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Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
2016-03-27 15:53:55 - Game has been initialized
2016-04-07 08:37:23 - betiko eliminated loutil from the game
2016-04-07 10:53:50 - fairman eliminated macbone from the game
2016-04-07 10:53:50 - fairman, betiko won the game
2016-04-07 10:53:50 - macbone lost 22 points
2016-04-07 10:53:50 - loutil lost 22 points
2016-04-07 10:53:50 - fairman gained 22 points
2016-04-07 10:53:50 - betiko gained 22 points
2016-03-27 15:59:16 - macbone: Got the snap, guys. Good luck!
2016-03-27 18:39:41 - betiko: gl
2016-03-29 18:34:04 - loutil: what a roll fairman, this appears over. Well done.
2016-03-29 21:14:45 - fairman: I admit, I missed the 2 first dices and then ... lucky me here
2016-03-29 23:39:12 - loutil: those are rolls we dream about. You went 13 - 2 against us.
2016-03-29 23:40:17 - loutil: it is one of the reasons why I believe this map plays much better trench.
2016-03-30 08:32:52 - betiko: no, i obviously dropped him there, he started with a 10 not a 7; still great dice
2016-03-30 08:33:57 - betiko: it wasn't part of the plan of course
2016-03-30 08:34:26 - betiko: but i don't agree. in dubs this map is extremely balanced (unlike trips or quads)
2016-03-30 08:35:04 - betiko: and in trench whoever get the majestic drop wins
2016-03-30 08:36:44 - betiko: nevertheless, it would've been pretty easy to overcome fairman's dice
2016-03-30 08:43:28 - betiko: and fuck that
2016-03-30 08:43:51 - betiko: couldn't take advantage of your mistake loutil...
2016-03-30 08:44:19 - betiko: 8v1v4 and this should've been in the bag
2016-03-30 08:48:54 - betiko: we just needed fairman to succeed with a 10v6v(2 or 3?) and me with a 8v1v4 and this was won..
2016-03-30 08:49:29 - betiko: i wish i fairman didn't get such good dice and he gave them to me
2016-03-30 13:24:32 - loutil: I am aware that you dropped on him. He took 10 and cleared 6,3,6,4
2016-03-30 13:27:18 - loutil: and I was aware of my exposure as I rolled down to a 1 trying to beach in the south.
2016-03-30 13:28:57 - loutil: you know this map well enough to recognize how bad the drop was for us.
2016-03-30 13:29:35 - loutil: nothing balanced at all. While I did start with Gendarmerie. You holding Vengeance and Goliath assured I could not keep it.
2016-03-31 01:04:56 - loutil: your 8 vs 1,4 is a 68% probability you failed at.
2016-03-31 01:06:04 - loutil: I just took 26 vs 1,3,3,1,1,3,4 (clearing L02) which is an 87% probability and failed.
2016-03-31 01:07:35 - loutil: Cheers!!!
2016-03-31 10:11:06 - betiko: honestly, i don't think there are bad drops in dubs; each has strength and weaknesses
2016-03-31 10:12:59 - betiko: i wouldn't've rolled down to 3-2 from kum kale on your round 1 if you failed to get beack Y because that screamed "come and get my kum kale"
2016-03-31 10:15:32 - betiko: but you are definitely not getting good dice
2016-03-31 10:21:48 - betiko: where i will really disagree is when you're telling me that starting with gendarmerie, kum kale and having 1/4 bombardable terts is a bad drop
2016-03-31 14:09:28 - loutil: if we are playing trench, then I really like my drop.
2016-03-31 14:10:28 - loutil: But, Gendarmerie had no value to us at all.
2016-03-31 14:11:16 - loutil: I felt we needed a break and took the risk at Kum Kale which was only a 49% roll for you IF you dropped there first.
2016-03-31 14:11:52 - loutil: Further, I expected that we could come back through either L06 or L01 and gain control.
2016-03-31 14:12:29 - loutil: But, Faimans roll put a dagger in part of those plans and my shit dice likely took me off life support.
2016-03-31 14:13:47 - loutil: my record on this map is not bad so I feel I have some understanding of it :P
2016-03-31 14:44:48 - betiko: lol you obviously have some understanding and fairman's dice were ridiculous don't get me wrong
2016-03-31 14:46:17 - betiko: i just don't think that any drop involving 3/4 bombardements on the first turn is bad; and I personally always prefer to work from the south with majestic
2016-03-31 14:48:29 - betiko: but granted that gendarmerie with the opponent having vengeance and goliath is useless. at least it gives you all positions if you don't have gaba tepe
2016-03-31 14:52:44 - loutil: yes, I basically agree with your point. I felt a bit frustrated after fairmans roll.
2016-04-01 15:35:02 - macbone: lou for mac
2016-04-03 11:24:28 - betiko: gg
2016-04-03 14:33:07 - macbone: Well played, guys
2016-04-05 06:23:18 - betiko: sari saglar beach are some bad ass motherfuckers
2016-04-05 06:24:15 - betiko: 12v1v12 you have 9 left; then 19v9 to finish them and you still have 3
2016-04-05 06:24:48 - betiko: after that round 2 where i failed to eliminate you after a 8v1v4... :(
2016-04-06 01:55:11 - loutil: this is exactly the time to have dice difficulty. When the game is no longer in doubt :)
2016-04-07 08:07:14 - macbone: Heh. =) My dice were great that time! =)