Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
2013-04-27 08:42:39 - agentcom: hey hf
2013-04-27 18:42:49 - agentcom: unless I'm missing something, it seems like whoever goes first has a gigantic advantage in this one
2013-04-27 20:42:38 - demy7: I still need to interprete its legend but let's hope not
2013-04-27 22:05:53 - agentcom: yeah good luck. I looked at it for a while, that's for sure
2013-04-28 18:05:39 - demy7: uh you are right
2013-04-28 18:05:49 - demy7: gl you2
2013-04-28 19:12:50 - agentcom: Wow ... So, I had just about perfect dice first turn, but yours were even better
2013-04-28 19:14:41 - agentcom: I think this game is giving you a bonus that it shouldn't be ...
2013-04-28 19:30:53 - agentcom: .. and now it's giving it to me ... Gotta love beta maps
2013-04-29 17:00:17 - demy7: damn map! hates me
2013-04-30 12:33:20 - agentcom: really? I would say it's been treating you pretty well
2013-04-30 12:38:54 - agentcom: At the end of my turn, I've outdropped you by 28, yet you're only behind by 19 troops. Seems like the dice have been pretty good to you.
2013-04-30 12:39:19 - agentcom: The difference seems to be the first turn advantage to me
2013-04-30 17:54:56 - demy7: that comment were for 2 rd ago when my 6v1 cannon failed
2013-04-30 17:55:45 - demy7: but last rd it showed me some love with 8v0
2013-04-30 19:57:45 - agentcom: oh, I guess I wasn't paying attention :)
2013-04-30 21:22:05 - demy7: well, gg time
2013-04-30 23:59:40 - agentcom: ok ... add this one to the maps that are totally first turn dependent. Maybe moreso than a lot of others that are criticized for the same thing
2013-04-30 23:59:45 - agentcom: gg to you
2013-05-01 07:21:46 - demy7: yes but how they can counter it, maybe changing initial neutrals of cars to 2
2013-05-01 07:32:44 - demy7: also I think pit area bonus and its legend contradict each other
2013-05-01 07:33:27 - demy7: not clear a set of them give +3 or any of them
2013-05-01 14:09:17 - agentcom: I mentioned that in the forum when I saw your deploy at 6 before I started my second turn. It's a bug. Lower right corner says you get +3 for holding one diamond, circle, star, but the way it's coded you get +3 for holding anything down there
2013-05-01 17:00:22 - demy7: and you get +6 for 2 of a kind and possibely 9 for three
2013-05-01 17:00:30 - demy7: gg