Moderator: Clan Directors
Incandenza wrote:Rule Changes
Please note the following changes from the rules posted in the Conqueror's Cup thread:
1. If a player goes above the 20-game limit, all games above the limit will be remade, same map/settings, with the above-the-limit player replaced. There will be no forfeitures or penalties.
2. The 12-hour fog rule will be in effect. The second team to join a fog game, if they have the first turn, must hold their attack for 12 hours or until a member of the opposing team alerts them that they got their snapshot. In the event that the 12-hour rule is breached, it is the responsibility of the offending team to provide their opponents with placement information that would have been readily apparent on the original map setup. Note that this does not necessarily include attack information.
3. In the event of a tie, a seven-game tiebreaker will be played. Each clan will create three home games, one each dubs/trips/quads, with the seventh game being Classic trips no cards chained sunny. A third map use is permitted, and no player may join more than two tiebreaker games.
Leehar wrote:Btw, Does 'Thota/Kort games played' refer to any map restrictions? Or just the players?
khazalid wrote:"LoW
Primary contact: Masli
Secondary contacts: Bruceswar"
you're still in semi-final mode!
Leehar wrote:Incandenza wrote:Rule Changes
Please note the following changes from the rules posted in the Conqueror's Cup thread:
1. If a player goes above the 20-game limit, all games above the limit will be remade, same map/settings, with the above-the-limit player replaced. There will be no forfeitures or penalties.
2. The 12-hour fog rule will be in effect. The second team to join a fog game, if they have the first turn, must hold their attack for 12 hours or until a member of the opposing team alerts them that they got their snapshot. In the event that the 12-hour rule is breached, it is the responsibility of the offending team to provide their opponents with placement information that would have been readily apparent on the original map setup. Note that this does not necessarily include attack information.
3. In the event of a tie, a seven-game tiebreaker will be played. Each clan will create three home games, one each dubs/trips/quads, with the seventh game being Classic trips no cards chained sunny. A third map use is permitted, and no player may join more than two tiebreaker games.
In case anyone missed it
Btw, Does 'Thota/Kort games played' refer to any map restrictions? Or just the players?
Incandenza wrote:Rule Changes
Please note the following changes from the rules posted in the Conqueror's Cup thread:
1. If a player goes above the 20-game limit, all games above the limit will be remade, same map/settings, with the above-the-limit player replaced. There will be no forfeitures or penalties.
2. The 12-hour fog rule will be in effect. The second team to join a fog game, if they have the first turn, must hold their attack for 12 hours or until a member of the opposing team alerts them that they got their snapshot. In the event that the 12-hour rule is breached, it is the responsibility of the offending team to provide their opponents with placement information that would have been readily apparent on the original map setup. Note that this does not necessarily include attack information.
trapyoung wrote:Incandenza wrote:Rule Changes
Please note the following changes from the rules posted in the Conqueror's Cup thread:
1. If a player goes above the 20-game limit, all games above the limit will be remade, same map/settings, with the above-the-limit player replaced. There will be no forfeitures or penalties.
2. The 12-hour fog rule will be in effect. The second team to join a fog game, if they have the first turn, must hold their attack for 12 hours or until a member of the opposing team alerts them that they got their snapshot. In the event that the 12-hour rule is breached, it is the responsibility of the offending team to provide their opponents with placement information that would have been readily apparent on the original map setup. Note that this does not necessarily include attack information.
I'm stunned. Why agree to these rules now KoRT? I'm not trying to flame or bait, but (1) did you decide the 21-game forfeiture rule was now a tad harsh and (2) can all your players magically wait 12 hours after months of being unable to do so against Empire, TOFU, etc.? Say what you will about (1), but (2) was an area of much consternation especially in light of multiple batches where members of TOFU left time for KoRT members to see the map in fog matches, while a few games where KoRT got the first start they gave no such courtesy. Hell, wasn't there a huge hoopla with Empire over the exact same thing?
Ah, what the [frank]. Here's a little flame - maybe with Josko on winter hiatus from middle school he's able to log in and take everyone's turns after waiting 12 hours. Mum not so strictly enforcing beddy bye?
Thota 33 - KoRT 27
eddie2 wrote:
I missed this part of it. you should not be allowed to change rules for the final, especially when a clan got ejected through one of them.
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