Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
2013-03-14 19:58:39 - BeauJyles: I understand that points may count for a lot for some people. I'm quietly hoping I don't get ganged up on because of my rank :/
2013-03-15 18:36:41 - PoleDancer: I considered doing that
2013-03-15 18:36:54 - PoleDancer: Jig, that would be a dick move
2013-03-15 18:37:02 - PoleDancer: Jkg
2013-03-16 21:14:56 - BeauJyles: :)
2013-03-24 08:58:56 - Extreme Ways: Deployments: 30 to red, 28 to yellow, 17 to pink
2013-03-24 10:49:56 - PoleDancer: so, guys - tiebraker game?
2013-03-24 12:09:07 - Kid Moe: whatever you guys want, I'm game
2013-03-24 20:47:51 - BeauJyles: Same settings/map with a 20 round limit?
2013-03-25 05:58:17 - PoleDancer: MTIceman41 for pole
2013-03-25 07:50:09 - Kid Moe: ok.....who wants to make it
2013-03-25 20:13:20 - Kid Moe: you gys want me to make one up?
2013-03-25 20:51:15 - BeauJyles: I can make it up when PoleDancer comes back
2013-03-26 13:49:48 - Kid Moe: 10-4
2013-04-05 14:25:38 - PoleDancer: I don't like turn limits, that's a very different game to what we played here
2013-04-05 14:25:51 - PoleDancer: I usually do tiebreakers using IDENTICAL games
2013-04-05 14:26:04 - PoleDancer: meaning 7 players, no limit
2013-04-05 14:26:19 - PoleDancer: the one who wins (or is the last to lose) gets the original game
2013-04-05 14:26:24 - PoleDancer: only fair - what do you think?
2013-04-06 22:25:58 - BeauJyles: I haven't done a tie-breaker of that kind before. It sounds kind of interesting. But who's to say that one won't end up in a stale matte as well?? :/
2013-04-07 06:33:48 - PoleDancer: well, we'll be only 3 out of the total 7 players, so the chances all 3 end up in a stalemate are low
2013-04-07 06:33:54 - PoleDancer: should I set it up?
2013-04-08 02:16:18 - BeauJyles: Ok I'm happy with that. I guess Kid Moe needs to agree as well
2013-04-08 02:20:41 - BeauJyles: It wont be exactly the same as our situation now though because some players are more easily manipulated than others and this may play a role in the next game. I assume it will be open to the public??
2013-04-08 06:58:15 - PoleDancer: yeah, only makes sense
2013-04-08 06:58:26 - PoleDancer: moe- what do you thinkK
2013-04-08 06:58:27 - PoleDancer: ?
2013-04-08 14:20:53 - Kid Moe: That's different to say the least but I'm fine with it
2013-04-27 20:50:38 - BeauJyles: The next time I'm in a deadlock, I'm not going to be playing another 8 man "with the same settings" it changes that second game dramatically and takes away from trying to win because all we're doing is trying to turtle/outlast one another...
2013-04-27 20:51:52 - BeauJyles: That was a below the belt move poledancer :P
2013-05-01 13:58:26 - PoleDancer: and how is that different from doing a 3 player game? That is just another deadlock from turn 1!
2013-05-01 13:58:35 - PoleDancer: The other players are there for two reasons
2013-05-01 13:58:47 - PoleDancer: (1) introduce some variety/obstacles
2013-05-01 13:59:01 - PoleDancer: (2) because that's the kind of game we were originally playing
2013-05-01 13:59:45 - PoleDancer: I, for one, don't like games with fewer than 4 players b/c they have a different dynamic and often end up in deadlock, which is why I always try to resolve deadlocks with a multi-player game
2013-05-01 13:59:52 - PoleDancer: and it works
2013-05-07 11:17:54 - PoleDancer: gg red
2013-05-07 13:39:22 - BeauJyles: Gg, let me know which one to attack when you guys are done with the other game and I'll happily oblige
2013-05-07 15:19:22 - PoleDancer: you should just skip three turns, this will free you up
2013-05-09 04:37:34 - BeauJyles: sure thing
2013-05-20 15:56:04 - Kid Moe: gg Pole, I got the tie breaker......it's been fun......i'll see you again in phatscottys tourny!!
2013-05-22 02:55:28 - Kid Moe: pole, why don't u hit all the neutrals with your stack and i'll follow you
2013-05-22 13:48:18 - Kid Moe: Pole??????????
2013-05-22 17:05:27 - PoleDancer: gg
2013-05-22 17:05:35 - PoleDancer: sorry, I did not even realize that game was over
2013-05-22 17:05:58 - PoleDancer: I'll hit them next turn, or default?
2013-05-22 17:23:22 - Kid Moe: hahah...no problem bud......just him them hext turn and i'll follow ya
2013-05-22 18:24:12 - PoleDancer: done, should have no problem cleaning up
2013-05-22 18:52:27 - Kid Moe: thanks bud.....it's been fun
2013-05-27 05:31:08 - Extreme Ways: gg