SoH umbrellaman
GoN Bantam
War Terms:
- show
- 61 game war consisting of only team games - i.e: no polymorph games
Each clan will pick the map and settings for exactly half of the games
3 rounds of 20 games with 1 random tie breaker
Set 1 to start on 4/12/15 with away games filled by 4/15/15
Set 2 to start on 4/26/15 with away games filled by 4/29/15
Set 3 to start on 5/10/15 with away games filled by 5/13/15
Each round to consist of:
4 home quads per clan
3 home trips per clan
3 home doubles per clan
1 random map trips tie breaker game (automatic; sequential; no spoils; chained; sunny; no trench). SoH to set this game up in round 2
Maps can be used twice by each clan in different game types (i.e.1 trips, 1quad) for each use. Total map use of 4 times throughout the war. Random map can be used repeatedly throughout the war without affecting the total map use of 4.
No:
Speed games
Manuel deploy
Freestyle
Nuclear or Zombie spoils
Unlimited forts or "no" forts
Round Limits with the exception of trench settings in round 1 and 2
Beta or Seasonal maps
Doodle Earth, Eurasia Mini, or Luxembourg maps
Trench can be used in rounds 1 and 2 only with 20 round limits
The 12 Hour FoW rule is in place. If the second team to join a foggy game also gets the first turn, they must hold their attack for 12 hours or until a member of the opposing team announces that they have taken their snapshot. Should that team accidentally break this agreement or if they are unable to wait 12 hours, then they will give all relevant information to their opponents in the game chat, including which territories were captured and the owner of all territories that would have been visible to the team going second. The agreement can be ignored if the enemy will not be losing a territory and is still able to see the map as it was on the original setup.
Players can play a maximum of 15 games