Bit by Bit 0x01 [Complete; Winner: uckuki]
Moderator: Tournament Directors
Bit by Bit 0x01 [Complete; Winner: uckuki]
Randomness is a fact of life, including computers. So this will be a tournament where the map is Random, and the settings are random (designated by random.org).
The Premise
Error detection is a fairly common requirement in low-level computing. The easiest way to accomplish this is through a mechanic called "bit parity." Long story short, if certain bits are not as they "should" be on the other side of being transmitted, it's easily found out. In this tournament, you will either need to keep from getting too many errors by placing high in certain games, or cause overflow by winning half of the round's matches. Otherwise, a parity check will be done on you, and you might get eliminated.
The Setup
Premium is Required, sorry Freemies
Players: 32, split tentatively into 4 groups of 8.
Map: Random
Settings: Random, tossed at random.org's List Generator in the following sets, first in the list is selected:
- Standard, Terminator
- Automatic, Manual
- Sequential, Freestyle
- Escalating, Flat Rate, Nuclear, No Spoils
- Unlimited, Chained, Adjacent
- Sunny, Foggy
Games/round: 8
Rounds: Unlimited, until only 8 people remain.
Victory
- Finishing positions in Standard matches are the determiner for victory.
- Finishing positions in Terminator matches will be determined by number of kills, then by last eliminated.
The Bytes
Each player will sign up for a particular byte, each bit corresponding to one of the eight games in a round. For each "1" in your byte, you must place in the top half of the finishers in the game. For example, if you had byte 00100111, you would have to place in the top four of games 3, 6, 7, and 8. If you do not, you face elimination unless you fulfill one of the following conditions:
Overflow
Winning 4 or more games is an automatic berth into the next round.
Parity
Your finishing positions in each game are bitwise ANDed to each other in sequence (Game 1 through Game 8 ) and the result checked for odd-bit parity (an odd number of 1's), with bits 7 and 8 (finishing in the bottom 2) discarded. This is more or less random, so the chances of staying in via this condition are not high.
Victory and Other Details
- When the tournament drops to 8 players, the player who finishes highest in the next round wins.
- All matches that exceed 30 rounds of play will be termed an Infinite Loop and automatically be called a loss for all players.
- All effort will be made to make sure 8 players are in each game, though some players may be filler and not at risk of elimination if they do not place high in the match.
- Player signups in the topic are based in hexadecimal, hence the use of "20."
I know there are questions on this setup, PLEASE ask them. It's not that complex of a tournament, but my liberal usage of bit-based terminology likely threw practically everyone for a loop.
Current Cycle: Terminated
Players
00001111: uckuki OVERFLOW
Eliminated
00100111: baddestbrute ERROR
11100100: denominator ERROR
10110001: saraith ERROR
10101100: benga ERROR
00110011: ender516 ERROR
11000011: Jobiwan ERROR
00011101: phillipm ERROR
11110000: lurkerleader ERROR
10101010: magneto_acolyte ERROR
11011000: SOAB69 ERROR
00111100: NotNowKato ERROR
01110001: jamer007hufc ERROR
00011011: kawe85 ERROR
00010111: FreedomFighter01 ERROR
01010101: Little Witt ERROR
10011100: MyTurnToWin ERROR
11000110: harvmax ERROR
10110100: Catarah ERROR
Scoresheet
Bit by Bit Scoresheet
The Premise
Error detection is a fairly common requirement in low-level computing. The easiest way to accomplish this is through a mechanic called "bit parity." Long story short, if certain bits are not as they "should" be on the other side of being transmitted, it's easily found out. In this tournament, you will either need to keep from getting too many errors by placing high in certain games, or cause overflow by winning half of the round's matches. Otherwise, a parity check will be done on you, and you might get eliminated.
The Setup
Premium is Required, sorry Freemies
Players: 32, split tentatively into 4 groups of 8.
Map: Random
Settings: Random, tossed at random.org's List Generator in the following sets, first in the list is selected:
- Standard, Terminator
- Automatic, Manual
- Sequential, Freestyle
- Escalating, Flat Rate, Nuclear, No Spoils
- Unlimited, Chained, Adjacent
- Sunny, Foggy
Games/round: 8
Rounds: Unlimited, until only 8 people remain.
Victory
- Finishing positions in Standard matches are the determiner for victory.
- Finishing positions in Terminator matches will be determined by number of kills, then by last eliminated.
The Bytes
Each player will sign up for a particular byte, each bit corresponding to one of the eight games in a round. For each "1" in your byte, you must place in the top half of the finishers in the game. For example, if you had byte 00100111, you would have to place in the top four of games 3, 6, 7, and 8. If you do not, you face elimination unless you fulfill one of the following conditions:
Overflow
Winning 4 or more games is an automatic berth into the next round.
Parity
Your finishing positions in each game are bitwise ANDed to each other in sequence (Game 1 through Game 8 ) and the result checked for odd-bit parity (an odd number of 1's), with bits 7 and 8 (finishing in the bottom 2) discarded. This is more or less random, so the chances of staying in via this condition are not high.
Victory and Other Details
- When the tournament drops to 8 players, the player who finishes highest in the next round wins.
- All matches that exceed 30 rounds of play will be termed an Infinite Loop and automatically be called a loss for all players.
- All effort will be made to make sure 8 players are in each game, though some players may be filler and not at risk of elimination if they do not place high in the match.
- Player signups in the topic are based in hexadecimal, hence the use of "20."
I know there are questions on this setup, PLEASE ask them. It's not that complex of a tournament, but my liberal usage of bit-based terminology likely threw practically everyone for a loop.
Current Cycle: Terminated
Players
00001111: uckuki OVERFLOW
Eliminated
00100111: baddestbrute ERROR
11100100: denominator ERROR
10110001: saraith ERROR
10101100: benga ERROR
00110011: ender516 ERROR
11000011: Jobiwan ERROR
00011101: phillipm ERROR
11110000: lurkerleader ERROR
10101010: magneto_acolyte ERROR
11011000: SOAB69 ERROR
00111100: NotNowKato ERROR
01110001: jamer007hufc ERROR
00011011: kawe85 ERROR
00010111: FreedomFighter01 ERROR
01010101: Little Witt ERROR
10011100: MyTurnToWin ERROR
11000110: harvmax ERROR
10110100: Catarah ERROR
Scoresheet
Bit by Bit Scoresheet
Last edited by TaCktiX on Tue Jan 04, 2011 3:45 pm, edited 26 times in total.
Re: Bit by Bit 0x01 [0x00/20]
in
00001111
tx
00001111
tx
- magneto_acolyte
- Posts: 606
- Joined: Thu Sep 06, 2007 12:26 pm
- Gender: Male
- Location: Danville, Virginia, USA
Re: Bit by Bit 0x01 [0x01/20]
still in
- NotNowKato
- Posts: 879
- Joined: Fri Feb 13, 2009 5:27 pm
- Gender: Male
- Location: Isle of Man (a hidden away Island off the shores of the UK & Ireland)
Re: Bit by Bit 0x01 [0x01/20]
still in thks
.................Trip on the Edge of Reality & Open up the Doors of Perception
- Hopscotcher
- Posts: 733
- Joined: Wed Oct 29, 2008 9:06 pm
- Gender: Male
- Location: Colorful Colorado
Re: Bit by Bit 0x01 [0x01/20]
Sure. Confirming Sounds crazy fun and I'll probably tank at it, but thats ok. 
- denominator
- Posts: 1796
- Joined: Thu May 24, 2007 9:41 am
- Gender: Male
- Location: Fort St John
-
lurkerleader
- Posts: 321
- Joined: Mon Feb 23, 2009 7:47 am
- Gender: Male
Re: Bit by Bit 0x01 [0x01/20]
Yup I am still down
Highest score: 2644
Highest rank: 193
July 24, 2010
Highest rank: 193
July 24, 2010
Re: Bit by Bit 0x01 [0x08/20]
will u have me?
- MyTurnToWin
- Posts: 1214
- Joined: Sun Jun 08, 2008 5:44 pm
- Location: Southern California
Re: Bit by Bit 0x01 [0x09/20]
10011100
I'll play
I'll play
-
Jobiwan
- Posts: 1011
- Joined: Sat Dec 20, 2008 11:46 pm
- Gender: Male
- Location: Whidbey Island, Washington, USA
Re: Bit by Bit 0x01 [0x0A/20]
still in, thanks
- FreedomFighter01
- Posts: 67
- Joined: Mon Oct 12, 2009 11:57 pm
Re: Bit by Bit 0x01 [0x0A/20]
I will play
Thanks
Thanks
- Little Witt
- Posts: 560
- Joined: Mon Mar 02, 2009 12:03 am
- Gender: Male
- Location: USA
Re: Bit by Bit 0x01 [0x0C/20]
come on people join this tournament! haha!
Re: Bit by Bit 0x01 [0x0C/20]
Quick note that I have added the Nuclear Spoils option to the list as well, since it's a valid game mode.
- baddestbrute
- Posts: 106
- Joined: Mon Apr 28, 2008 7:21 am
Re: Bit by Bit 0x01 [0x0E/20]
in please 00100111
Re: Bit by Bit 0x01 [0x0F/20]
Signups seem to have stalled a little bit much. I'm going to be doing the vast majority of the paperwork. For each set of games I send out, each person will know which game they need to place high in.
Re: Bit by Bit 0x01 [0x0F/20]
Put me in for 00110011. I am probably getting in over my head with some of these setting combinations, but I am too much of a geek to pass up a tournament based on binary encodings.
Re: Bit by Bit 0x01 [0x10/20]
Half the tournament is filled. I would prefer to have the full 32 before starting. 
Re: Bit by Bit 0x01 [0x10/20]
sounds fun, i'm in, dont mind which spot.
Re: Bit by Bit 0x01 [0x11/20]
10110001 - Count me in 
By the way, I think that's the punchline to a joke told by one of the BiNomes in ReBoot...
By the way, I think that's the punchline to a joke told by one of the BiNomes in ReBoot...
- Night Strike
- Posts: 8509
- Joined: Wed Apr 18, 2007 2:52 pm
- Gender: Male
Re: Bit by Bit 0x01 [0x12/20]
I've given you a few days extra already to get the tournament filled, but it needs to be started or canceled by the end of the weekend. Thanks.
- jamer007hufc
- Posts: 68
- Joined: Sun Feb 28, 2010 10:45 am
- Gender: Male


