i'm fine with it, as i don't often play freestyle/speed games, but i feel like it might be disadvantageous for a newer player on the map owning the witch and not realizing to fort it that much because maybe someone might have like 10 on magic wand and they wouldn't even be able to take it into accountcairnswk wrote:yes i was uncertain of whether to so that the same way.whitestazn88 wrote:the asterisks are the territories that the witch can attack.
i need a way of knowing what can attack the witch... those are hard to find because all you give us are the names of the territs, but they are randomly dispersed
i will think of something, although i am sorry that naming the territories doesn't cut the mustard for you.
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whitestazn88
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Re: HALLOWEEN HOLLOWS V10 (P5) - Witch attack
Re: HALLOWEEN HOLLOWS V10 (P5) - Witch attack
OK, here is a possible solution, but i placed it in the riddles.whitestazn88 wrote:...
i'm fine with it, as i don't often play freestyle/speed games, but i feel like it might be disadvantageous for a newer player on the map owning the witch and not realizing to fort it that much because maybe someone might have like 10 on magic wand and they wouldn't even be able to take it into account


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whitestazn88
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Re: HALLOWEEN HOLLOWS V11 (P6) - Witch attack
cool, it works for me.
crosses could be made a little more christian like to symbolize the whole salem thing maybe
crosses could be made a little more christian like to symbolize the whole salem thing maybe
Re: HALLOWEEN HOLLOWS V11 (P6) - Witch attack
ok. i found the salem cross for that purpose. quite distinctive. please refresh F5 to see the updated V11.whitestazn88 wrote:cool, it works for me.
crosses could be made a little more christian like to symbolize the whole salem thing maybe

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whitestazn88
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Re: HALLOWEEN HOLLOWS V11 (P6) - Witch attack
those salem crosses are nice
Re: HALLOWEEN HOLLOWS V11 (P6) - Witch attack
Just a quick question Cairn.
Could you make those coffin better?
Try to Open them have some red Bloodred Texture inside them and make Drakula climping out or something.
Could you make those coffin better?
Try to Open them have some red Bloodred Texture inside them and make Drakula climping out or something.
Re: HALLOWEEN HOLLOWS V11 (P6) - Witch attack
Gawd, you don't want much.Androidz wrote:Just a quick question Cairn.
Could you make those coffin better?
Try to Open them have some red Bloodred Texture inside them and make Drakula climping out or something.

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Re: HALLOWEEN HOLLOWS V11 (P6) - Witch attack
lol i just tought it would be cool:Dcairnswk wrote:Gawd, you don't want much.Androidz wrote:Just a quick question Cairn.
Could you make those coffin better?
Try to Open them have some red Bloodred Texture inside them and make Drakula climping out or something.
Re: HALLOWEEN HOLLOWS V11 (P6) - Witch attack
it would be cool, and i will think about it, but i must caution that too much over-creative stuff on a map like this could ruin it. the players' eyes will only cope with so much before the map is labelled over-the-top, adn i wouldn't like that to happen.Androidz wrote:lol i just tought it would be cool:Dcairnswk wrote:Gawd, you don't want much.Androidz wrote:Just a quick question Cairn.
Could you make those coffin better?
Try to Open them have some red Bloodred Texture inside them and make Drakula climping out or something.

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Re: HALLOWEEN HOLLOWS V11 (P6) - Witch attack
No that true, that would be bad:O im glad you considering it atleast.=)cairnswk wrote:it would be cool, and i will think about it, but i must caution that too much over-creative stuff on a map like this could ruin it. the players' eyes will only cope with so much before the map is labelled over-the-top, adn i wouldn't like that to happen.Androidz wrote:lol i just tought it would be cool:Dcairnswk wrote:Gawd, you don't want much.Androidz wrote:Just a quick question Cairn.
Could you make those coffin better?
Try to Open them have some red Bloodred Texture inside them and make Drakula climping out or something.
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Re: HALLOWEEN HOLLOWS V11 (P6) - Witch attack
It's nice...
I'm not a fan of the riddles or lack of color either. Took me like 20 minutes to guesstimate what is going on here. The Tombstones don't have to attack through the gate only, right?
I'm nut sure if you were trying, but for the record, the Dragon's Lair doesn't look very cliffy.
I'm not a fan of the riddles or lack of color either. Took me like 20 minutes to guesstimate what is going on here. The Tombstones don't have to attack through the gate only, right?
I'm nut sure if you were trying, but for the record, the Dragon's Lair doesn't look very cliffy.
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whitestazn88
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Re: HALLOWEEN HOLLOWS V11 (P6) - Witch attack
you can only attack through the open gate... the fences are impassablesJuan_Bottom wrote:It's nice...
I'm not a fan of the riddles or lack of color either. Took me like 20 minutes to guesstimate what is going on here. The Tombstones don't have to attack through the gate only, right?
I'm nut sure if you were trying, but for the record, the Dragon's Lair doesn't look very cliffy.
Re: HALLOWEEN HOLLOWS V11 (P6) - Witch attack
Thanks for feedback Juan_bottom.Juan_Bottom wrote:It's nice...
I'm not a fan of the riddles or lack of color either. Took me like 20 minutes to guesstimate what is going on here. The Tombstones don't have to attack through the gate only, right?
I'm nut sure if you were trying, but for the record, the Dragon's Lair doesn't look very cliffy.
Once you have sorted the riddles though you won't forget them, will you?
This is more of a novelty map, and probably will only be dragged out at festive times, who knows.
The tombstones can only attack into Tombstone Terrace, and that can attack either of the two territories through the open gate, or also into Wicked the witch.
Dragon's Lair wasn't meant to look cliffy, rather more a rolling slope,

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Re: HALLOWEEN HOLLOWS V10 (P5) - Witch attack
Current version



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Re: HALLOWEEN HOLLOWS V11 (P6) - Witch attack
Continue development in readiness for Festive Season out-of-the-box games and tournies???
Poll ended at Sat May 31, 2008 2:54 am
Yes 18-72%
No 7-28%
Total votes : 25
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
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whitestazn88
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Re: HALLOWEEN HOLLOWS V11 (P6) - Witch attack
i think you might wanna change the name of the witch from wicked to something else... theres a certain connotation with the name wicked that might make people squeemish about playing this map.
because you know... she went crazy and did all kinds of bad things.... but it's ultimately up to you
because you know... she went crazy and did all kinds of bad things.... but it's ultimately up to you
Re: HALLOWEEN HOLLOWS V11 (P6) - Witch attack
i used wicked the witch as a phrase because it has a certain ring to it which fits in neatly with the theme of this map; the same as judge mentday and fideus widget; not as a tribute or otherwise to an ex CC moderator who may or may not have done things. If people want to make some connection there, then they will anyway. to answer, no i really don't want to change it.whitestazn88 wrote:i think you might wanna change the name of the witch from wicked to something else... theres a certain connotation with the name wicked that might make people squeemish about playing this map.
because you know... she went crazy and did all kinds of bad things.... but it's ultimately up to you

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- Juan_Bottom
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Re: HALLOWEEN HOLLOWS V11 (P6) - Witch attack
What does this mean for the maps future? It's good right? Seems that for a "seasonal map," that this should be right where the voting puts it...gimil wrote:Continue development in readiness for Festive Season out-of-the-box games and tournies???
Poll ended at Sat May 31, 2008 2:54 am
Yes 18-72%
No 7-28%
Total votes : 25
I try to help, because I actually do care. Too bad that more CCers don't care about the future maps...cairnswk wrote:Thanks for feedback Juan_bottom.
Nope!!! = )cairnswk wrote:Once you have sorted the riddles though you won't forget them, will you?
Re: HALLOWEEN HOLLOWS V11 (P6) - Witch attack
Yes the map will continue in development, and i am hoping it will quench before Halloween this year.Juan_Bottom wrote: What does this mean for the maps future? It's good right? Seems that for a "seasonal map," that this should be right where the voting puts it...
I try to help, because I actually do care. Too bad that more CCers don't care about the future maps...
There was some discussion earlier about this map being a seasonal map, where it would be dragged out of the dungeon every Halloween for player to indulge with. That's all the seasonality meant.
On the other hand if could be left in the Games Finder page and probably everyone would still want to play it on Halloween anyways.

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Re: HALLOWEEN HOLLOWS V11 (P7) - Witch attack
Current version 11



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Re: HALLOWEEN HOLLOWS V11 (P6) - Witch attack
I know it's a dark spooky themed map, but I would like more color. It's very gray right now and bland. I would like the sky a midnight blue with clouds & stars. The graveyard to have darker green grass. The ocean to be a deep / black blue. And the bonus areas to be more Halloween colors. Like Orange, Red, Brown, Green, Yellow, Gray.. It's a little too flat right now.
BTW, the castle and the graveyard look fantastic!
BTW, the castle and the graveyard look fantastic!

Re: HALLOWEEN HOLLOWS V11 (P6) - Witch attack
T'stone Terrance can only be attacked in two spots. +3
Animal Farm can be attacked in four spots. +4
Deaths door can be attacked in every territory and from quite a few territories as it's a central continent +6
Witch's Way is 5 territories but all can be attacked. +5
Dragon's Head is four territories and only three can be attacked from four territories. +3
Wizard Ward can be attacked in five territories. +5
oops. the spider can attack a whole bunch of shit so the above is attacks minus the web attacks...how about instead of being able to attack everything, it gives you +1 AND +1 per continent you hold. Or, maybe have it attack specific territories like the witch.
Animal Farm can be attacked in four spots. +4
Deaths door can be attacked in every territory and from quite a few territories as it's a central continent +6
Witch's Way is 5 territories but all can be attacked. +5
Dragon's Head is four territories and only three can be attacked from four territories. +3
Wizard Ward can be attacked in five territories. +5
oops. the spider can attack a whole bunch of shit so the above is attacks minus the web attacks...how about instead of being able to attack everything, it gives you +1 AND +1 per continent you hold. Or, maybe have it attack specific territories like the witch.
Re: HALLOWEEN HOLLOWS V11 (P6) - Witch attack
The castle and graveyard look fantastic, although I'd echo RJs comments about the rest looking bland and lifeless..

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: HALLOWEEN HOLLOWS V11 (P6) - Witch attack
Don't ignore me. It's True I tell you ! Let me be heard!MrBenn wrote:The castle and graveyard look fantastic, although I'd echo RJs comments about the rest looking bland and lifeless..

Re: HALLOWEEN HOLLOWS V11
RjBeals wrote:Don't ignore me. It's True I tell you ! Let me be heard!MrBenn wrote:The castle and graveyard look fantastic, although I'd echo RJs comments about the rest looking bland and lifeless..
^^ This quote Rj comes from page two (and you have been heard), why didn't you ask for color changes back then....although you would probably have gotten the same answer.RjBeals wrote:don't listen to mibi - i really like the map and with a bit more work I think mibishibi will come around as well.
1. Andy requested Earth tones.
2. the previous thread of this map was dissed because there was too much color and it didn't look scary enough, so considering the above these colors are more likely to remain.
I will attempt to change the requested sky, ocean and grass color/textures for Rj.
As for the map map looking a little...some suggestions as to what would make it look better would be helpful apart from changing the colors.
I think the colors that are there now are very Halloween and horror/scary colors.
Afterall, Freddy only attacks in the night/dark.
i'll examine these bonuses edbeard, and i think you could have something for the spider. i'll look into it.edbeard wrote:T'stone Terrance can only be attacked in two spots. +3
Animal Farm can be attacked in four spots. +4
Deaths door can be attacked in every territory and from quite a few territories as it's a central continent +6
Witch's Way is 5 territories but all can be attacked. +5
Dragon's Head is four territories and only three can be attacked from four territories. +3
Wizard Ward can be attacked in five territories. +5
oops. the spider can attack a whole bunch of shit so the above is attacks minus the web attacks...how about instead of being able to attack everything, it gives you +1 AND +1 per continent you hold. Or, maybe have it attack specific territories like the witch.

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