{"killers":[],"conditionals":[],"continents":[{"name":"Hokkaido","bonuses":[{"bonus":3}],"required":0,"territories":[0,1,2,3,4,5],"subcontinents":[],"overrides":[],"bonus":3},{"name":"Tohoku","bonuses":[{"bonus":4}],"required":0,"territories":[6,7,8,9,10,11,12],"subcontinents":[],"overrides":[],"bonus":4},{"name":"Kanto","bonuses":[{"bonus":2}],"required":0,"territories":[13,14,15,16],"subcontinents":[],"overrides":[],"bonus":2},{"name":"Chubu","bonuses":[{"bonus":5}],"required":0,"territories":[17,18,19,20,21,22],"subcontinents":[],"overrides":[],"bonus":5},{"name":"Chugoku","bonuses":[{"bonus":6}],"required":0,"territories":[23,24,25,26,27,28,29,30,31],"subcontinents":[],"overrides":[],"bonus":6},{"name":"Shikoku","bonuses":[{"bonus":2}],"required":0,"territories":[32,33,34,35],"subcontinents":[],"overrides":[],"bonus":2},{"name":"Kyushu","bonuses":[{"bonus":3}],"required":0,"territories":[36,37,38,39,40,41],"subcontinents":[],"overrides":[],"bonus":3}],"requirements":[],"objectives":[],"reinforcements":[],"positions":[],"positions_max":0,"title":"Japan","large":"Japan2.L.jpg","small":"Japan2.S.jpg","MapNo":"154","widthS":"601","heightS":"600","widthL":"800","heightL":"799","quenchdate":null,"exclusions":null,"topic":"89504","XML":"Japan.xml","status":"N","thumbnail":"Japan.thumb.png","min_reinforcement":0,"country_counter":43,"new_recruits":"Y","MobileImage":null,"MobileHeight":null,"MobileOffsetY":null,"Territories":"43","Description":"A basic gameplay map with 43 regions and 7 bonus zones spread across the 4 main islands of the nation of Japan.\r\nThere are no real quirks or surprises on this map, making it very similar to the Classic map.\r\nOne small point of interest is the region on the Sea of Japan, it doesn't belong to any bonus zone and allows fast access from the north, central, and the south of the map.\r\nGraphics mix modern divisions and a shogun old time parchment as well as authentic \"kanji\" text. ","Help":null}
Conquer Club: Game 15611237 - Play Risk Online Free
Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Players
2
Game Type
Standard
Slots Per Player
1
Initial Troops
Automatic
Play Order
Sequential
Spoils
Flat Rate
Reinforcements
Chained
Fog of War
Yes
Trench Warfare
Yes
Round Limit
30 Rounds
Round Length
24 Hours
Players
2
Game Type
Standard
In a standard game each player fends for himself and there is only one winner.
Initial Troops
Automatic
Regions are randomly distributed at the start of the game and each region starts with three troops.
Play Order
Sequential
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
Spoils
Flat Rate
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions.
Reinforcements
Chained
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Yes
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
Trench Warfare
Yes
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Round Limit
30 Rounds
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops.
Round Length
24 Hours
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
Scoring
Regular
Regular leaderboard scoring is in place for this game
43 Territories, 7 Continents, Min Reinforcements: 0
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2015-05-06 19:07:06 - Game has been initialized 2015-05-10 14:34:10 - BarkingAjax eliminated bergy1 from the game 2015-05-10 14:34:10 - BarkingAjax won the game 2015-05-10 14:34:10 - bergy1 lost 21 points 2015-05-10 14:34:10 - BarkingAjax gained 21 points