Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
2012-09-03 16:22:21 - Game has been initialized
2012-09-13 20:05:18 - seamusk eliminated alaskanassassin from the game
2012-09-14 16:32:16 - seamusk eliminated Tiller from the game
2012-09-14 16:32:16 - calculatedCHA0S, seamusk won the game
2012-09-14 16:32:16 - Tiller lost 22 points
2012-09-14 16:32:16 - alaskanassassin lost 22 points
2012-09-14 16:32:16 - calculatedCHA0S gained 22 points
2012-09-14 16:32:16 - seamusk gained 22 points
2012-09-03 16:25:29 - calculatedCHA0S: holla once you've grabbed that screenshot please.
2012-09-03 16:25:39 - calculatedCHA0S: gl and have fun.
2012-09-03 23:17:46 - calculatedCHA0S: seriously - this whole 12 hour thing is just a ways for you guys to pick up wins. You were the last to join, could've easily taken your screenshot immediataly
2012-09-04 04:23:35 - calculatedCHA0S: Time Remaining 11:59:07 - I guess that means I'm safe...??
2012-09-04 05:33:38 - Tiller: On Kings Court and AoR and Galapagos and the like, I don't think there is any point in waiting 12 hours because the first player has a 0% chance of hitting any other player til later in the game. But whatever, have a good one.
2012-09-04 23:11:25 - calculatedCHA0S: agreed, Tiller
2012-09-05 03:54:33 - calculatedCHA0S: but I'm not taking any chances at losing before I start.
2012-09-06 13:03:12 - alaskanassassin: I hate your dice, seamusk. :P
2012-09-06 21:44:20 - calculatedCHA0S: his dice weren't as good as yours the round before. I dropped on him.
2012-09-06 22:43:51 - Tiller: 7 total armies really should've had more trouble with 4+2+2+2 than 5 would with 2+1+1
2012-09-06 22:46:50 - seamusk: what 7? i never attacked 7 against 10.
2012-09-08 06:15:46 - Tiller: 4 deployed plus 3 deployed on N63 a few rounds ago is 7. It was 9 though, I should've said 4+2+2+1 defenders down because 1 was alive on the noble
2012-09-08 12:03:29 - seamusk: actually, 1+4+3 is 8. Given that I only took 3 territories, at best, and i don't remember at this point, i attacked 8. at worst it was 8 on 8. which is no worse than his 5 on 5 run across 3 terr.
2012-09-09 05:37:30 - Tiller: Your stack was 8 when you look at it on the map, but you don't use 8 armies to attack with, you use 7. You also took down a partial stack, so 9 total down. Semantics, but it's still a very low percentage, 1 army difference more than doubles the chances.
2012-09-09 14:09:31 - seamusk: it's reall yno big deal but it's still greater odds than yellow had against me. 5 on 5 across three terr is much harder than 8 on 8 across 3 terr.
2012-09-10 22:50:51 - calculatedCHA0S: gg guys, sorry about the bad dice.
2012-09-11 12:56:36 - Tiller: gg
2012-09-12 11:38:13 - alaskanassassin: gg
2012-09-13 20:06:20 - seamusk: gg