outer Court NW.
2016-03-29 14:55:12 - hjelp: ---------------
2016-03-29 14:55:29 - hjelp: hm, rather much info you will have to grasp, hope it's ok ;)
2016-03-29 14:55:36 - hjelp: Thoughts, questions ?
2016-03-29 14:55:46 - hjelp: let's find the drop :)
2016-04-11 18:14:35 - sweeney.ian: Gg
2016-04-12 06:44:47 - Paddy The Cat: gg
2016-04-12 11:54:17 - hjelp: gg
2016-04-13 11:54:17 - Paddy The Cat: gorehound for Paddy -down to 5 mins
2016-04-16 11:47:54 - hjelp: sorry for the missed turn.