Conquer Club

[TPA6 Premier] Galactic Alliance III [Final Phase - Part 3]

Tournaments Completed in 2017.

Moderator: Tournament Directors

[TPA6 Premier] Galactic Alliance III [Final Phase - Part 3]

Postby Teflon Kris on Tue May 24, 2016 6:12 am

Rescued by benga



Tibreaker wins
LHDDD 6
Galactic Guzzlers 5
Black Star 4
Ferengi 1
Galaxy Pirates 1
Galaaxians 1
TOFU 1




Click image to enlarge.
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        Galactic Alliance III

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              TRIPLES


Details:

The Andromedan War, the Galactic Civil War and subsequent demise of the Galactic Federation have resulted in a political climate of mistrust. For over a century, governments and leaders of the planets have all invested heavily in building vast defensive arms and military fleets.

On Earth, a former safe haven during the Federation Era, the sudden decline of the Earth Alliance (after defeat to Tamriel), resulted in a number of opportunist attempts at invasion. Despite withstanding invaders, the military might of Earth was vastly depleted and a number of protagonists attempted to gain control of the range of valuable resources offerred by Earth's Solar System (sector V).

LHDDD gained a temporary, fragile hold of Sector V, but political tensions accross the other four sectors of the known Galaxy have intensified and Galactic War is now believed to be inevitable. Despite the attempts of the Tamriel Alliance to maintain the period of relative stability under their rule, throughout the Galaxy, powerful alliances are being struck and vast armadas of battle cruisers are finalsing preparations, intensifying the pessimistic expectation for war to break-out at any moment ......

              The Five Sectors of the Known Galaxy:

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show: Military Intelligence - General
Command Centres - (Controlled by the vast 8 Thoughts computers)
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show: Military Intelligence - Sector I
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Tamriel
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Hummin - Spyce-Producing Planet
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Archenland
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Calormen
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Discworld
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show: Military Intelligence - Sector II
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Volcanus
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Midkemdil
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Varda - Spyce-Producing Planet
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Manwe
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Aule
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show: Military Intelligence - Sector III
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Loki (Third Age)
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Atlantis
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Midgard
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Thor (Second Age)
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Aegir - Spyce-Producing Planet
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Freya, Frigg & Odin
Although inhabited, these minor planets are not considered significant enough to be military targets.
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show: Military Intelligence - Sector IV
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Draknor
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Amanecer
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Puck (First Age)
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Mote
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Cobweb - Spyce-Producing Planet
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Peaseblossom, Oberon & Titania
Although inhabited, these minor planets are not considered significant enough to be military targets.
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show: Military Intelligence - Sector V
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Earth (Second Age)
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Luna
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Solar System
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show: Tournament Format
This will be a 12-team tournament, with 3 players in each team (alliance).



Initial Phase

Each alliance (team) selects a sector (sectors I to IV), and a planet (other than the sector's spyce-producing planet), to consolidate their power.

Each sector will have 3 warring alliances.

Alliances battle to defend their selected planet, to control each other's planets, as well as the spyce-producing planet within the sector (this will be a battle with 3 warring alliances).***

Alliances which gain, or maintain, control of any planet continue to the next phase.

*Where too many alliances are attacking / defending the same target for the battle to be completed in one game (e.g. more than 12 players), then the battle will be decided by a series of games such that each alliance plays twice (e.g. 3 x 2-alliance battles or 3 x 3-alliance battles). If no alliance wins twice then the battlefield becomes neutral.

***If alliances all select different home planets, then they battle against one opponent for their own planet, another opponent to gain a planet, and both opponents for the spyce-producing planet. If two alliances select the same planet then there will be a 3-way battle for that planet, two 2-way battles for the other alliance's planet, a 3-way battle for the spyce-producing planet, and a 3-way battles for the other planets in the sector. If all 3 alliances select the same home planet, then there will be a 3-way battle for that planet, a 3-way battle for the spyce-producing planet, and three 2-way battles for the other planets in the sector.



Secondary Phase

Each alliance (team) select 1 or 2 target planets, command centres, or the solar system, to attack and expand their empire. They then battle with whichever other alliances control, or target, the same target. If no other alliance controls, or targets, the same target, then the target is acquired without contest. If an alliance is not targetted by another alliance and has uncontested targets then they must select another target requiring military engagement.

Alliances controlling a spyce-producing planet have the means for hyperspace travel to other sectors, using the wormhole and warp-gate networks. They can therefore attack anywhere in the known galaxy. Otherwise alliances can only attack one planet, or the command centre, within their own sector.

Alliances which have control of any planet or command centre (or the solar system) continue to the next phase. Alliances which had control of a battlefield which became neutral also continue.

*Where too many alliances are attacking / defending the same target for the battle to be completed in one game (e.g. more than 12 players), then the battle will be decided by a series of games such that each alliance plays twice (e.g. 3 x 2-alliance battles or 3 x 3-alliance battles). If no alliance wins twice then the battlefield becomes neutral.



Tertiary Phase

Each alliance (team) select 1 or 2 target planets, command centres, or the solar system, to attack and expand their empire. They then battle with whichever other alliances control, or target, the same target. If no other alliance controls, or targets, the same target, then the target is acquired without contest. If an alliance is not targetted by another alliance and has uncontested targets then they must select another target requiring military engagement.

Alliances holding a command centre can attack any of the planets in the two adjoining sectors and can select 1 or 2 targets (as well as Aliances controlling a spyce-producing planet being able to attack anywhere in the known galaxy and select 1 or 2 targets). Otherwise, alliances can only attack one planet, or the command centre, within their own system.

Targets are declared in two steps:

    * First Step
      * Firstly, alliances that can, and wish to declare, more than one target, make their declarations.
      * These initial targets are then declared.

    * Second Step
      * Then, all alliances declare their final (or only) target.
      * These last targets are then declared.
      * Finally, battles begin.
*Where too many alliances are attacking / defending the same target for the battle to be completed in one game (e.g. more than 12 players), then the battle will be decided by a series of games such that each alliance plays twice (e.g. 3 x 2-alliance battles or 3 x 3-alliance battles). If no alliance wins twice then the battlefield becomes neutral.



Final Phase

Each alliance (team) selects between 1 and 3 target planets, command centres, or the solar system, to attack and expand their empire. They then battle with whichever other alliances control, or target, the same target. If no other alliance controls, or targets, the same target, then the target is acquired without contest. If an alliance is not targetted by another alliance and has uncontested targets then they must select another target requiring military engagement.

Alliances holding a command centre can attack any of the planets in the two adjoining sectors and can select 1 or 2 targets. Aliances controlling a spyce-producing planet can attack anywhere in the known galaxy and select 1, 2 or 3 targets). Otherwise, alliances can only attack one planet, or the command centre, within their own system.

Targets are declared in two steps:

    * First Step
      * Firstly, alliances that can, and wish to declare, more than one target, make their declarations.
      * These initial targets are then declared.

    * Second Step
      * Then, all alliances declare their final (or only) target.
      * These last targets are then declared.

For an alliance to become rulers of the galaxy they must achieve both of the following:
    • Have no opponent in two entire sectors.
    • Gain (or maintain) control of a combination of three spyce-producing planets and/or command centres.


Final Phase - Part 2

If no alliance gains the objective (or more than one alliance does), then the final phase of the war continues as above, with another round of the final phase. Alliances which have control of any planet or command centre (or the solar system) continue to this next round.



Final Phase - Part 3

Again, if no alliance gains the objective (or more than one alliance does), then the final phase of the war continues as above, with another round of the final phase.

Alliances which have control of any three planets or command centres (or the solar system) continue to this next round.




Final Phase - Part 4

If, after three rounds of the final phase, no alliance has gained the objective, then the fate of the galaxy will be determined by a galaxy-wide final battle between the three strongest alliances**.
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**The three strongest alliances are determined by the number of battlefields held. If this proves inconclusive, then alliances with equal number of battlefields will be ranked by number of command centres held then by number of spyce-producing planets held. If this is still inconclusive then undecided final position(s) of the three strongest alliances will be determined by the relevant equal alliances enduring a play-off battle (on the Space Trade Map). If more than one of the final positions of the three strongest alliances is to be determined by a play-off then finishing positions in the play-off will be used.

*Where too many alliances are attacking / defending the same target for the battle to be completed in one game (e.g. more than 12 players), then the battle will be decided by a series of games such that each alliance plays twice (e.g. 3 x 2-alliance battles or 3 x 3-alliance battles). If no alliance wins twice then the battlefield becomes neutral.


show: TPA6 Fine Print
This is a Tournament Players Association Year 6 [TPA6] event, and is governed by its rules, guidelines, and judgments which are detailed here: https://www.conquerclub.com/forum/viewtopic.php?f=89&t=215395.

All are welcome to join and participate in the association. You do not need to do anything more than join one or more of the TPA6 events that will be announced on Mondays.
This tournament for the May 16 slot in TPA6.


show: Settings
Battles will be triples, sequential, automatic, escalating, chained, fog and no trench, with a 20-round limit.
Where multi-alliance battles take place on battlefields with limited slots (e.g. Thor (Feudal War) / Loki (AoR3), battles will be doubles (or singles if more than three battling alliances make it necesary). In these instances, the first player(s) listed by alliances will be selected, unless otherwise indicated by alliance captains.


show: Signing-Up
Teams must select a sector (I to IV) within which to commence their quest. Teams must also nominate a captain (who will send target decisions at the start of each phase).

There will be 3 alliances in each of sectors I to IV, so choices may become limited as signing-up goes on.

Preemiums only as there can be many battles at any time.

Players signing-up individually will be randomly matched to other individual players.

The final individual player(s) to sign up might not be guaranteed a place if there aren't sufficient individuals to make full teams.

Teams signing-up together should provide a team name.


show: Declaring Targets
At the beginning of each Phase (and if the Final Phase is continues into further rounds), team captains will be asked, by PM, to send their target selection(s) to the Tournament Organiser (if the TO's alliance is still in the tournament then he will send his selections in advance to the Tournament Director Mad777 by PM for independance). They will have 48 hours to do so, otherwise they will be assigned one random target.

The tournament organiser will then announce battles and send game invites. If an alliance have selected an uncontested target, then they will gain control of it, but be asked to select another target (see above).


show: Missing Turns or Timing-Out
If deliberate missed-turns are suspected then they will be investigated.

If timing-out occurs, it will be assumed to be deliberate, and the team in question will not be allowed to win the game in question (if they do win then the game is declared as a draw).


show: Joining Matches
Players will be sent invites and will have 24 hours to join. If they fail to do so then they will be ejected from the tournament and a reserve will replace them.


First Turn Fog of War Courtesy Rule
show
Where Fog of War is present, the team to go first in round 1 must either wait 10 hours before taking their turn, or inform their opponent(s) in game chat of any regions conquered from their opponent during their first move, and where from. Failure to do either will mean the competitor in question is unable to score any points in the game.

If the turn is taken within 10 hours but no regions are conquered, or only neutral regions are conquered, then no information need be left.

Players must contact the Tournament Organiser by PM to alert him to any indiscretions of the rule.


Some of the other Tournaments by Teflon Kris
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              Click on the links for details:


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Teflonic Tournament Series Index
show: Teflonic Tournament Series Index
ALLIANCE SERIES INDEX

EVOLVING STORYLINE SERIES INDEX

NATIONALITY-BASED SERIES INDEX

SHORT TERMINATOR SERIES INDEX

1 v 1 CHAMPION SERIES INDEX

SPECIAL AGENT SERIES INDEX

RED ARMY FOOTBALL SERIES INDEX

WORLD CUP FOOTBALL SERIES INDEX

BETA MAPS CHAMPION SERIES INDEX

TRAINEE TRIPLES SERIES INDEX

ST PATRICK'S DAY SERIES INDEX

ATP TOUR SERIES INDEX

SPEED TOURNAMENT INDEX


    (Shows All Community-Run Speed Tournaments)


Tournaments Coming Soon
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Last edited by Teflon Kris on Wed Mar 22, 2017 4:28 pm, edited 87 times in total.
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Current Galactic Battlefield Status

Postby Teflon Kris on Tue May 24, 2016 7:22 am

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            Galactic Battlefield Status - Start of Final Phase Part 3

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                The Developing Galactic Battlefield

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Galactic Guzzlers -
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Black Star -
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LHDDD -
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TOFU -
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Neutral Battlefields -
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show: Final Phase Part 2 Battles
            Galactic Battlefield Status - End of the Final Phase Part 2

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Game 17234125 - Black Star conquered Midkemdil (from Ferengi)
Game 17234126 - Blacl Star conquered Volcanus (from Ferengi)
Game 17246054 - LHDDD defended Aegir (against Galaxy Pirates & TOFU)
Game 17234128 - LHDDD defended Cobweb (against Galaxians)
Game 17234130 - Galactic Guzzlers conquered Earth (from Asgard Jokers)
Game 17234532 - Galactic Guzzlers defended The Solar System (against Asgard Jokers)
Game 17246112 - LHDDD conquered Mote (from Galaxians)
Game 17246065 - Black Star defended Varda (against Ferengi)

Galactic Guzzlers conquered Calormen unopposed.


            Galactic Battlefield Status - Start Of Final Phase Part 2

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Galactic Guzzlers -
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Black Star -
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LHDDD -
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TOFU -
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Galaxy Pirates -
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Galaxians -
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Ferengi -
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Asgard Jokers -
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Neutral Battlefields -
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show: Final Phase Part 1 Battles
            Galactic Battlefield Status - End Of Final Phase Part 1

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Game 17142213 - Galactic Guzzlers defended Hummin (against Ferengi)
Game 17142250 - Ferengi defended Command Centre One (against LHDDD)
Game 17142253 - Galaxy Pirates conquered Command Centre Two (from LHDDD)
Game 17142239 - Galaaxians defended Mote (against LHDDD)
Game 17142228 - Galactic Guzzlers conquered The Solar System (from Asgard Jokers)
Game 17142223 - LHDDD defended Puck (against Galaxians)
Game 17142181 - Black Star defended Varda (against Galaxy Pirates & Ferengi)
Game 17142206 - LHDDD conquered Aegir (from Galaxy Pirates)
Game 17142221 - LHDDD defended Cobweb (against Galaxy Pirates)
Game 17142244 - TOFU conquered Midgard (from Black Star)


            Galactic Battlefield Status - Start of Final Phase

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Galactic Guzzlers -
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Black Star -
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LHDDD -
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TOFU -
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Galaxy Pirates -
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Galaxians -
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Ferengi -
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Asgard Jokers -
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Neutral Battlefields -
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show: Tertiary Phase Battles
            Galactic Battlefield Status - End of Teritiary Phase

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Game 17065645 - Ferengi defended Midkemdil (against Black Star)
Game 17065647 - Ferengi defended Volcanus (against Black Star)
Game 17065653 - Galaxy Pirates conquered Aegir (from TOFU)
Game 17065658 - Asgard Jokers conquered Earth (from Galactic Guzzlers)
Game 17065663 - LHDDD defended Amanecer (against Galaxians)
Game 17065666 - Galaxians defended Mote (against LHDDD)

Ferengi conquered Command Centre One unopposed.
LHDDD conquered Command Centre Two unopposed.
TOFU conquered Freya unopposed.


            Galactic Battlefield Status - Start of Teritiary Phase

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Galactic Guzzlers -
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Black Star -
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LHDDD -
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TOFU -
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Galaxy Pirates -
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Galaxians -
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Ferengi -
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Asgard Jokers -
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Neutral Battlefields -
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show: Secondary Phase Battles
            Galactic Battlefield Status - End of Secondary Phase

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Game 17000087 - Ferengi conquered Aule (from Black Star)
Game 17000104 - TOFU defended Thor (against Asgard Jokers)
Game 17000112 - LHDDD defended Cobweb (against Galaxians)
Game 17000104 - Galactic Guzzlers conquered Archenland (from Space Jam)
Game 17030867 - TOFU conquered Loki (from Asgard Jokers)
Game 17000079 - TOFU conquered Aegir (from Asgard Jokers)

Asgard Jokers conquered Luna unopposed.
Black Star conquered Manwe unopposed.



            Galactic Battlefield Status - Start of Secondary Phase

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Galaxy Pirates -
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Galactic Guzzlers -
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LHDDD -
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TOFU -
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Galaxians -
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Space Jam -
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Ferengi -
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Asgard Jokers -
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Black Star -
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Neutral Battlefields -
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show: Initial Phase Battles
            Galactic Battlefield Status - End of Initial Phase

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Sector I
Game 16740961 - Galactic Guzzlers conquered Discworld
Game 16740966 - Space Jam conquered Archenland
Game 16741030 - Galactic Guzzlers conquered Tamriel
Game 16740976 - Galactic Guzzlers conquered Hummin

Sector II
Game 16741010 - Black Star conquered Aule
Game 16741013 - Ferengi conquered Midkemdil
Game 16741018 - Ferengi held Midkemdil
Game 16741019 - Black Star conquered Varda

Sector III
Game 16741049 - The Asgard Jokers conquered Loki
Game 16741067 - Galaxy Pirates conquered Atlantis
Game 16741083 - TOFU conquered Thor
Game 16741085 - TOFU conquered Midgard
Game 16741093 - Galaxy Pirates conquered Midgard
Game 16741063 - The Asgard Jokers conquered Aegir

Sector IV
Game 16741036 - LHDDD conquered Puck
Game 16741041 - Galaxians conquered Mote
Game 16741042 - LHDDD conquered Amanecer
Game 16741043 - LHDDD conquered Cobweb



            Galactic Battlefield Status - Initial Scenario

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Galaxy Pirates -
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Galactic Guzzlers -
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LHDDD -
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TOFU -
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Atlantis Alliance -
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Galaxians -
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Space Jam -
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Holy Hand Grenade -
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Ferengi -
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Asgard Jokers -
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Killer Botz -
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Black Star -
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Neutral Battlefields -
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Last edited by Teflon Kris on Wed Mar 22, 2017 4:48 pm, edited 118 times in total.
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Team Lists

Postby Teflon Kris on Tue May 24, 2016 11:36 am

show: Team Lists
Teams:
Galaxy Pirates - MyTurnToWin, Theldin, madmom
Galactic Guzzlers - JPlo64, Fyrdraca, Robespierre__
LHDDD - djelebert, Donelladan, donche64
TOFU - grt, lokisgal, Redfelt
Galaxians - hjelp, swimmerdude99, goneb4sunrise23 (lewnard disappeared into a Black Hole)
Ferengi - benga, willedtowin1, killboy108
The Asgard Jokers, Will Lee, Lord Arioch, knowman
Black Star - chard, Condor, Furio
Space Jam - uckuki, swimmerdude99, shoop76
Holy Hand Grenade - Silly Knig-it, jvantassel, Scorned Woman
Killer Botz - bearshark3, Danmax, filthy Phil
Atlantis Alliance - Teflon Kris, Tin Trumpet, akabob2

(* Captains first listed)




Reserves (Individual Players) :
swimmerdude99 replaced lewnard
goneb4sunrise23 replaced dICE man
MarineVetE4
serram
Odinscookie
Last edited by Teflon Kris on Mon Dec 19, 2016 2:57 pm, edited 29 times in total.
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Re: [TPA6 Premier] Galactic Alliance III [Triples]

Postby MyTurnToWin on Tue May 24, 2016 1:18 pm

Sign us up, please:

Galaxy Pirates

MyTurnToWin (Captain)
Theldin
madmom


Sector III - Midgard
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Re: [TPA6 Premier] Galactic Alliance III [Triples]

Postby Teflon Kris on Tue May 24, 2016 1:25 pm

MyTurnToWin wrote:Sign us up, please:

Galaxy Pirates

MyTurnToWin (Captain)
Theldin
madmom


Sector III - Midgard


Thanks, you guys are in.

No need to nominate your first target planet yet - all protagonists send their first target by PM at the same time to Mad777 (at the start of each phase / round) so that nobody gets an advantage from knowing their opponents' plans.

:-)
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Re: [TPA6 Premier] Galactic Alliance III [1/12]

Postby JPlo64 on Tue May 24, 2016 5:35 pm

I'm in
Team and other details coming soon... Probably need a few more drinks to comprehend this stuff
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Re: [TPA6 Premier] Galactic Alliance III [1/12]

Postby Swimmerdude99 on Tue May 24, 2016 11:04 pm

If anyone wants a member to their team contact me, I am intersted.
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Re: [TPA6 Premier] Galactic Alliance III [1/12]

Postby goneb4sunrise23 on Wed May 25, 2016 7:54 am

In as an individual player/free agent.

(Very elaborate tournament, Teflon Kris! Looking forward to it. Bravo!)
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Re: [TPA6 Premier] Galactic Alliance III [1/12]

Postby djelebert on Wed May 25, 2016 8:14 am

LHDDD will come to fight to expand his domination!


But as LHDDDD already controls solar system, do we really need to choose one of the 4 sectors and go for phase 1 ? :-) :arrow:

Ok, by equality concern, I will come back with 2 others D, a sector and a planet !

EDIT : team : LHDDD:
djelebert
Donelladan
donche64

I just don't understand what decides to finish phase 1 to go to 2.
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Re: [TPA6 Premier] Galactic Alliance III [1/12]

Postby Teflon Kris on Wed May 25, 2016 10:32 am

djelebert wrote:LHDDD will come to fight to expand his domination!


But as LHDDDD already controls solar system, do we really need to choose one of the 4 sectors and go for phase 1 ? :-) :arrow:

Ok, by equality concern, I will come back with 2 others D, a sector and a planet !

EDIT : team : LHDDD:
djelebert
Donelladan
donche64

I just don't understand what decides to finish phase 1 to go to 2.


Thanks for joining.

Sadly, your hold on Sector V is a fragile one. ;)

Are you the captain?

I have added some detail regarding the Initial Phase:

Initial Phase

Each alliance (team) selects a sector (sectors I to IV), and a planet (other than the sector's spyce-producing planet), to consolidate their power.

Each sector will have 3 warring alliances.

Alliances battle to defend their selected planet, to control each other's planets, as well as the spyce-producing planet within the sector (this will be a battle with 3 warring alliances).***

Alliances which gain, or maintain, control of any planet continue to the next phase.

***If alliances sll select different home planets, then they battle against one opponent for their own planet, another opponent to gain a planet, and both opponents for the spyce-producing planet. If two alliances select the same planet then there will be a 3-way battle for that planet, two 2-way battles for the other alliance's planet, a 3-way battle for the spyce-producing planet, and a 3-way battles for the other planets in the sector. If all 3 alliances select the same home planet, then there will be a 3-way battle for that planet, a 3-way battle for the spyce-producing planet, and three 2-way battles for the other planets in the sector.
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Re: [TPA6 Premier] Galactic Alliance III [1/12]

Postby Mad777 on Wed May 25, 2016 11:24 am

JPlo64 wrote:... Probably need a few more drinks to comprehend this stuff


:lol: That is exactly what I was thinking, this guy is crazy!!!! Enjoy it folks 8-)
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
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Re: [TPA6 Premier] Galactic Alliance III [1/12]

Postby Teflon Kris on Wed May 25, 2016 4:06 pm

Mad777 wrote:
JPlo64 wrote:... Probably need a few more drinks to comprehend this stuff


:lol: That is exactly what I was thinking, this guy is crazy!!!! Enjoy it folks 8-)


            Just Conquer the Galaxy!


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Two important things:

Command Centres do what they say on the tin, and,

The Spyce must flow!



show: Zaphod
Mind you, not as easy as you may think: a former Galactic President, Zaphod Beeblebrox, had two heads! He was from Freya, so gained great skill in conquering the Krazy. Just be glad that planet is now no longer of significance:

Freya
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Last edited by Teflon Kris on Sat May 28, 2016 12:27 am, edited 6 times in total.
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Re: [TPA6 Premier] Galactic Alliance III [3/12]

Postby JPlo64 on Wed May 25, 2016 7:09 pm

What is the expected game load?
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Re: [TPA6 Premier] Galactic Alliance III [3/12]

Postby Teflon Kris on Wed May 25, 2016 7:24 pm

JPlo64 wrote:What is the expected game load?


First Phase - 3 to 5 games. Afterwards, depends how strong your alliance is and many opponents therefore attack you, maybe between 3 and 10 games per phase/round.
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Re: [TPA6 Premier] Galactic Alliance III [3/12]

Postby JPlo64 on Wed May 25, 2016 8:34 pm

played concurrently?
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Re: [TPA6 Premier] Galactic Alliance III [3/12]

Postby Teflon Kris on Wed May 25, 2016 8:43 pm

Teflon Kris wrote:
JPlo64 wrote:What is the expected game load?


First Phase - 3 to 5 games. Afterwards, depends how strong your alliance is and many opponents therefore attack you, maybe between 3 and 10 games per phase/round.


The Phases are consecutive.
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Re: [TPA6 Premier] Galactic Alliance III [3/12]

Postby MarineVetE4 on Thu May 26, 2016 11:50 am

in please, Thanks,
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Re: [TPA6 Premier] Galactic Alliance III [3/12]

Postby serram on Sat May 28, 2016 10:32 am

I´d like to participate, as an individual player
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Re: [TPA6 Premier] Galactic Alliance III [3/12]

Postby grt on Sat May 28, 2016 12:51 pm

TOFU
grt (c)
lokisgal
Redfelt

Sector III - Loki
Last edited by grt on Mon Jun 27, 2016 12:15 pm, edited 1 time in total.
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Re: [TPA6 Premier] Galactic Alliance III [4/12]

Postby JPlo64 on Sun May 29, 2016 7:21 pm

Galactic Guzzlers
JPlo64 (captain)
Fyrdraca
Robespierre__

Sector I
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Re: Team Lists

Postby JPlo64 on Mon May 30, 2016 11:49 am

Teflon Kris wrote:Teams:
Galaxy Pirates - MyTurnToWin (C), Theldin, madmom
Galactic Drinkers - JPlo64
LHDDD - djelebert, Donelladan, donche64
TOFU - grt, lokisgal, Redfelt
Galactic Guzzlers - JPlo64 (C), Fyrdraca, Robespierre__

So I get to field 2 teams?!
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Re: Team Lists

Postby Teflon Kris on Mon May 30, 2016 7:43 pm

JPlo64 wrote:
Teflon Kris wrote:Teams:
Galaxy Pirates - MyTurnToWin (C), Theldin, madmom
Galactic Drinkers - JPlo64
LHDDD - djelebert, Donelladan, donche64
TOFU - grt, lokisgal, Redfelt
Galactic Guzzlers - JPlo64 (C), Fyrdraca, Robespierre__

So I get to field 2 teams?!


Oops, I must have had too many pan-galactic gargle blasters!
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Re: [TPA6 Premier] Galactic Alliance III [5/12]

Postby Odinscookie on Tue May 31, 2016 7:21 pm

Hi there. Would like to join a team if anyone is looking. :D
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Re: [TPA6 Premier] Galactic Alliance III [5/12]

Postby Teflon Kris on Tue May 31, 2016 7:39 pm

P.S. Atlantis in that sector indicated in the battlefield plan - planet to be decided, but maybe Midkemdil.

To everyone who has joined:


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Re: [TPA6 Premier] Galactic Alliance III [5/12]

Postby hjelp on Sat Jun 04, 2016 3:55 pm

:)

I will gather a team 8-)

If still a spot.



Team name will be "Galaxians".
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Sector IV. Planet Mote.

I will be captain since I gather the team :shock:
Last edited by hjelp on Sun Jun 05, 2016 4:58 am, edited 1 time in total.
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