Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
2014-03-26 08:42:25 - Game has been initialized
2014-04-11 18:20:40 - Tiberius Maximus eliminated Genoke from the game
2014-04-11 22:21:35 - Tiberius Maximus eliminated shoop76 from the game
2014-04-11 22:21:35 - Tiberius Maximus, Sir conquer won the game
2014-04-11 22:21:35 - Genoke lost 24 points
2014-04-11 22:21:35 - shoop76 lost 24 points
2014-04-11 22:21:35 - Tiberius Maximus gained 24 points
2014-04-11 22:21:35 - Sir conquer gained 24 points
2014-03-26 18:11:28 - Genoke: snapshot taken, have fun
2014-03-26 20:42:54 - Sir conquer: hf
2014-04-06 06:53:32 - Genoke: gg guys!
2014-04-07 03:15:30 - Tiberius Maximus: Thanks red but I never count on it until much further along; I never underestimate the power of my crap dice :)
2014-04-08 15:43:27 - Genoke: crap dice?....looks like ours are much more powerful then yours =;o)
2014-04-08 16:30:04 - Tiberius Maximus: ok we are both crap dicers - I have been complaining to CC for the last month with supporting stats that it sure seems like the stats are skewed - in other words your stats may say you are average or above average on the rolls or in battles but those
2014-04-08 16:31:37 - Tiberius Maximus: stats are irrelevant since what really counts is when the battles and rolls happen; I have been pushing for CC to break the stats down to game by game then player against player and finally a sub set of stats of great dice in games you win verses games
2014-04-08 16:32:51 - Tiberius Maximus: u lose and the reverse; this presents true transparency and relevant stats. I have also pointed out to them that certain players have great dice when it matters most and the crap dice when it does not matter - i.e. in games already won or lost - CC
2014-04-08 16:34:28 - Tiberius Maximus: denies it is manipulating the dice in favor of a few players but if you look carefully at the success of some players and examine the game chat you will see a defintite pattern. awhile ago I accidently got access to a Admin menu that had a dice roll
2014-04-08 16:35:50 - Tiberius Maximus: adjustment tab and let me see pm's between the admins peeps where they were discussing who to reward and who to keep suppressed; they claim it was a joke for April fools day but I can tell you no one else I play with saw the same Admin menu and chat so I
2014-04-08 16:35:59 - Tiberius Maximus: do not believe them
2014-04-08 19:39:50 - Sir conquer: my dice were a little hot this game................. ;)
2014-04-09 16:20:24 - Genoke: i can't tell much about it....
2014-04-09 16:20:54 - Genoke: just a few games i have rocking dice and some (like this one) my dice suck...
2014-04-09 16:21:28 - Genoke: at the end....i think dice are about average, but since i'm not a computer...i can't tell for sure
2014-04-09 16:22:40 - Genoke: the thing i find rare is.....against some players i have always bad (more bad) dice then the opponents, coïncidence...i don't know, but i'm avoiding these players a bit now =:op
2014-04-09 16:23:12 - Genoke: sir conquer...you will be on that list too =:op
2014-04-09 16:23:38 - Genoke: gg guys! we surely can't come back anymore...
2014-04-09 16:24:21 - Tiberius Maximus: well the point to me is the dice stats are virtually meaningless if you they are not more specific as to games and foes. I have been asked by the support ticker Admin King Achilles to post my concerns and request for more comprehensive stats in the fourm
2014-04-09 16:24:51 - Tiberius Maximus: and if there is a enough agreement then it looks like CC will be making the requested changes
2014-04-09 16:25:08 - Tiberius Maximus: I will send you the forum link once I have posted
2014-04-09 16:25:35 - Genoke: Maybe if you start a thread in the forum yourself, others could jump into your car?
2014-04-09 16:31:30 - Tiberius Maximus: good idea -
2014-04-09 16:35:24 - Tiberius Maximus: btw these enhanced dice stats will allow you to make a real judgment on foes that just seem to not only get better dice more often than not when u play them but tell you if those dice occur in games won or lost and if u keep track of things as the game
2014-04-09 16:36:09 - Tiberius Maximus: progresses then you can see if the timing of the dice matter - ie.. if they are getting good dice against u at a critical point or just when it does not matter
2014-04-09 16:36:41 - Tiberius Maximus: to me the dice trend is what will be most informative
2014-04-11 16:41:05 - Sir conquer: TM for SC - GGA
2014-04-11 16:42:36 - Sir conquer: btw - if anyone is interested if a player just wants to get a lost game over quick he can start the turn, not deploy then let time run out without it be logged as a missed turn
2014-04-11 16:43:13 - Sir conquer: similar to when u have a bombing tert and u just bomb neutrals until all the troops are gone so the game can get over
2014-04-11 18:22:09 - Tiberius Maximus: GG Red