Game #12518391: 5 Players,
Standard,
Flat Rate,
Sequential,
Chained,
Trench,
Manual
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 5
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Manual
- Play Order
- Sequential
- Spoils
- Flat Rate
- Reinforcements
- Chained
- Fog of War
- No
- Trench Warfare
- Yes
- Round Limit
- None
- Round Length
- 24 Hours
5 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Manual |
With manual initial troops, each region is initially populated with 1 troop and during the first round of the game players deploy the rest wherever they see fit. During this first round, you cannot see your opponents' deployments and all players can play simultaneously. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Flat Rate |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions. |
Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
Yes |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| First Nations North America: | 72 Territories, 14 Continents, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2013-03-21 16:18:08 - Game has been initialized
2013-04-02 05:36:05 - Mike4200 eliminated C.J from the game
2013-04-18 17:52:48 - General Ham eliminated swagga232 from the game
2013-05-03 08:01:28 - tanzbaer eliminated General Ham from the game
2013-05-03 08:01:37 - tanzbaer eliminated Mike4200 from the game
2013-05-03 08:01:37 - tanzbaer won the game
2013-05-03 08:01:37 - General Ham lost 27 points
2013-05-03 08:01:37 - Mike4200 lost 35 points
2013-05-03 08:01:37 - C.J lost 29 points
2013-05-03 08:01:37 - swagga232 lost 15 points
2013-05-03 08:01:37 - tanzbaer gained 106 points
2013-04-02 04:37:14 - swagga232: maybe a round or 2 too late
2013-04-02 05:38:42 - Mike4200: gg Yellow
2013-04-02 05:42:25 - Mike4200: I would be interested in that truce at Seminole/Ciboney if it's still available. Perhaps Natchez/Coahuiltec as well if you're amenable.
2013-04-02 05:42:52 - Mike4200: 1 rnd notice before resuming hostilities at those points of course.
2013-04-02 18:15:51 - swagga232: and Nemene as well?
2013-04-03 22:08:33 - Mike4200: Sure.
2013-04-03 22:16:51 - Mike4200: Stupid me. Forgot Timucua. :P
2013-04-08 03:52:25 - General Ham: Pink, I hope our truce still holds true. I have no interest in attacking the southwest
2013-04-08 04:32:28 - swagga232: it does but come on man you wiped out like 9 of my trops
2013-04-08 05:13:03 - General Ham: sorry but you kind of blocked me in there
2013-04-08 17:39:06 - swagga232: Ik i was just hopin youd wait until i moved up
2013-04-09 01:33:37 - Mike4200: Should we end all truces on a predetermined round or something?
2013-04-09 01:49:51 - Mike4200: Like 19 or 20?
2013-04-09 09:30:37 - tanzbaer: that would be fine with me, i'm tired of being pummeled 3 on 1, time for you guys to fight again
2013-04-10 00:33:59 - swagga232: haha
2013-04-10 00:35:05 - swagga232: round 20 sounds good to me
2013-04-11 04:24:57 - tanzbaer: Round 20 is too late. green's got this one won
2013-04-11 04:27:50 - tanzbaer: I can't hold him off from getting the plains much longer. and on this map, when someone gets that and can hold it, it's over.
2013-04-11 16:22:14 - swagga232: I see..
2013-04-11 20:40:11 - Mike4200: Don't overreact, Blue. I still have borders to consider. I agree to 20.
2013-04-12 04:27:06 - General Ham: I agree on 20 as well.
2013-04-12 08:48:02 - tanzbaer: well, as anyone can see, i'm in a primarily defensive posture.
2013-04-12 17:56:05 - swagga232: sorry red, let the games begin
2013-04-12 17:56:43 - General Ham: so much for round 20, huh?
2013-04-12 18:24:07 - Mike4200: So round 20 just came early for you, Pink? Pretty dishonorable play there.
2013-04-13 16:38:46 - swagga232: yes it did
2013-04-14 13:22:19 - tanzbaer: the attack may seem sudden and unprovoked green, but if you look at the numbers, even after my attack, you still have many more territories than i do. if i hadn't it would have been all over
2013-04-14 13:22:32 - tanzbaer: it still might be
2013-04-14 16:29:13 - Mike4200: I expected you might soon, we were no longer under truce. No worries. :)
2013-04-14 16:51:16 - swagga232: f this
2013-04-15 10:10:55 - Mike4200: Can't believe you got me with 5 to spare!
2013-04-15 10:13:43 - Mike4200: Might've been my only shot to hold the Plains for a round; had to give it a go.
2013-04-16 08:31:13 - tanzbaer: i know! i couldn't believe i made it. it was pretty much an even battle until the end. and as you had to try it, so i had to break it.
2013-04-17 01:36:09 - Mike4200: Hey Red, if you're amenable to a temp. truce I won't touch CA. Blue is starting to get scary.
2013-04-17 01:36:34 - Mike4200: One round notice before resuming hostilities if you accept.
2013-04-17 02:01:38 - General Ham: I agree, and I will honor that truce unlike some players in this game, haha.
2013-04-18 17:53:46 - General Ham: good game pink
2013-04-18 18:10:00 - Mike4200: I don't know how good a game he really played, besides breaking your truce, he tried secret diplomacy with Blue.
2013-04-18 18:11:14 - Mike4200: And again, win or lose, thanks for playing an honorable game, Blue.
2013-04-19 03:40:27 - tanzbaer: no worries Green, that's the only way to play it, i think.
2013-04-19 15:30:52 - tanzbaer: intense play
2013-04-22 09:51:55 - Mike4200: You said it!
2013-04-24 19:15:41 - General Ham: damn! nice play green
2013-04-25 07:47:18 - Mike4200: Thanks, but Blue got out to a great start and kept the advantage. Enjoyable game in any case.
2013-04-26 03:18:55 - tanzbaer: it ain't over yet ...
2013-04-27 04:43:10 - tanzbaer: damn you guys have put up a stiff resistance!
2013-04-27 04:43:39 - tanzbaer: that's "damn, you guys ...", not "damn you guys" lol
2013-04-29 14:02:28 - General Ham: good game guys!
2013-04-29 16:55:27 - Mike4200: Yeah, good game.
2013-04-30 10:34:45 - tanzbaer: yes, gg both of you! that was lots of fun