Game #11087058: 6 Players,
Triples,
No Spoils,
Sequential,
Chained,
Fog
Clans Tournament:
2012 [May] TFFS vs GR Label: Round 1 - TFFS Home
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 6
- Game Type
- Triples
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- No Spoils
- Reinforcements
- Chained
- Fog of War
- Yes
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
6 |
|
Triples |
In a Triples game, trios of three team up against other teams. The last team alive wins |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
No Spoils |
There are no 'spoils' in this game. |
Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
Yes |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| Poker Club: | 52 Territories, 143 Continents, Min Reinforcements: 1 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2012-05-13 14:50:29 - Game has been initialized
2012-05-23 13:50:31 - Tiller eliminated dgkb99 from the game
2012-05-27 17:11:28 - Tiller eliminated SpiteMalice from the game
2012-05-30 19:53:18 - Tiller eliminated hambone from the game
2012-05-30 19:53:18 - b00060, Tiller, misher won the game
2012-05-30 19:53:18 - hambone lost 16 points
2012-05-30 19:53:18 - SpiteMalice lost 16 points
2012-05-30 19:53:18 - dgkb99 lost 16 points
2012-05-30 19:53:18 - b00060 gained 16 points
2012-05-30 19:53:19 - Tiller gained 16 points
2012-05-30 19:53:19 - misher gained 16 points
2012-05-13 14:52:17 - b00060: hi all, have fun
2012-05-13 22:54:51 - SpiteMalice: gl folks
2012-05-16 05:11:45 - SpiteMalice: jinx, jinx, miss it, mmmmiss it, miss
2012-05-16 05:45:25 - SpiteMalice: so... whatchya holding Tiller?
2012-05-16 05:47:34 - SpiteMalice: .two pair?
2012-05-17 15:13:44 - Tiller: Nope, just 1 pair and some other stuff... but it was enough to hit what I knew. Looks like you had a better start position than I
2012-05-17 16:02:06 - SpiteMalice: .dammit you sneaky SOB - you must have gotten some friendly dice too! :-)
2012-05-23 13:50:39 - Tiller: gg blue
2012-05-24 02:14:34 - SpiteMalice: noooooooo!!! Ittt'''sss happpeennniing again!!!!
2012-05-25 16:30:45 - Tiller: Wouldn't it have been better to send a red attacker out instead of a green one so you didn't lose another player? Or even just wait and let me lose armies to neutrals?
2012-05-26 15:26:33 - aaronvollrath: this one is on you, hambone!
2012-05-26 20:45:40 - hambone: he was already on the front line, i was either hidden or behind him
2012-05-27 04:44:53 - SpiteMalice: Tiller, I can't tell if you are baiting me given our past game discussion and just want to flame my play or are genuinely interested in a response
2012-05-27 04:45:28 - SpiteMalice: since, depite my handle, I'm a trusting sort of fellow, I'll give you the benefit of the doubt and believe the latter
2012-05-27 04:47:04 - SpiteMalice: at this point in the game, in my opinion, it's over unless I can break your bonus and mess up your rhythm - my only real advantage is that i know where you are and you don't know where i am
2012-05-27 04:47:38 - SpiteMalice: give your attack path, i've got good reason to believe that there is a series of singles to be chewed through to really mess up your game game
2012-05-27 04:48:15 - SpiteMalice: i still need some dice luck to hold a hand good enough to prolong the match at 2v3, which i get along the same attack path
2012-05-27 04:48:42 - SpiteMalice: and it also boils down to, i feel that that game rewards attacking more often than defendings - fortune favours the bold!
2012-05-27 04:49:30 - SpiteMalice: i say all this knowing that I am a neophyte in games played compared to oh, so many of you, so it could be i just have a lot more to learn :-)
2012-05-27 04:51:41 - SpiteMalice: but alas, you keep handing me my ass, so .... can't ignore those data points. :-P
2012-05-27 17:02:19 - Tiller: Haha, no I wasn't trying to bait you, I had already figured out you were either in the A/J/K region of the northwest or the 8/9/J region of the northeast when I killed your first group. Anyway, in 1 turn you couldn't possibly have enough built up for an
2012-05-27 17:05:42 - Tiller: effective ambush, you did do some damage but my teammates were stacking the opposite side so you would've been perfectly safe for at least 1 turn. If all of hambone's start points are far away from me then that is a good reason to go on you, but I was
2012-05-27 17:09:13 - Tiller: mostly just surprised that I was hit so fast since I knew you were at least 3 away several turns ago and expected to be hit by red.
2012-05-27 17:13:54 - Tiller: gg anyway
2012-05-27 22:51:28 - SpiteMalice: gg - well fought
2012-05-30 19:53:43 - Tiller: gg, thanks