Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Players
6
Game Type
Triples
Slots Per Player
1
Initial Troops
Automatic
Play Order
Sequential
Spoils
Flat Rate
Reinforcements
Chained
Fog of War
Yes
Trench Warfare
No
Round Limit
None Rounds
Round Length
24 Hours
Scored
Yes
Players
6
Game Type
Triples
In a Triples game, trios of three team up against other teams. The last team alive wins
Initial Troops
Automatic
Regions are randomly distributed at the start of the game and each region starts with three troops.
Play Order
Sequential
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
Spoils
Flat Rate
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions.
Reinforcements
Chained
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Yes
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
Trench Warfare
No
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Round Limit
None Rounds
Round Length
24 Hours
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
Scored
Yes
By default games are scored and the outcome will affect your player score and rank
Scoring
Regular
Regular leaderboard scoring is in place for this game
60 Territories, 11 Continents, Min Reinforcements: 0
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2013-10-18 04:58:12 - Game has been initialized 2013-10-28 16:50:24 - Nicky15 eliminated Peter Gibbons from the game 2013-10-29 06:23:07 - silversun6 eliminated RedBaron0 from the game 2013-10-29 13:20:48 - Nicky15 eliminated Timminz from the game 2013-10-29 13:20:48 - silversun6, ry4260, Nicky15 won the game 2013-10-29 13:20:48 - Timminz lost 15 points 2013-10-29 13:20:48 - RedBaron0 lost 15 points 2013-10-29 13:20:48 - Peter Gibbons lost 15 points 2013-10-29 13:20:48 - silversun6 gained 15 points 2013-10-29 13:20:49 - ry4260 gained 15 points 2013-10-29 13:20:49 - Nicky15 gained 15 points