Bonus Cards
Posted: Mon Oct 22, 2007 9:55 am
In real life RISK, I understand that you can only hold up to five cards in your hand before you have to cash in. Basically, you can not hord them. Is this the same here?
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://rc.conquerclub.com/forum/
An interesting caveat here: if you have more than 5 mid-turn, and two sets, you are allowed to cash both. For example, say you have two reds and two greens, and you kill someone with two blues. You can cash both sets, even though cashing one brings you back below 5.tankster3 wrote:If as a result of eliminating someone you have more than 5 cards you can turn them in mid-turn.
yup. If you are forced to cash in mid turn you can cash in as many sets as you have in your hand.BaldAdonis wrote:An interesting caveat here: if you have more than 5 mid-turn, and two sets, you are allowed to cash both. For example, say you have two reds and two greens, and you kill someone with two blues. You can cash both sets, even though cashing one brings you back below 5.tankster3 wrote:If as a result of eliminating someone you have more than 5 cards you can turn them in mid-turn.
yes and there is a way to hold them without playing and that is to let your turn run out before you play them lol (this was tested by some people, cant remember who, but i think one guy had 9 cards or something and allowed his turn to end by running outta time and he still had them but had to turn in until he had less than 5 on his next turn)Olea wrote:Ok, thanks for the info. So, when you eliminate someone, you get their cards?
i think there was also a test game where they manged to work it out so that one person ended up with 27 cards once.Herakilla wrote:yes and there is a way to hold them without playing and that is to let your turn run out before you play them lol (this was tested by some people, cant remember who, but i think one guy had 9 cards or something and allowed his turn to end by running outta time and he still had them but had to turn in until he had less than 5 on his next turn)Olea wrote:Ok, thanks for the info. So, when you eliminate someone, you get their cards?
Nice. I hope somebody remembers the game number, that would be a sight to see.gimil wrote:i think there was also a test game where they manged to work it out so that one person ended up with 27 cards once.Herakilla wrote:yes and there is a way to hold them without playing and that is to let your turn run out before you play them lol (this was tested by some people, cant remember who, but i think one guy had 9 cards or something and allowed his turn to end by running outta time and he still had them but had to turn in until he had less than 5 on his next turn)Olea wrote:Ok, thanks for the info. So, when you eliminate someone, you get their cards?
Yep, that is pretty much the goal of esc games. Wait until you can knock out one person so you can cash mid-turn, move on to the next and keep on going till you've won or realize the dice hated you more than usual and you might loose if they got a set.Olea wrote:Takes a bit of the fun away - it means that the strategy of the other players is pretty much thrown in their face. I am not as keen on the escalating bonus card games - they always turn into a white wash.
wouldnt the most possible cards you can get be 9? if you have 4 cards and kill someone with 5 then you get that number, but if you want more cards, you have to kill stuff, which means you have to play your cards in order to play your turn and get more cardsgimil wrote:i think there was also a test game where they manged to work it out so that one person ended up with 27 cards once.