Use the "Map Centering Top" button on the BOB menu on the left to toggle the vertical alignment of the new army numbers overlayNobunaga wrote:Look at this:
... Where did I go wrong?
...
AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)
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Thanks for the update!! I really admire how much work you've put into this and howskilled you are... I can say without a doubt it is the most impressive GM script I have ever even seen!yeti_c wrote:VERSION : 2.19
FIXED :
Added Upgrade link to take you directly to the userscripts page
Added an id to the menu for LobsterCrush
C.
Score: 1739
Games: 88 Completed, 52 (59%) Won
#1302/21963
Games: 88 Completed, 52 (59%) Won
#1302/21963
- Aerial Attack
- Posts: 1132
- Joined: Mon Jun 04, 2007 7:59 pm
- Location: Generation One: The Clan
Methinks you've got a weird refresh problem...Aerial Attack wrote:Did you make a change to the Bonus Cards code?
Now it says:
3 Bonus Cards3
whereas before, I think it just said
3
or maybe 3 Cards
This applies to 1, 2, 3, 4, or 5 cards held.
Can you reproduce? If so can you get me a screenshot?
C.

Highest score : 2297
- rebelman
- Posts: 2968
- Joined: Thu Aug 02, 2007 5:24 pm
- Gender: Male
- Location: People's Republic of Cork
- Contact:
yeti i know this was posted some time ago by others but 9 hours appearing as 0 hours on the countdown clock is giving me heart attacks as i usually click on "jump to next playable game" and when i seee i have just a few mins left i rush my move to get it finished in time when in reality i have buckets of time.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
The problem isn't mine actually - it's javascripts... it's parsing 09 as 0...rebelman wrote:yeti i know this was posted some time ago by others but 9 hours appearing as 0 hours on the countdown clock is giving me heart attacks as i usually click on "jump to next playable game" and when i seee i have just a few mins left i rush my move to get it finished in time when in reality i have buckets of time.
Pretty crap really...
I will try and work a workaround for it though...
C.

Highest score : 2297
What game number is that?dpg wrote:It is happening to me too. Here is a screenshot:yeti_c wrote:Methinks you've got a weird refresh problem...Aerial Attack wrote:Did you make a change to the Bonus Cards code?
Now it says:
3 Bonus Cards3
Can you reproduce? If so can you get me a screenshot?
Cheers.
C.

Highest score : 2297
Hmmm... I just checked from another computer and it isn't happening there. Both are running firefox 2.0.0.11 and greasemonkey 0.7.20070607.0 - the only difference is the operating system - the problem occurs on the XP machine but not the windows 2000 one.dpg wrote: (btw, I only noticed this today after I updated firefox to 2.0.0.11. That isn't to say it wasn't happening with an earlier firefox - just that I didn't notice it!
That game works fine for me on XP...
Can you reload the page then hold CTRL and press F5...
That text is the ALT text for the image by the way... so perhaps something went a bit wrong - and now it's in your cache...
Can you also check the cards display top right to see if it matches?
C.
Can you reload the page then hold CTRL and press F5...
That text is the ALT text for the image by the way... so perhaps something went a bit wrong - and now it's in your cache...
Can you also check the cards display top right to see if it matches?
C.

Highest score : 2297
-
CrabNebula
- Posts: 1730
- Joined: Thu Jul 05, 2007 2:19 pm
- Ishiro
- Posts: 324
- Joined: Mon Jul 17, 2006 5:53 pm
- Gender: Male
- Location: Under the Rainbow
- Contact:
The url for the image was changed.
Find code:
Replace with:
What happens is, the script cannot find the image, so it uses the Alt text. The Alt text is "N Bonus Cards". The image is always followed by the number of cards "N". So when the image cannot be found you get "N Bonus CardsN".
Find code:
Code: Select all
var cardStr = m_bonusCards ? '<img width="18" height="16" title="' + playersArray[name]._cards +
' Bonus Cards" alt="' + playersArray[name]._cards + ' Bonus Cards" class="icon3" src="images/cards.gif"/>' + playersArray[name]._cards + ' '
: '';
Code: Select all
var cardStr = m_bonusCards ? '<img width="18" height="16" title="' + playersArray[name]._cards +
' Bonus Cards" alt="' + playersArray[name]._cards + ' Bonus Cards" class="icon3" src="static/cards.gif"/>' + playersArray[name]._cards + ' '
: '';
- lackattack
- Posts: 6097
- Joined: Sun Jan 01, 2006 10:34 pm
- Location: Montreal, QC
- Herakilla
- Posts: 4283
- Joined: Fri Jun 09, 2006 8:33 pm
- Location: Wandering the world, spreading Conquerism
lol!lackattack wrote:So that's why I saw hits on the old cards.gif url after I moved the file
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thanks ishiro!!
no need to search for all that code though..
just find
and replace with
no need to search for all that code though..
just find
Code: Select all
images/cards.gifCode: Select all
static/cards.gif




