Conquer Club
USA 2.1 - Doubles, No Spoils, Fog, Trench - Round 23
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BATTLEFIELD SUMMARY:
USA 2.1 - 4 Players, Doubles, No Spoils, Sequential, Chained, Fog, Trench
COMPETITIVE INTELLIGENCE:
MajorTiberius Maximus
2011
Score2306
Games2,332
Rating4.9
Att100.0%
PM
ColonelDusty21
2011
Score2609
Games4,625
Rating4.9
Att99.5%
PM E
GeneralDonelladan
2009
Score3731
Games27,203
Rating4.9
Att99.2%
PM
Coloneldonche64
2012
Score2767
Games3,454
Rating4.9
Att98.8%
PM
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S

Statistics

Players
Team1
r:Tiberius Maximus
4.9 142 774 134
g:Dusty21
4.9 44 133 29
Team2
b:Donelladan
4.9 0 0 0
y:donche64
4.9 0 0 0
Game #16468202: 4 Players, Doubles, No Spoils, Sequential, Chained, Fog, Trench
Clans Tournament: 2016 [Mar] [CC6] LHDD vs OSA
Label: Round 2
Chat

2016-03-31 16:59:08 - Tiberius Maximus: got our snap hf
2016-04-09 05:54:43 - donche64: donelladan for donche, he is away until monday morning
2016-04-11 13:41:15 - willedtowin1: Get Em Boys!!!!!!!!!! GoGoGo OSA!
2016-04-13 15:58:17 - Dusty21: TM for dusto - he is on a fishing trip
2016-04-20 05:15:14 - Donelladan: gg
2016-04-20 17:18:12 - Tiberius Maximus: GGA - just in case you guys were not keeping track of the battle outcomes - prior to the last round Don had killed me by 34+ as follows:
2016-04-20 17:18:29 - Tiberius Maximus: last 25 battle outcomes Total +12% 83 49 +24% 15 7 +11% 2 2 0 0
2016-04-20 17:19:16 - Tiberius Maximus: it was the biggest pasting I had ever suffered in consequective 5 rounds - had my deploy not been so big we surely would have lost
2016-04-20 17:21:54 - Tiberius Maximus: it is such a statistical improbability that I do not feel it should be categorized as a anomility rather as I tried on numerous occasions to tell CC there is something off on the dice algorithm or its software has a clich in it - I have been playing
2016-04-20 17:26:36 - Tiberius Maximus: risk sincde I was 8 years old so for over 40 years and never never have I seen such lopsided dice - all I ever get back from the CC spokeperson is they do not have the resources to investigate it and/or to create their own algorithm - same story on not
2016-04-20 17:26:48 - Tiberius Maximus: creating a concede tilt option for games like this where the map is so big and it is trench - the customer experience is low and frustrating for such things - I have also tried to get them to have a feature in create a game random so that you can specify
2016-04-20 17:27:07 - Tiberius Maximus: the minimum of terts a player starts with - I mean how many times have you got in random in a quads games some stupid map like doodle where you each get 1 tert and if the first player to goes has decent dice it is over
2016-04-20 17:28:00 - Tiberius Maximus: anyway those are some of may thoughts on how CC should improve the game and if you have time perhaps you could post something in the forum or directly to it
2016-04-20 21:25:10 - Donelladan: I didn't keep track of the dice on the whole game, but i do find a bit weird that you take time to complain about dice in a game you won - i don't mind but i am surprised
2016-04-20 21:25:54 - Donelladan: concerning the concede option in trench game in general, it is indeed a must and we'll be able to have it implement it sometimes, totally agree with you
2016-04-20 21:26:15 - Donelladan: I hope* for the concede option
2016-04-20 21:26:37 - Donelladan: fyi i have prudhoe bay
2016-04-20 22:06:21 - Dusty21: gg guys well played and thanks for the tip on Prudhoe Bay.
2016-04-20 22:17:39 - Tiberius Maximus: Don I am not complaining about how dice did or did not favor or go against me but rather the point is that something is and has been for a long time with the dice site/softeware used by CC since they do seem to mirror real life dice patterns and odds - I
2016-04-20 22:19:47 - Tiberius Maximus: know that overall the stats indicate that they do but the patterns of long strings of bad or good rolls are Not the norm - as I see it
2016-04-21 15:16:30 - Donelladan: ok, I got your point Tib, indeed CC dice are quite unusual - I personnally do not pay too much attention to it since we all have to deal with the same dice anyway, though I ofc had many games screwed by them
[RC System]




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