by Teflon Kris on Sun May 24, 2009 8:38 am
Click image to enlarge. Details: The tournament winner was pheonixuk. show
The tournament will be a simple knock-out. It will run in exactly the same way as the successful Speed Terminator I & II Tournaments (Doodle Terminator & Speed Terminator II )To ensure the tournament runs, there are a series of back-up plans in case players fail to show. Plans B to M can be found below, detailing the structure of the tournament depending on the number of players that register in time. However many players we have (every number between 8 to 32), there will be a plan ready. To enter, check all details, post a reply to this thread, then send me a PM on the day of the tournament, at least 20 minutes before the start time (I will send reminders during the week before). Matches at 7:00pm (Quarter-Final) then 7.55pm (Semi- Final) then 8.40pm (Final) GMT. Matches at 11.00am (Quarter-Final) then 11.55am (Semi- Final) then 12.40pm (Final) Los Angeles. Some Other Time Zones:New York (EST) - Matches at 2.00pm (Quarter-Final) then 2.55pm (Semi- Final) then 2.50pm (Final) Central European Time - Matches at 8:00pm (Quarter-Final) then 8.55pm (Semi- Final) then 9.50pm (Final) Eastern European Time - Matches at 9:00pm (Quarter-Final) then 9.55pm (Semi- Final) then 10.50pm (Final) Moscow Time - Matches at 10:00pm (Quarter-Final) then 10.55pm (Semi- Final) then 11.40pm (Final) Sydney - Matches at 6:00am (Quarter-Final) then 6.55am (Semi- Final) then 7.50am (Final) (Sun 28 Mar) For other time zones, and to check I've got this right, please visit: http://www.timeanddate.com/worldclock/ Players need to be certain to be available for the full period to sign-up. Please also read all the details before committing yourself to joining. All arrangements are designed to maximise the probability of the tournament working. Hence the choice of Small Maps, Sequential (to attract players), Small number of Players, Escalating, Adjacent and Fog of War (both to reduce the probability of build-up). Effectively this will be a pilot tournament. If it works, we may be on for more tournaments, and arouse the interest of other tournament organisers. As many reserves as possible will be recruited. If a player has failed to turn-up five minutes after the match start time, a mass PM will be sent to the reserve list with game no. and password. It will then be a case of first-come, first-served for the reserves. Players knocked-out will become a second reserve list.Back-Up Plans See previous tournaments for examples.
Game Options show
Matches will be Speed, Terminator, Sequential, Escalating, Adjacent Reinforcements and Fog of War.
Players show
There will be between 8 and 32 players. Players must be Premium (as it is Speed). Players must have a 97% attendance record, have played a minimum 50 games, and not have dropped out from one of my tournaments previously! Players have until 5 minutes after the match PM is sent to them to join their games from when the PM is sent (10 minutes for the first round). Failure to do so will result in a reserve being sought. Players also have to register at least 20 minutes before the tournament starts by sending a PM to the Tournment Organiser. Winners of each match should PM the Tournament Organiser with details of winner, 2nd place, and no.of terminations and rounds survived for these two players.
Reserves show
All reserves will be sent a PM when an opening occurs. The first reserve to respond will gain a place. After each round players knocked-out will join a second reserve list. As above, a PM will be sent to this list.
The Timetable show
Friday 5th June The day before the tournament, players will be assigned to matches by random.org.Saturday 6th June 6:00pm to 6:30pm GMT Before registration deadline, additional players will be recruited from live speed games. They will either make numbers up or be reserves. Saturday 6th June up to 6:40pm GMT Registration – players must send a PM to the Tournament Organiser at least 20 minutes before the tournament start time or they are not in. Saturday 6th June 6:40pm GMT The structure of the tournament (from Plan A to L) will then be selected, according to the number of players registered. If one or two players are needed to make the numbers up for one of the plans, then players recruited from the speed games will be used for this. If sufficient players from the live speed player list haven’t declared their interest to enter then we will revert to the ‘awkward numbers’ plan (see below). Usually, this means one of the groups will have one player less. The group with the player less (and therefore easier qualification) will be determined by the previous week’s UK national lottery ‘dream numbers’ draw (see ‘awkward numbers’ plan below for details) Saturday 6th June 6:45pm GMT Players will then be placed into groups in seed order. The first player in group 1 will be seed 1, first player in group 2 will be seed 2 etc. If there are 4 groups then the 2nd player in group 1 will be seed 5 etc. As time is short, new recruits from the live speed list will be assigned the lowest seedings. Saturday 6th June 6:50pm GMT Players will then be sent a PM to join their game when this has all been worked-out, probably 5-10 minutes before start time. Players will have 10 minutes to join their games. Saturday 6th June 7:00pm GMT If they haven’t joined within the 10 minutes then a reserve will be recruited from the live speed player list. If there are no takers from live speed games after 5 minutes then the game will be reset with one player less. In the event of a major catastrophe or aliens making contact, creating a huge delay, then the tournament will revert to the 3-match ‘emergency’ plan (each plan has an emergency version – see below).
Joining Games show
Players will be informed when they have a game and will until 5 minutes after the PM is sent to join (10 minutes for the first round). If they fail to do so then they will be ejected from the tournament and a reserve will replace them. All players need to register on the day by sending a PM to the Tournament Organiser at least 20 minutes before the start of the tournament. Failure to register will result in a a reserve replacing them.
Winning Games show
Winners of each game are expected to PM the Tournament Organiser the name of the winner and runner-up and no.of terminations and rounds survived for these two players.
Build-Up Games show
If games are not concluded within 50 minutes of the kick-off time, players positions (no. of territories) at the end of the preceeding round will determine who progresses. If two players have equal number of territories then their positions at the end of each previous round will be compared.
Last edited by
Teflon Kris on Sat Jun 06, 2009 4:46 pm, edited 10 times in total.