Players
|
|
| | | | | |
---|
| 4.9 | 0 |
0 |
0 |
0 |
| 4.9 | 3 |
11 |
622913 |
7 |
Next set worth:
3365
Game #1204465: 2 Players,
Standard,
Escalating,
Sequential,
Unlimited
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 2
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Escalating
- Reinforcements
- Unlimited
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
2 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Escalating |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions. |
Unlimited |
At the end of your turn you can reinforce as many times as you like between regions that are connected. |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| World 2.1: | 113 Territories, 23 Continents, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2007-11-15 02:22:35 - Game has been initialized
2012-07-18 21:37:05 - jbrettlip was kicked out for missing too many turns
2012-07-18 21:37:05 - owenshooter won the game
2012-07-18 21:37:05 - jbrettlip lost 22 points
2012-07-18 21:37:05 - owenshooter gained 22 points
2011-05-15 03:50:43 - indiana pats fan: the only they'll end is if a player quits or suicides
2011-05-15 03:51:43 - indiana pats fan: but this one? c'mon green, you could end this next turn
2011-05-23 04:11:51 - Crazyirishman: I hope whoever auto-attacks first gets bad dice,then that would make the ultimate dice bitch thread in GD
2011-05-30 23:43:25 - shieldgenerator7: wow this is so cool... This is probably one of the last surviving games from 2007, truly a relic. You guys shouldn't ever end this... that'd be funny
2011-05-31 13:10:05 - Troogs: OMG SO AWSUM you deliberately let a game run for this long... why? it's not even a stalemate, what are you 12?
2011-06-02 14:35:23 - Clanlord Carl: either side could win if they autoed green clearly would - id have to check the maths to see if red would - i think the point is that they have the longest game tho
2011-06-03 00:26:34 - bengarrison: this is like a record for the longest tennis match being set by two people sitting on a court having a picnic.
2011-06-03 18:40:04 - KingBohica: Lol @ bengarrison. That pretty much sums it up. I was impressed for about 2 seconds until I realized this is intentional. Green could win anytime he wanted to.
2011-06-03 18:41:16 - KingBohica: I once set the record for longest baseball game when both teams just agreed to walk batters for 7 1/2 years
2011-06-06 17:14:44 - JoshyBoy: I love you two.
2011-06-10 07:53:44 - Joodoo: 1500!
2011-06-23 05:22:05 - RobGriffioen: how does something like this happen
2011-06-23 05:22:50 - RobGriffioen: green you got this
2011-06-25 01:37:05 - owenshooter: i still don't get how i can get a card every time and you still freeze up.. even when i sit for you and take this turn, i can't get a card for you. it is really weird...
2011-07-01 21:02:55 - jbrettlip: i cant get cards on my laptop, just my desktop.
2011-07-07 18:20:36 - jammyjames: i suppose an auto assault on this would be a good way to test the dice statistics :)
2011-07-18 23:11:42 - slowreactor: still?
2011-07-19 02:46:45 - dwilhelmi: red should auto on green, just to see if attackers can make up for being 70,000 troops down - but then just continue building back up again just to piss more people off
2011-07-19 02:47:12 - dwilhelmi: see, at least when I stick my head in and annoyingly tell you both how to play, I have a somewhat original idea :)
2011-07-19 21:32:44 - owenshooter: ha!!
2011-08-01 13:19:41 - amirrisk: Hi, i need to ask something about this map if u can help me. Regarding latin America, can u pass from Chilean Claim to Tierra del fuego to Chile to Peru ( without passing by Argentina and Bolevia) ???
2011-08-02 17:46:52 - owenshooter: um, yeah...
2011-09-13 01:21:12 - owenshooter: are you going to catch up on troops?! do i need to start dropping them somewhere else?
2011-09-17 21:08:58 - jbrettlip: i almost dead beated out of this game!!!
2011-09-24 00:58:54 - owenshooter: really? didn't notice... not on here as much since the forums suck and are dotted with pro CC trolls and another bad CC joke contest...
2011-09-24 00:59:39 - owenshooter: plus, the 6 posts in 16 hours is trolling ruling is already dead and unused, CC has pretty much proven my point...
2011-10-01 19:36:54 - jbrettlip: only 800 more turns and I can cathc up on troops
2011-10-02 04:16:18 - owenshooter: wtf?
2011-10-15 19:01:02 - usernamer: i think if one of you tried to auto one of the big stacks on the other, it wouldn't work.
2011-10-15 19:01:40 - usernamer: I've autoed stacks of a few thousand fairly recently and it takes a while to work out what the end result will be. But stacks that big....
2011-10-15 19:02:59 - usernamer: u could try getting their stack down to 1 or 2 just hitting assault :)
2011-10-20 01:44:52 - owenshooter: our game was frozen for over a year with our being unable to do anything other than deploy and attack... not get cards... lack couldn't even fix it.. then one day we could attack again.
2011-11-20 23:28:55 - owenshooter: ahhh, you took my turn and let my troops not get deployed? should we do that so you can catch up?-0
2011-12-10 16:05:58 - imgood: you guys are awesome
2011-12-29 03:11:06 - jbrettlip: have you noticed the game is faster on ending now?
2012-01-04 00:02:12 - owenshooter: well, now you can end, and i can't...-0
2012-01-04 00:02:40 - owenshooter: oh, it just ended really fast!-0
2012-02-23 14:38:50 - Greven: Actually Jbrettlip, the way my math works you are catching up 79 troops every round that is 7900 troops every 100 rounds. And you are only about 8 thousand behind so another 200 rounds and you should be at least 7000 troops ahead. My math might be wrong.
2012-03-01 05:37:53 - Swimmerdude99: why don't either of you hit?
2012-03-01 05:38:03 - Swimmerdude99: either one would win the attack I think lol
2012-03-06 16:28:03 - owenshooter: he'll catch up faster, i am not cashing or not getting cards. i'm looking forwrd to cashing and getting my stuff back!
2012-04-04 12:14:17 - owenshooter: that was really stupid. thanks
2012-04-11 08:45:59 - jammyjames: I cant wait to see the game engine try and deal with an auto assault from those stacks - When you do it, do it all in one
2012-04-13 14:18:21 - owenshooter: and once again, you pull the same shit. thanks.
2012-04-14 12:56:16 - jbrettlip: you realize if you have ZERO terrs, I can't make a move, right?
2012-04-18 12:11:28 - owenshooter: you attacked all my freaking 1's and i can't attack from the big number. soooo, maybe you should have realized that first before you took all my guys out.
2012-04-19 12:20:11 - jbrettlip: Take some back.
2012-04-22 20:19:32 - owenshooter: i have been trying! when i attack with the big stack, i freeze. it finally did it after a ton of rounds.. jeez...
2012-07-13 12:17:18 - AdamKeith: green could reinforce his big stack to another territory to attack all of reds other territories
2012-07-15 21:36:45 - owenshooter: yeah, IF it could be moved.