Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
2015-10-04 01:39:05 - rjhankey: uh oh ... I don't like these starting dice!
2015-10-07 02:54:19 - rjhankey: almost get the feeling that one of us has to "sneeze" first ;-)
2015-10-07 03:14:05 - molespe: I cannot challenge your numbers in the critical areas
2015-10-07 04:17:34 - rjhankey: my dice luck is generally atrocious, so you never know!
2015-10-10 02:08:54 - rjhankey: not sure how to settle our impasse ... seems like the first one to fire is gonna be in trouble
2015-10-10 07:56:10 - molespe: Normally the situation should get unbalanced later, because the number of reinforcements by cards will be much bigger than the number of reinforcements we get every round
2015-10-11 08:52:57 - rjhankey: true ... so as long as we're patient enough ... ;-)
2015-10-11 10:44:34 - molespe: at least there are spoils. Just imagine playing without spoils in a balanced non-limite game
2015-10-11 21:26:16 - rjhankey: I wonder if the game would last longer than the CC site ...
2015-10-15 19:52:04 - rjhankey: sorry about being a bit gun shy ... last thing I want to do is move too early and have you get a great dice run to flip the tables on me!
2015-10-16 04:00:05 - rjhankey: nicely done ....
2015-10-24 02:58:32 - rjhankey: that other game is a lesson in getting good dice in turn 1 with a 20 round limit
2015-10-24 04:36:48 - molespe: the other game was close. If you would have got a good three card set at the end you would have won
2015-10-24 04:37:53 - molespe: You used a different strategy, but you were not stuck in Freemont
2015-10-24 04:38:45 - molespe: This is the main risk in this map, getting stuck in the first yellow
2015-10-24 04:47:22 - rjhankey: yeah, I know -- I figured at that point I had a 33% chance of victory, since you had the troops lead all the way through
2015-10-24 04:47:54 - rjhankey: that's another reason I tried grabbing the victory condition, hoping you'd have to burn some additional troops to take care of that ;-)
2015-10-24 09:23:48 - rjhankey: gg -- I was going for broke, banking on you not having a 3-card set ... figures, with my luck!!
2015-10-24 09:29:28 - molespe: gg