Players
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| 4.9 |
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| 5.0 |
93 |
133 |
62 |
Game #13439053: 2 Players,
Standard,
No Spoils,
Sequential,
Unlimited,
Fog
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 2
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- No Spoils
- Reinforcements
- Unlimited
- Fog of War
- Yes
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
2 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
No Spoils |
There are no 'spoils' in this game. |
Unlimited |
At the end of your turn you can reinforce as many times as you like between regions that are connected. |
Yes |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| USA 2.1: | 240 Territories, 71 Continents, 181 Start Positions, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2013-10-11 08:49:17 - Game has been initialized
2013-10-17 06:27:58 - macbone eliminated MGSteve from the game
2013-10-17 06:27:58 - macbone won the game
2013-10-17 06:27:58 - MGSteve lost 16 points
2013-10-17 06:27:58 - macbone gained 16 points
2013-10-11 09:14:36 - macbone: I'll let you get your snap first, man
2013-10-12 09:15:54 - MGSteve: Ty. Now if only I had gotten here in time. ;-)\
2013-10-12 09:18:08 - MGSteve: argh
2013-10-12 22:04:39 - MGSteve: I really dislike sick dice.
2013-10-13 08:35:33 - macbone: Sick as in wicked? Such as "those were really sick dice, dude!" "Totally!"
2013-10-13 09:50:31 - MGSteve: Sick as in unable to take anything close to what they lose.
2013-10-13 09:51:32 - MGSteve: Sick as in dub loss after dub loss after....
2013-10-13 12:59:15 - macbone: Come out, come out, wherever you are =)
2013-10-13 23:03:54 - MGSteve: he said in his best De Niro.
2013-10-13 23:05:25 - MGSteve: take 1, lose 7. It just keeps getting better.
2013-10-14 11:57:19 - macbone: I feel your pain, brother. See our Portugal game. =)
2013-10-14 11:57:48 - macbone: Dude, that was a total guess about your bonus. There's a number of +3s around the map
2013-10-15 03:24:36 - MGSteve: gg
2013-10-15 09:48:29 - macbone: Now I just have to find all your terts =)
2013-10-15 13:34:27 - MGSteve: I'd tell you just to get it over with but I'm not feeling all that charitable atm. Drag out the pain and hope the tremendous vacuum caused the extreme suckage of the dice over here will cause fair skies and decent if not killer dice somewhere else.
2013-10-15 13:35:02 - MGSteve: Yeah, dream on sucka, right?
2013-10-16 02:08:47 - macbone: I expected no less of a cavalier attitude than that. =)
2013-10-16 02:08:59 - macbone: OK, fine, I'll grind this out. =)
2013-10-16 02:10:43 - macbone: Just keep taking bonuses, ok? That's very helpful. =)
2013-10-16 06:19:58 - MGSteve: Well... I would tell you but the HUGE stacks I've built up there would be at risk and I'd be in danger of losing.
2013-10-16 06:20:51 - MGSteve: Wait a minute! How come my huge stacks are all 3's?
2013-10-16 06:21:47 - MGSteve: WoW! All the way to SLC!
2013-10-16 09:07:37 - macbone: Eastward ho!
2013-10-16 09:08:56 - macbone: OK, enough games. Where's the money, Lebowski?
2013-10-16 09:12:23 - macbone: Steve, next time, make this one trench!
2013-10-16 09:12:39 - macbone: You know, with a few good bonuses, you could go to town on trench here. The games would take forever, though.
2013-10-16 09:16:40 - MGSteve: yep
2013-10-16 09:17:09 - MGSteve: Oh... I see the problem:
2013-10-16 09:17:20 - MGSteve: 2013-10-15 23:27:04 - MGSteve [self]: Durango, Greensboro, Van Horn, TX, Staunton, 37, St. Ignace, Eau Claire, Albert Lea, Rapid City
2013-10-16 15:47:04 - macbone: OK, the last two are Durango and where else?
2013-10-17 06:11:28 - MGSteve: St. Ignace
2013-10-17 06:11:35 - MGSteve: gg
2013-10-17 06:28:05 - macbone: gg, Steve. tough map!