Moderator: Clan Directors
JBlombier wrote:In 2011 a challenge led to one of the most suspenseful clanwars in the history of the VDLL. It was immediately clear that two evenly matched clans were playing an intense set of games, ultimately won by the VDLL with a score of 33 - 28. Now, 6 years later, it's time to see where we're standing.
As I said to benga, the VDLL hasn't changed much in strength or mentality, there has just been some change in members over the years. OSA, on the other hand, seems to have developed itself into a more powerful clan than it was in 2011. Is that true? I guess we're about to find out. Good luck to all players of both clans. We'll see each other on the battlefield!
VDLL contact: JBlombier
OSA contact: benga
Overview
41 games
10 doubles, 15 triples, 15 quadruples
Tie-breaker: Random - quadruples, no spoils, chained, fog
Schedule
Two batches, three weeks apart from each other, starting when we have our privileges
Batch 1
5 doubles, 8 triples, 7 quadruples
Batch 2
5 doubles, 7 triples, 8 quadruples, tie-breaker
Terms
- No freestyle, speed, poly, beta, manual, or "no forts"
- 30 round limit for trench games
- 15 game max per player; tie-breaker does not count
- Maps may be used once in the entire clanwar, with an exception for the Random map
JBlombier wrote:In 2011 a challenge led to one of the most suspenseful clanwars in the history of the VDLL. It was immediately clear that two evenly matched clans were playing an intense set of games, ultimately won by the VDLL with a score of 33 - 28. Now, 6 years later, it's time to see where we're standing.
As I said to benga, the VDLL hasn't changed much in strength or mentality, there has just been some change in members over the years. OSA, on the other hand, seems to have developed itself into a more powerful clan than it was in 2011. Is that true? I guess we're about to find out. Good luck to all players of both clans. We'll see each other on the battlefield!
VDLL contact: JBlombier
OSA contact: benga
Overview
41 games
8 doubles, 16 triples, 16 quadruples
Tie-breaker: Random - quadruples, no spoils, chained, fog
Schedule
Two batches, three weeks apart from each other, starting when we have our privileges
Batch 1
4 doubles, 8 triples, 8 quadruples
Batch 2
4 doubles, 8 triples, 8 quadruples, tie-breaker
Terms
- No freestyle, speed, poly, beta, manual, or "no forts"
- 30 round limit for trench games
- 15 game max per player; tie-breaker does not count
- Maps may be used once in the entire clanwar, with an exception for the Random map
willedtowin1 wrote:^ Benga likes to hear himself talk
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