Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
2013-09-22 18:27:28 - slytown: sigh ... what loverly dice to start with ... anywho .. good luck all
2013-09-24 04:33:48 - Larry46: ty, u2!
2013-09-26 22:38:20 - igotaished: aslan for igot
2013-10-02 23:12:11 - Ratrin: gg
2013-10-06 10:56:46 - Beko the Great: Good game yellow
2013-10-06 18:57:33 - slytown: cheers ratrin
2013-10-08 15:38:32 - slytown: igot if you don't break through and bomb the warhead and/or LC/President .. game is over
2013-10-08 18:22:26 - slytown: you willing to help mr. moe? as neither of us can move unless we decide to help jointly
2013-10-08 18:39:53 - slytown: i'll refrain from running to wipe you out if pink agrees to help with the threat of blue and give you a couple grace turns of rebuilding as well
2013-10-08 20:27:40 - igotaished: im in. pink, what do u say?
2013-10-09 09:40:25 - Beko the Great: Green, that move sounded like suicide to me... If you had bombarded one of my missile spots it would be clever, you wouldn't waste so many armies and would keep your stack.
2013-10-09 09:41:19 - Beko the Great: I would not receive an huge amount of armies also. Like that you are very exposed to red and pink initiative
2013-10-09 15:22:26 - slytown: hmm i did suggest the warhead and typically a push through should accompany a missle staggering .. but we'll see what happens
2013-10-09 15:22:49 - slytown: for his sacrifice i do obviously stand by my word to give him time to rebuild
2013-10-09 15:22:52 - slytown: its only fair
2013-10-09 15:33:46 - Kid Moe: I'm game for anything.....just tell me what i have to do.....i hate these build'em forever games and I apologize for not checking the chat more
2013-10-09 15:36:20 - slytown: okay i think our priority to should be to try and eliminate beko (no offense mate but you're all alone up there in that land of freedom)
2013-10-09 15:37:37 - slytown: what if we split our stacks? i'll lead next round since mine is slightly larger so will have more to go through the 15 neutral
2013-10-09 15:37:52 - slytown: does that sound agreeable moe?
2013-10-09 15:39:16 - slytown: igot .. either deploy in the missle and weaken it .. though probably not your best move for survival ... or deploy interior
2013-10-09 16:24:51 - Kid Moe: what if i hit some bonuses through the spy?
2013-10-09 19:37:43 - Beko the Great: 2 important facts that will enlighten everyone about each one's position on this game:
2013-10-09 19:38:22 - Beko the Great: 1st - Red is far either from silos (and thus the missile) and either from spies, thus he's the only one who cannot hit me
2013-10-09 19:39:11 - Beko the Great: 2nd - Red is 11 armies away of having as much armies as Pink, Cyan and Green together
2013-10-09 19:40:41 - Beko the Great: So what seems clear to me is that if that if cyan, green and pink hit me (especially if they hit stacks), red will come and collect the spoils
2013-10-09 19:40:48 - Beko the Great: Just food for thought :)
2013-10-09 20:03:42 - slytown: well i was in perfect position to run this turn but that fort into my path has made it impossible now :\
2013-10-09 20:05:52 - slytown: i wasn't that far from the silo's beko .. had just 4 1s to go through but now a 14 has moved into the path ... so my plan is for naught now
2013-10-09 20:07:19 - slytown: i don't know what to do now unfortunately ... beko thankfully doesn't have the full missle but he will next time for the +50
2013-10-10 06:54:37 - Beko the Great: Good game cyan
2013-10-10 19:43:03 - slytown: cheers larry
2013-10-10 19:43:44 - slytown: i must say ... while i love this map ... i really don't think it suited to nuclear very well lol
2013-10-10 19:43:54 - slytown: or maybe i'm just not very suited to nuclear games xD
2013-10-11 16:50:19 - Beko the Great: You seem very suited to this one :P
2013-10-11 16:56:15 - slytown: ha ... well i've played this map close to 500 times now ... its arguably my favorite but i think this is probably my first nuclear spoils one on it ... so i'm in a learning curve if you can believe it lol
2013-10-21 20:06:55 - slytown: well anywho .. cheers beko
2013-10-21 20:07:21 - slytown: not sure why green felt the need to stack infront of me denying us any chance to move up and try and trim you down .. but that sealed it in your favor
2013-10-24 02:16:19 - Kid Moe: well, that was fun
2013-10-24 02:16:30 - Kid Moe: gg guys....Beko....nice job
2013-10-25 09:57:11 - Beko the Great: Good game all!