Game #10892954: 3 Players,
Standard,
Flat Rate,
Sequential,
Unlimited,
50 Rounds
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 3
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Flat Rate
- Reinforcements
- Unlimited
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- 50 Rounds
- Round Length
- 24 Hours
3 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Flat Rate |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions. |
Unlimited |
At the end of your turn you can reinforce as many times as you like between regions that are connected. |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
50 Rounds |
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. |
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| Salem's Switch: | 104 Territories, 54 Continents, 8 Start Positions, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2012-04-05 01:41:53 - Game has been initialized
2012-04-05 03:02:40 - Gilligan eliminated cairnswk from the game
2012-04-05 03:06:32 - Gilligan eliminated ender516 from the game
2012-04-05 03:06:32 - Gilligan won the game
2012-04-05 03:06:32 - cairnswk lost 12 points
2012-04-05 03:06:32 - ender516 lost 14 points
2012-04-05 03:06:32 - Gilligan gained 26 points
2012-04-05 02:41:35 - cairnswk: nah too far this time Gill
2012-04-05 02:41:52 - ender516: You're right, cairns, especially since I lost Johnathon Putnam, which cost me my +2 for an Accuser/Accused pair.
2012-04-05 02:44:20 - cairnswk: Gill...this little battle across the top is quite intruiging...from what i am seeing from the play, the map is def broken up into sections
2012-04-05 02:45:01 - Gilligan: yeah the township is not occupied at all
2012-04-05 02:45:14 - Gilligan: i'm not sure where to go from here
2012-04-05 02:45:51 - cairnswk: however, it will someone a chance for an alternative strategy if they don't want to become embroiled in battles elsewhere
2012-04-05 02:46:22 - cairnswk: hehe....i am leaving ender alone for a while so he can rebuild
2012-04-05 02:46:50 - cairnswk: but don't forget the bonuses that can be built
2012-04-05 02:47:15 - ender516: That is very kind of you.
2012-04-05 02:47:31 - Gilligan: yeah I'm leaving him alone too, unless he gets two pair or something and becomes tasty.
2012-04-05 02:47:51 - cairnswk: np ender...i can allow for a big misinterpretation like that on a new map
2012-04-05 02:48:32 - ender516: My initial plan was to move into the township from the Buffington Family, and try for the Hanging Party bonus (Witch Hill, Prison, Judge and Hanged).
2012-04-05 02:49:45 - Gilligan: very costly to get to prison
2012-04-05 02:50:30 - cairnswk: yep it is isn't it
2012-04-05 02:50:51 - ender516: I had thought of going in steps, as you folks were far away, but the buggy stops buggered me.
2012-04-05 02:51:19 - ender516: Swaying the judge is harder than storming the prison.
2012-04-05 02:51:28 - Gilligan: Ohhh buggy stops. much more efficient than going through the judges.
2012-04-05 02:51:39 - Gilligan: ha!
2012-04-05 02:53:20 - Gilligan: Cairns your guys just laid down
2012-04-05 02:53:24 - cairnswk: tbh...i';m quite pleased with this buggy stop thing...it makes for quite different play don't you think?
2012-04-05 02:53:26 - Gilligan: not even a fight
2012-04-05 02:53:39 - Gilligan: Oh absolutely about buggy stops.
2012-04-05 02:54:10 - ender516: Yes, Buffington -> B18 -> B19 -> Witch Hill, B20 -> Prison, Judge Hawthorne
2012-04-05 02:54:31 - cairnswk: i think a fence betwee Eliza putnam and Susanah Martin is in order...i don't like what u just did Gill
2012-04-05 02:55:03 - ender516: Much harder to go Witch Hill -> J. Cook -> ...
2012-04-05 02:56:06 - cairnswk: looks like i am on the run
2012-04-05 02:57:14 - ender516: A lot of the fighting depends on how many territories you can reach without going through a buggy stop.
2012-04-05 02:57:14 - Gilligan: yeah that's what I saw ender, I keep forgetting about buggys
2012-04-05 02:59:14 - ender516: Clumps of territories surrounded by roads, waterways, fences, and windbreaks (lines of trees) make sub-maps to be controlled until you jump to the next via buggy stops.
2012-04-05 03:00:44 - cairnswk: yes, but there also those combo bonuses that make it tempting to assault across the biigy stops
2012-04-05 03:02:50 - ender516: Nuts, I should have taken Nathaniel Ingersoll instead of advancing into the O.M.H.
2012-04-05 03:04:04 - ender516: Oh, things look dark for our hero (that's me, BTW)
2012-04-05 03:04:21 - cairnswk: Mmmmm. Sad :(
2012-04-05 03:04:34 - Gilligan: lol ender...I like the map!
2012-04-05 03:04:40 - Gilligan: Just gotta work out those kinks :)
2012-04-05 03:05:01 - cairnswk: Gilligan, you Brute you
2012-04-05 03:05:41 - Gilligan: well, neutrals are about to kick my ass
2012-04-05 03:06:41 - ender516: What an ignominious end. Couldn't get out of the OMH
2012-04-05 03:06:50 - cairnswk: what you complaining 'bout when u got 25 to support you
2012-04-05 03:07:12 - cairnswk: gg game guys thanks\
2012-04-05 03:07:29 - Gilligan: good game guys!
2012-04-05 03:07:30 - ender516: Yes, I like the map, too. I hope to do better next time. (Could I do much worse?)
2012-04-05 03:07:41 - cairnswk: Gill i'll reply to your thread post when i get some more feedback
2012-04-05 03:07:43 - Gilligan: like the map cairns!
2012-04-05 03:08:03 - ender516: Congratulations, Gilligan! Good game, cairnswk! (And good map!)
2012-04-05 03:08:09 - cairnswk: ender...i'll invite u to another game soon
2012-04-05 03:08:17 - cairnswk: right now i gotta get onto other stuff
2012-04-05 03:08:27 - cairnswk: thanks ender
2012-04-05 03:08:48 - cairnswk: yes congrats Gilligan
2012-04-05 03:12:40 - ender516: It's late for me, so I will be getting out of here soon. I look forward to another invitation, cairnswk, and game 10891429 is already there (if iancanton would join).