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[CCXVI] R2 - A^ v OLDS

Posted: Mon Mar 09, 2026 7:54 pm
by itake
Image

Articles of War
contacts
Ascension: mdhill / itake
OLDS: caymanmew / groovysmurf
49 Game War - 16 Doubles, 16 Triples, 16 Quadruples, and a Tie-breaker game over 2 rounds

Schedule and Round Breakdown
  • Two rounds - Round 1 to be exchanged by March 21st and Round 2 to be exchanged by April 4th. Clans will have 1 week to fill games (both home and away).
  • Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips, Classic, Sunny, no spoils, chained created by A^)
Terms
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed except zombie spoils
  • All forts are allowed except "no forts"
  • There is no limit on the number of trench games allowed
  • If both trench and escalating spoils are chosen for the same game, a 20 round limit is required. Otherwise, no round limits.
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
  • Beta maps are not allowed
  • Each clan will pick the map and settings for exactly half of the games
  • Games will be exchanged in 2 sets
  • In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
  • 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
  • New settings that are implemented after the start of the competition will be excluded from wars
Link to clan war (NOT YET ACTIVE).

Re: CXVI R2 - A^ v OLDS

Posted: Tue Mar 10, 2026 11:51 am
by Keefie
Approved
Spoiler
Articles of War
contacts
Ascension: mdhill / itake
OLDS: caymanmew / groovysmurf
49 Game War - 16 Doubles, 16 Triples, 16 Quadruples, and a Tie-breaker game over 2 rounds

Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by March 21st and Round 2 to be exchanged by April 4th. Clans will have 1 week to fill games (both home and away).
Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips, Classic, Sunny, no spoils, chained created by A^)
Terms
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There is no limit on the number of trench games allowed
If both trench and escalating spoils are chosen for the same game, a 20 round limit is required. Otherwise, no round limits.
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
New settings that are implemented after the start of the competition will be excluded from wars

Re: [CCXVI] R2 - A^ v OLDS

Posted: Tue Mar 10, 2026 9:55 pm
by Caymanmew
itake wrote: Mon Mar 09, 2026 7:54 pm Image

Articles of War
contacts
Ascension: mdhill / itake
OLDS: caymanmew / groovysmurf
49 Game War - 16 Doubles, 16 Triples, 16 Quadruples, and a Tie-breaker game over 2 rounds

Schedule and Round Breakdown
  • Two rounds - Round 1 to be exchanged by March 21st and Round 2 to be exchanged by April 4th. Clans will have 1 week to fill games (both home and away).
  • Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips, Classic, Sunny, no spoils, chained created by A^)
Terms
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed except zombie spoils
  • All forts are allowed except "no forts"
  • There is no limit on the number of trench games allowed
  • If both trench and escalating spoils are chosen for the same game, a 20 round limit is required. Otherwise, no round limits.
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
  • Beta maps are not allowed
  • Each clan will pick the map and settings for exactly half of the games
  • Games will be exchanged in 2 sets
  • In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
  • 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
  • New settings that are implemented after the start of the competition will be excluded from wars
Link to clan war (NOT YET ACTIVE).
Agreed