Moderator: Cartographers
Unit_2 wrote:The link is broken.
Unit_2 wrote:Ok, now I can see it.
-The connection lines are too hard to see.
-Colors are too bright
ZeakCytho wrote:The very rigid and rectangular Nile-bordering territories look unnatural in the desert. Could you round off the edges and make it look more smooth?
Also, as Unit_2 said, the colors are too bright and the attack lines could be darker.
TaCktiX wrote:Ruben, for your edification, The National Geographic article about the Black Pharaohs. Nubia WAS a source of slave labor and cheap trade in the early and middle kingdoms, but as warlords tore the region apart, the Nubians (Taharqa being the first) came in and founded the New Kingdom, rebuilding Egypt's legacy as it once was.
Cairns, I agree with what people have already said about the colors and too-straight territories. I am also confused by the Gold Mines. They seem to be biasing play to the right side of the map, and it's possible to hold a +5 bonus while defending only two territories (GM8-12). Granted the earlier gold mines are better-connected and harder to hold, but the ones to the far right are imbalanced as it stands.
Ruben Cassar wrote:TaCktiX wrote:Ruben, for your edification, The National Geographic article about the Black Pharaohs. Nubia WAS a source of slave labor and cheap trade in the early and middle kingdoms, but as warlords tore the region apart, the Nubians (Taharqa being the first) came in and founded the New Kingdom, rebuilding Egypt's legacy as it once was.
Cairns, I agree with what people have already said about the colors and too-straight territories. I am also confused by the Gold Mines. They seem to be biasing play to the right side of the map, and it's possible to hold a +5 bonus while defending only two territories (GM8-12). Granted the earlier gold mines are better-connected and harder to hold, but the ones to the far right are imbalanced as it stands.
Thanks Tacktix.
I am sure it will be a very interesting read.
TaCktiX wrote:What I see right now:
- Taharqa's name got washed out.
Does it have to have a purpose other than being a tert in a gameplay?- Well of Rameses II looks cool, but has no purpose for something so good-looking
- The region names are so faint as to be nearly invisible
- Gold Mines seem cramped despite the abbreviation. Maybe resize the territories, since that seems to be a very negotiable part of the map.
Good changes:
- More interconnections to the Mines
- Rounding looks bling
- The symmetry idea is kept in existence on the legend
ZeakCytho wrote:The legend area describing the gold mines is very vague. "4 start neutral." Does that mean GM4 starts neutral, or four of the GMs start neutral, or each GM starts with four neutrals, or something entirely different? I think, depending on your meaning, this part could be clarified.
edbeard wrote:wont these games before over almost before they start?
8 gold mines that give +1 as starting territories. one guy in a three player game having 5 or 6 of them will happen.
maybe make the mines a majority held bonus or something?
edbeard wrote:did you see my comment? last post on first page
<continent>
<name>7 Gold Mines</name>
<bonus>5</bonus>
<components>
<territory>GM 1</territory>
<territory>GM 2</territory>
<territory>GM 3</territory>
<territory>GM 4/territory>
<territory>GM 5</territory>
<territory>GM 6</territory>
<territory>GM 7</territory>
<territory>GM 8</territory>
<territory>GM 9</territory>
<territory>GM 10</territory>
<territory>GM 11</territory>
<territory>GM 12</territory>
</components>
<required>7</required>
</continent>
edbeard wrote:just do a hold any 7
it's the required function.
- Code: Select all
<continent>
<name>7 Gold Mines</name>
<bonus>5</bonus>
<components>
<territory>GM 1</territory>
<territory>GM 2</territory>
<territory>GM 3</territory>
<territory>GM 4/territory>
<territory>GM 5</territory>
<territory>GM 6</territory>
<territory>GM 7</territory>
<territory>GM 8</territory>
<territory>GM 9</territory>
<territory>GM 10</territory>
<territory>GM 11</territory>
<territory>GM 12</territory>
</components>
<required>7</required>
</continent>
imperialord wrote::evil:
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