Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 8
- Game Type
- Doubles
- Slots Per Player
- 1
- Initial Troops
- Manual
- Play Order
- Sequential
- Spoils
- Flat Rate
- Reinforcements
- Adjacent
- Fog of War
- No
- Trench Warfare
- Yes
- Round Limit
- 30 Rounds
- Round Length
- 24 Hours
8 |
|
Doubles |
In a Doubles games, pairs of two players team up against other teams. The last team alive wins. |
Manual |
With manual initial troops, each region is initially populated with 1 troop and during the first round of the game players deploy the rest wherever they see fit. During this first round, you cannot see your opponents' deployments and all players can play simultaneously. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Flat Rate |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions. |
Adjacent |
At the end of your turn you can reinforce once from one region to another (they must share a border). |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
Yes |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
30 Rounds |
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. |
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| Battle Of Actium: | 96 Territories, 13 Continents, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2013-02-15 02:34:47 - Game has been initialized
2013-03-10 04:34:28 - codydonahue was kicked out for missing too many turns
2013-03-18 19:28:10 - jak111 eliminated dragonz20 from the game
2013-03-18 22:57:38 - dahulius eliminated hwhrhett from the game
2013-04-05 01:28:32 - dahulius, FreeFalling123 won the game
2013-04-05 01:28:32 - Gilligan lost 11 points
2013-04-05 01:28:32 - mcshanester29 lost 11 points
2013-04-05 01:28:32 - jak111 lost 11 points
2013-04-05 01:28:32 - codydonahue lost 11 points
2013-04-05 01:28:32 - hwhrhett lost 14 points
2013-04-05 01:28:32 - dragonz20 lost 14 points
2013-04-05 01:28:32 - dahulius gained 36 points
2013-04-05 01:28:33 - FreeFalling123 gained 36 points
2013-02-15 02:37:17 - dragonz20: gl all
2013-02-15 02:44:41 - mcshanester29: gl
2013-02-15 03:10:02 - dahulius: gl
2013-02-15 22:59:39 - jak111: Good luck all, have fun!
2013-02-17 01:06:06 - FreeFalling123: jdw35 for free
2013-02-26 23:43:55 - jak111: I do hope everyone wishes to win this game, if so, I propose an an agreement of cease fire between Teams 1, 2 and 4 until Team 3 loses their bonus.
2013-02-26 23:45:25 - jak111: Combined troops of 22 against 21 has a chance (deployment wise)
2013-02-26 23:46:49 - jak111: Finally, my proposed strategy since we get to go before purple is red and grey, take up the Instelus front.
2013-02-26 23:48:29 - jak111: I will take up Antonlus. and Green can come in the Taurus way. Yellow come from Arruntis and Orange go north of Cleopatra. Surround him on all sides then break him.
2013-02-26 23:51:05 - jak111: Another, probably less costly in the long run option is grey moves out of Lurius and I quickly take that bonus to take the fight to purple directly.
2013-02-27 03:04:06 - dragonz20: i agree.. we need to gang up... i am taking up the suggest front for now
2013-02-27 20:22:13 - jak111: I have taken the steps necessary to take cyan out from positions purple could reinforce in behind us.
2013-02-27 20:23:18 - jak111: By next turn I'll hold my bonus and then will be able to repel purple back to where he came from.
2013-02-28 00:46:55 - hwhrhett: i personally find alliances in games with honorable players to be despicable.... we're not cooks here, i dont think anybody needs to be told what to do for the better good....
2013-02-28 00:48:35 - hwhrhett: and some of us dont have the armies to risk on any type of save-all-our-asses mission
2013-02-28 01:09:57 - jak111: Alliances are how people win games, it is obvious that unless we do something any one team alone cannot beat team 3
2013-03-02 04:24:34 - hwhrhett: good players know how to work in the best interest of their team....
2013-03-04 01:59:06 - jak111: and you can't be trusted hwhr for the good of any team. You took out my men from the north and I could not push purple further back, attack toward me again and I will not just attack your men around my border.
2013-03-04 03:10:17 - jak111: I am sorry Dragon, but your partner has gone rogue, any of his men near me are now up for death. You're fine, but he's not.
2013-03-05 07:23:56 - dragonz20: blue - u should concentrate on pink
2013-03-06 16:52:33 - hwhrhett: lol, because i attacked 1's? because u know i need cards right?
2013-03-06 16:53:48 - hwhrhett: you are seriously pitching a fit because the weakest team isnt attacking the strongest team for you? YOUR THE SECOND STRONGEST TEAM!!!
2013-03-06 16:54:13 - hwhrhett: fuck this, im just gonna attack nothing but gilligan!
2013-03-06 16:54:33 - hwhrhett: ,;-)
2013-03-07 00:48:48 - jak111: If you notice where you attacked.. you attacked MY FRONT ON PURPLE.. The one's don't matter, that was my spot to hit purple from.
2013-03-08 16:23:59 - jak111: Well, looks like my partner abandoned me completely.
2013-03-10 19:24:38 - jak111: S.Nobis is open to you if you need another card grey. But try to get I.Fraus and I.Fama first, My next turn should help you keep M.Zeus that way :)
2013-03-18 19:30:13 - jak111: Slowly reinforcing my stack north XD Gilligan is probably just staring at it wondering what it's gonna do :P
2013-03-18 19:32:58 - jak111: Also, Mcshane, Free got you on C.Ankh, so try to bid time by deploying on Cleopatra and hitting C.Aken, so next turn when Free takes C.ankh you have a force to hit his stack harder and Gilligan can chip in to help you. I am either breaking Dahulius next
2013-03-18 19:33:11 - jak111: turn or the turn after by the looks of things on my front.
2013-03-18 19:36:19 - jak111: After that I think I will try to push along the deep sea and hit Free hard.
2013-03-18 19:38:30 - jak111: Also, not me to say, but Gilligan, take the Conidius bonus for the 6 men and keep green safe in Cleopatra for his front may be a good idea to push your team along.
2013-03-19 16:30:06 - Gilligan: there;'s no way that team 3 hasn't won this game already...
2013-03-19 16:30:33 - Gilligan: even if I do get a deploy, trench forbids anyone from breaking their bonus for 2-3 turns.
2013-03-19 20:33:52 - jak111: Right now that bonus would help us greatly in our efforts. Right now Free has to divert his men to help Dahulius because Dahlius cannot beat me by himself.
2013-03-27 02:01:55 - jak111: If it's alright with you Gilligan I think I might take the 5 Sosius bonus to get an upper hand on Dahulius
2013-03-27 21:21:22 - Gilligan: fine by me.
2013-03-27 21:41:35 - jak111: Damn, forgot all about the bonus XD was too busy taking out Purple :P
2013-03-30 21:55:42 - jak111: Worst Dice ever XD Right when I need it.
2013-04-01 02:50:40 - jak111: Sorry Gilligan, the dice are siding with him... I am losing 2:1 or even 3:1 ratios...
2013-04-03 05:39:23 - FreeFalling123: gg been amazing that we've held on so long
2013-04-03 05:48:11 - mcshanester29: gg guys
2013-04-03 06:20:18 - dahulius: gg
2013-04-03 21:25:31 - jak111: Good game? The fight is still on ;)
2013-04-04 22:00:38 - Gilligan: gg wp!
2013-04-04 22:05:35 - jak111: Not over till the fat lady sings ;)
2013-04-04 22:11:37 - jak111: Gilligan, if you take our Free from your area he is useless to Dahulius besides for reinforcements
2013-04-05 00:14:46 - dahulius: it's over jak....last round lol
2013-04-05 10:53:27 - jak111: Oh.. Damn it! <.< Had there been more rounds, you would have lost :P