Next set worth:
455
Game #12486681: 8 Players,
Standard,
Escalating,
Freestyle,
Chained,
Trench
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 8
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Freestyle
- Spoils
- Escalating
- Reinforcements
- Chained
- Fog of War
- No
- Trench Warfare
- Yes
- Round Limit
- None
- Round Length
- 24 Hours
8 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Freestyle |
In a freestyle game it doesn't matter in which order players take their turns. Players can even play simultaneously! After the last player takes his turn, a new round begins immediately. |
Escalating |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions. |
Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
Yes |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| Lunar War: | 75 Territories, 29 Continents, 1 Objectives, 8 Start Positions, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2013-03-28 00:35:27 - Game has been initialized
2013-03-31 19:04:40 - Slyquill was kicked out for missing too many turns
2013-04-11 00:39:21 - itmitche71 eliminated Dafydd from the game
2013-04-11 11:13:11 - dion100veek eliminated Wolfboy137 from the game
2013-04-21 17:11:42 - Tviorr eliminated Sylar Gray from the game
2013-05-01 18:19:35 - dion100veek was kicked out for violating the rules
2013-05-05 11:27:18 - joehsnipe held the Lunatic Objective objective
2013-05-05 11:27:18 - joehsnipe won the game
2013-05-05 11:27:18 - dion100veek lost 15 points
2013-05-05 11:27:18 - Tviorr lost 29 points
2013-05-05 11:27:18 - Wolfboy137 lost 24 points
2013-05-05 11:27:18 - itmitche71 lost 20 points
2013-05-05 11:27:18 - Dafydd lost 24 points
2013-05-05 11:27:18 - Slyquill lost 11 points
2013-05-05 11:27:18 - Sylar Gray lost 18 points
2013-05-05 11:27:18 - joehsnipe gained 141 points
2013-04-29 10:54:12 - Tviorr: Got brilliant dice and killed almost 100 more than I lost for about 25 % extra kill. - Ive kept the units in Alia to get in Greens way as he still has a lot of units to bring though he just lost a trench turn momentum. Ive left Stevinus open if you want
2013-04-29 10:55:36 - Tviorr: it. - Since you can place the biggest stack there, I would prefer you to have it. - I think we have to calculate with red counting out next time, though hopefully he simply was unable to get online for the weekend.
2013-04-29 11:01:35 - Tviorr: So, I think we will still have to work together. Green may back down, but if he presses for the bid, he can still bring 1100+ units onto Ali, retaining his western defenses and his bid to take and hold a ship through Longo. With 2 sets we should be able
2013-04-29 11:03:03 - Tviorr: to safely match and take out the 1100 troops but we will have to watch the turn order and if Green bides his time then also if we can manage to get sets into play soon enough.
2013-04-29 11:04:10 - Tviorr: Let me know if I missed something or you are seeing something better. - Im assuming that we are working together for the next couple of rounds out of simple neccessity ;-)
2013-04-29 11:08:15 - Tviorr: Thought about moving some support units onto fecunditas, but want to keep it open for red, if he is still in the game.
2013-05-01 03:34:21 - itmitche71: Everything you said sounds good. I left it open in case Red plans on sitting on it but am there for next turn if needed.
2013-05-01 11:33:55 - itmitche71: oh dear red - perhaps you didn't read any of these messages?
2013-05-01 16:25:52 - Tviorr: This has a very poor smell to me. - I see no other logical explanation for reds play than wanting to hand the game to green. Even managing to be online at the same time.
2013-05-01 20:20:19 - Tviorr: drop a line in the chat when you get online, Itmitche. We need to be online at the same time to keep Green from winning.
2013-05-01 23:36:31 - Armandolas: too late for that mate...game is over..maybe the guy does not even know that :)
2013-05-02 00:10:14 - Tviorr: No it isnt.
2013-05-02 02:33:52 - itmitche71: I'm around now for a few hours
2013-05-02 07:00:23 - Tviorr: Going back to bed for an hour or two shortly, hoping you get up really early ;-)
2013-05-02 09:11:55 - Tviorr: up
2013-05-02 10:33:14 - Tviorr: Hope you get online while Im online.
2013-05-02 11:34:47 - itmitche71: just got up
2013-05-02 11:35:17 - itmitche71: thought I'd missed it because of your game deadline
2013-05-02 11:35:19 - Tviorr: yup. Just got back online. - Site was down just a couple of minutes before the turn ran out.
2013-05-02 11:35:34 - Tviorr: Enough to make a guy paranoid. - Cost me a card, too.
2013-05-02 11:35:37 - itmitche71: so what's the deal with red getting booted?
2013-05-02 11:35:56 - Tviorr: Been trying to get back on for half an hour
2013-05-02 11:36:21 - Tviorr: Do you want Stevinus.- Its not neccessarily over.?
2013-05-02 11:36:56 - Tviorr: Well, I went and had a look, cause I couldnt figure any other reason for that play than red playing for a green victory.
2013-05-02 11:37:27 - itmitche71: if it's their next turn I'll take it as I have a set but I'd suggest you keep your troops around in case I don't have enough to take it from green
2013-05-02 11:37:52 - Tviorr: And I found 10 double games and a few other games. - 3 which Dion won, at least one of which was seemingly iffy. So I asked for an investigation.
2013-05-02 11:38:26 - itmitche71: I thought the same but I figured if Red just wanted the game to end how was that against the rules?
2013-05-02 11:38:34 - itmitche71: ah ok
2013-05-02 11:39:44 - Tviorr: Great if you have a set, we can get back to playing the game. Due to the difference in troops, Im not going to bother you for a long time as Green is still positioned to take this.
2013-05-02 11:40:12 - itmitche71: ok
2013-05-02 11:40:15 - itmitche71: good luck
2013-05-02 11:40:53 - Tviorr: Well, there was a quick reaction, so someone must have seen something they didnt like, but it was reopened, so right off it was just red, they didnt like. - At least for now.
2013-05-02 11:40:54 - itmitche71: Tviorr you need to end your turn first
2013-05-02 11:41:33 - Tviorr: Green showed up ;-)
2013-05-02 11:42:34 - Tviorr: That takes care of sets. - I will let you go first whether you take your turn now or wait till later, but you need to get that set rolling to protect Stevinus. Im out of troops.
2013-05-02 11:45:45 - Tviorr: Careful. You have to go first. - And get stevinus before green hits begin turn.
2013-05-02 11:45:57 - Tviorr: I suggest waiting till green is offline.
2013-05-02 11:53:40 - Tviorr: If possible it would be good to have me online as well as we have a chance if we can keep green player last the next 2-3 rounds.
2013-05-02 11:55:20 - Tviorr: he is offline, and Im here.
2013-05-02 11:55:44 - Tviorr: Suggest rechecking his offline-ness then moving?
2013-05-02 21:48:44 - Tviorr: Well, you are the central one this round to get between green and winning, so if we cant hit each other, you could of course "just" take Stevinus, IN2 and Aliacencis. - Recommend 100+ on Aliacensis as Green has only 2 cards presently, so its an easy way
2013-05-02 21:49:48 - Tviorr: of not only winning a round of time extra to catch up, which is going to be important, but also the option for you to push him back a bit and settle the area, perhaps even threatening Purbach or Albatechnius.
2013-05-03 11:58:26 - Tviorr: Hmmm. Interesting. Wonder what that means... Still, with 1500+ units left on Green, I think we better continue to limit him, as Im thinking he might only miss this turn.
2013-05-03 14:55:47 - Tviorr: Hmmm. stacking 100 on Aliacensis would have prevented that. Still, little for it but to keep smashing the units. - I think he has miscalculated. 340 attacking should be able to take out 380+. We are in trouble if they cant
2013-05-03 14:57:05 - Tviorr: Kept a reserve. Misclicked when sending troops to the ships, forwarding everything to the US shuttle.
2013-05-03 14:57:20 - Tviorr: You have an easy card on RU1
2013-05-04 07:45:44 - Tviorr: eh. You were online an hour ago..? Not sure why you didnt take your turn?
2013-05-04 23:25:31 - Tviorr: hmmm even if we avert it this time, we are still in trouble. - Im thinking its probably neccessary to pull down you Brasilian troops to push in the West?
2013-05-04 23:33:24 - Tviorr: gonna be touch and go unless theres a set available now or in the next round. In any case, I have to be online when you take your turn unless you already lucked into a 3 card set and can take him alone.
2013-05-05 11:34:07 - Tviorr: Brilliant, Mitch.