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Game #13331857: 2 Players,
Standard,
No Spoils,
Sequential,
Unlimited,
Fog
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 2
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- No Spoils
- Reinforcements
- Unlimited
- Fog of War
- Yes
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
2 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
No Spoils |
There are no 'spoils' in this game. |
Unlimited |
At the end of your turn you can reinforce as many times as you like between regions that are connected. |
Yes |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| USA 2.1: | 240 Territories, 71 Continents, 181 Start Positions, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2013-09-11 07:05:15 - Game has been initialized
2013-09-13 06:14:21 - MGSteve eliminated General Roy from the game
2013-09-13 06:14:21 - MGSteve won the game
2013-09-13 06:14:21 - General Roy lost 24 points
2013-09-13 06:14:21 - MGSteve gained 24 points
2013-09-11 07:05:49 - General Roy: This is definitely not of my better maps, so it will be interesting to see how this will go.
2013-09-11 08:23:39 - MGSteve: I've been playing this one since i first found it and just love it. I've replaced Jamaica as my ladder map of choice with this one. From the tiny to the huge.
2013-09-11 14:00:12 - General Roy: I didn't like your stack. Seems you will have an easy game here.
2013-09-11 15:33:03 - MGSteve: I like that idea.
2013-09-11 16:27:10 - General Roy: I'm sur you do.
2013-09-11 16:30:21 - General Roy: This round was better for me, but of course, your no. of areas indicates that you are better off than I.
2013-09-11 16:33:29 - MGSteve: Just 2 more and you prob have more troops on your terts because my dice have been bad... I think. Hard to remember which one has fecular dice and which have the dice of the gods.
2013-09-11 16:36:09 - MGSteve: Yep... it's a mix. Take one tert with perfect dice followed by taking 2 while losing 8. This could be your lucky match.
2013-09-11 16:58:31 - General Roy: Trouble is, the more areas I uncover the easier it will be for you to run me over, since at the moment I am uncovering myself for you.
2013-09-11 18:23:57 - MGSteve: Which is just fine with me. Don't see a problem.
2013-09-11 18:50:06 - General Roy: Perhaps you would if the situation was reverse? :)
2013-09-12 04:27:10 - MGSteve: Doubtless I'd be far less enthused but it would be an interesting challenge.
2013-09-12 05:52:15 - MGSteve: Why do I get this feeling that you're growing exponentially while I struggle to get a few terts per turn?
2013-09-12 05:56:08 - MGSteve: Just paranoia, I guess. I see that it ain't so.
2013-09-12 05:57:17 - General Roy: You can't be talking about this game, because here I'm dwindling.
2013-09-12 05:57:41 - General Roy: In the AoR2: Magic I do, since I am taking resource pairs together with villages and ports.
2013-09-12 05:58:44 - General Roy: Each combination of resource pair and village or port gives 3 points, so if you have 4 villages and take 1 resource pair, you jump up 12 troops, plus 3 for castle/resource pair, a total of 15.,
2013-09-12 06:11:28 - General Roy: It looks like we will have 2-1 as the result here, so not totally lopsided at least.
2013-09-12 06:12:16 - General Roy: I've decided to change tactics on this map - what I've done so far hasn't worked very well for me here.
2013-09-12 06:12:57 - General Roy: But I think it's too late, since you receive more or less double the troops I do each round.
2013-09-12 06:13:21 - General Roy: Double? 4 times as many last round - and I'm sure it will be more.
2013-09-12 06:13:36 - General Roy: Guess I may as well just wait for you to overrun me here.
2013-09-12 06:44:26 - MGSteve: I try to completely clear an area anytime I find some enemy troops. I've been going all the way to 1v1 in order to get you completely out of any area I find you in. That and getting as many bonuses as I can is my tactic here.
2013-09-12 06:45:58 - MGSteve: ummm, 6 times now.
2013-09-12 12:50:17 - General Roy: I'm trying the same, but as soon as I meet youyou will get rid of me, so not much help in that.
2013-09-12 22:16:15 - MGSteve: Yes, it's really a matter of getting as many bonuses as you can as fast as you can on this one.
2013-09-12 22:16:46 - MGSteve: now that I've given away my secrets, I fear for aour next meeting here.
2013-09-13 04:59:25 - General Roy: I'm not fond of these large maps, so it would mainly be as random or if you chose it as your home map.
2013-09-13 04:59:44 - General Roy: I still would not expect to have much chance anyway.
2013-09-13 05:01:29 - General Roy: You see? If I try to increase the area, I just kill myself.
2013-09-13 05:51:10 - MGSteve: You should try a quads game here. I have some 3 team quads games in the works and would always be happy to start a game with you on my team or vice versa.
2013-09-13 05:58:03 - MGSteve: Think 1 more should do it here.
2013-09-13 05:59:57 - MGSteve: That's the thing about this map... If you find the foe(s) while trying to expand, if you have the troops to clean the area of oppo troops, it's great. If you find a stack when you're down to your last foew troops, esp if he has a large due, your work
2013-09-13 06:00:48 - MGSteve: that turn will end up being for naught after he takes it all back from you, shrinking your due while expanding his. It can always go either way.
2013-09-13 06:02:43 - General Roy: As it's only a couple of rounds more:
2013-09-13 06:03:22 - General Roy: I'm at Raleigh railway station to the east, and at Buffalo and Aberdeen
2013-09-13 06:03:36 - General Roy: So you don't have to waste a lot of time trying to find my last areas.
2013-09-13 06:08:31 - MGSteve: That's become a common practice already with the team or player down to just a few giving their locations to end it quicker. Thanks Roy. gg
2013-09-13 06:12:40 - MGSteve: Now if only I knew where Raleighh Railway Station is?!