Jewel of the Empire coordinates & xml (new xml?)
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- fluffybunnykins
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- Ruben Cassar
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- unriggable
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Contrickster
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- AndyDufresne
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- Ruben Cassar
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Still I doubt that one will ever see the light of day. I liked it as well. But I think this version with some work could look just as good.AndyDufresne wrote:Hm, to be honest, I for one am not a fan of the visual style. I do like how it's different, but I prefer the Indian Presidencies map's style a little more.
--Andy
- AndyDufresne
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some suggestions...
-id work on the ocean texture
-the eraser like marks in the corners of the map look pretty badly done to me
-id fill in the mountains so that it doesnt look like there are a bunch of holes in them...make them look more 'impassible'
-id make the text in the legend BIGGER, you got plenty of room...id also drop a bigger shadow or give it an outline, the text is a little hard to read, and the lightness blends with the white background.
-im not a big fan of the rotated text in all the countries, its not terrible where it needs it...but you have a bunch of territories with plenty of room...and the text is still at an angle. id straighten what you can...
-maybe fill in the unplayable areas around the outside that are land with a different (more landlike) color than the ocean (ie the northern borders of india). I dont think india should look like it is an island...
-the army circle for Thar should be centered so its not touching the border with sind.
phew. sorry if its a lot, and by all means you dont have to listen to what I say. I just like it on my maps when people leave a lot of opinions...
-id work on the ocean texture
-the eraser like marks in the corners of the map look pretty badly done to me
-id fill in the mountains so that it doesnt look like there are a bunch of holes in them...make them look more 'impassible'
-id make the text in the legend BIGGER, you got plenty of room...id also drop a bigger shadow or give it an outline, the text is a little hard to read, and the lightness blends with the white background.
-im not a big fan of the rotated text in all the countries, its not terrible where it needs it...but you have a bunch of territories with plenty of room...and the text is still at an angle. id straighten what you can...
-maybe fill in the unplayable areas around the outside that are land with a different (more landlike) color than the ocean (ie the northern borders of india). I dont think india should look like it is an island...
-the army circle for Thar should be centered so its not touching the border with sind.
phew. sorry if its a lot, and by all means you dont have to listen to what I say. I just like it on my maps when people leave a lot of opinions...
my new site - http://www.spritestitch.com/ - A video game craft weblog...
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Contrickster
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I'll try my best. Don't know what aspect of the "visual style" you dislike butAndyDufresne wrote:The Cartographer has been in contact with me, Ruben. He's been busy with real life.
I agree that this version can look as good though too surely. Perhaps even better.
--Andy
1. I deliberately attempted something completely unlike the Indian Presidencies map. I like that map too.
2. Love the colours and textures...
3. Not convinced by features / text. Need inspiration for mountains. Desert looking a little better, perhaps.
What do you dislike about it? Anyone feelt the same? I like the texture. Blue and almost sea-like but grainy enough that you're not quite sure.johloh wrote:some suggestions...
-id work on the ocean texture
The cloud? It's intentionally broad brush. I could blur it so you don't see the strokes. See how that looks.-the eraser like marks in the corners of the map look pretty badly done to me
I feel the same. I'm going to try again at a type of line unless anyone has any better image in mind that I could try and represent.-id fill in the mountains so that it doesnt look like there are a bunch of holes in them...make them look more 'impassible'
Good idea.-id make the text in the legend BIGGER, you got plenty of room...id also drop a bigger shadow or give it an outline, the text is a little hard to read, and the lightness blends with the white background.
Good idea.-im not a big fan of the rotated text in all the countries, its not terrible where it needs it...but you have a bunch of territories with plenty of room...and the text is still at an angle. id straighten what you can...
I'll try it out but lack of border was deliberate.-maybe fill in the unplayable areas around the outside that are land with a different (more landlike) color than the ocean (ie the northern borders of india). I dont think india should look like it is an island...
OK.-the army circle for Thar should be centered so its not touching the border with sind.
Good comments. You both said what you thought and gave constructive suggestions that will improve the map.phew. sorry if its a lot, and by all means you dont have to listen to what I say. I just like it on my maps when people leave a lot of opinions...
"Sick" meaning "cool" or "awesome" is American English, not English English.
I don't generally like the look of the map either...compared to others. But I don't think the map should be compared to others. If a map maker can nail game play then visuals are just subservient. Some of you may like that eye candy, but I'll take balanced game play over ascetics any day.
As far as game play is concerned I'm not convinced that Colonialists should be worth a 5 army bonus. It seems to have far too few borders for it to be worth that much, even taking into account how spread out it is.
Good to see you at work at something, Con. I was getting worried you'd given up on CC. Drop in for a game sometime. (Absence must make the heart grow fonder...)
I don't generally like the look of the map either...compared to others. But I don't think the map should be compared to others. If a map maker can nail game play then visuals are just subservient. Some of you may like that eye candy, but I'll take balanced game play over ascetics any day.
As far as game play is concerned I'm not convinced that Colonialists should be worth a 5 army bonus. It seems to have far too few borders for it to be worth that much, even taking into account how spread out it is.
Good to see you at work at something, Con. I was getting worried you'd given up on CC. Drop in for a game sometime. (Absence must make the heart grow fonder...)
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Contrickster
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Sri Lanka is there - Ceylonfireedud wrote:I like it except that the himalayas in the key are of different color of the countries. Maybe you could add Sri Lanka to the map; you have room.
Himalayas in the key is a slightly different colour because someone said the original colour was hard to see. With larger font and more shadow I can move back to something more like the original colour.
Middle East mapI don't generally like the look of the map either...compared to others. But I don't think the map should be compared to others. If a map maker can nail game play then visuals are just subservient. Some of you may like that eye candy, but I'll take balanced game play over ascetics any day
This would suggest that as I'm not a great artist I should go for uncomplicated simplicity, like the Middle East map. That would suggest the clouds would go, and I reinstate the non-game landmass.
Earlier it was 4, like the Deccan. But Colonial territories are harder to hold than the Deccan - links to three continents. Almost 4 continents as Himalayas is close to Bengal and I'd suspect whoever has Himalayas would also have Bengal.As far as game play is concerned I'm not convinced that Colonialists should be worth a 5 army bonus. It seems to have far too few borders for it to be worth that much, even taking into account how spread out it is.
Plus 5 would be historically fitting - Colonialists have advantage in technology.
Ed: Actually, I should looked at the map more closely. Calcutta is linked to the Himalayas. So, 4 continents I think does justify the extra army a round for Colonialists over the Deccan.
Double Ed: Actually I think Bengal or Himalayas could be worth 3 not 2...?
Like everyone I'm waiting for the Senate map! Soon as that goes live I'm starting a game.Good to see you at work at something, Con. I was getting worried you'd given up on CC. Drop in for a game sometime. (Absence must make the heart grow fonder...)
Last edited by Contrickster on Mon Apr 02, 2007 9:41 pm, edited 1 time in total.
While I appreciate what you're trying to do with this map, it's not really capturing my interest. The visual style is unique, and while I don't hate the floating island in the sky look, I don't think it's ideal. You could completely turn this map around with some different colours and a background. I guess it's just an issue of personal taste.
Your choice of font is rather bland and unimaginative. I'm sure you could find a more appealing font.
I'd still look into other options for the mountains and the desert. I kind of think the mountains look like sea shells and they're spread too thin. The desert looks more like mountains to me.
Your choice of font is rather bland and unimaginative. I'm sure you could find a more appealing font.
I'd still look into other options for the mountains and the desert. I kind of think the mountains look like sea shells and they're spread too thin. The desert looks more like mountains to me.
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Contrickster
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Change of background including Asian landmass will be in the next up date. No clouds. The colours are distinctive and feminine. I like the idea of making a map that girls would play. Perhaps I'm wrong and they are actually ugly colours that clash horribly.KEYOGI wrote:While I appreciate what you're trying to do with this map, it's not really capturing my interest. The visual style is unique, and while I don't hate the floating island in the sky look, I don't think it's ideal. You could completely turn this map around with some different colours and a background. I guess it's just an issue of personal taste.
I think the font looks oriental?? It's curvy. I'll have a look at some others but I went through a lot before I decided on Maiandra GD.Your choice of font is rather bland and unimaginative. I'm sure you could find a more appealing font.
If you have a font in mind I'll try that.Cooper’s design itself was inspired by examples of letterforms he had admired in his study of Greek epigraphy (inscriptions). Cooper combined those ancient forms with the flair characteristic of design styles of his time. The result was an attractive design possessing subtle, purposeful irregularities, or “meanders” in his skilled brushwork.
The Cooper design exhibits a unique warmth and harmony in text, while presenting a compelling rhythm, color and texture on the page. “Realizing the presence of this uniform warmth and readability,” notes Dennis, “I decided to expand the design into a family of three weights with companion italics.”
Great idea!I'd still look into other options for the mountains and the desert. I kind of think the mountains look like sea shells and they're spread too thin. The desert looks more like mountains to me.
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Contrickster
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My layers were in a tangle so I started again. Lost my beloved colours, but oh well, not everyone liked them
Desert is HORRID. Mountains redesigned - better I think. Line mountains would look worse than pyramid.
But otherwise I implemented all suggestions. Added Asia, changed texture/colour of sea. Removed cloud. Enlarged legend text. Also did something with title. Straightened 90% of the territory names.

Also changed Brahmaputra/Calcutta border so they no longer meet. That area now looks confusing, something I'll work on for the next update.
Desert is HORRID. Mountains redesigned - better I think. Line mountains would look worse than pyramid.
But otherwise I implemented all suggestions. Added Asia, changed texture/colour of sea. Removed cloud. Enlarged legend text. Also did something with title. Straightened 90% of the territory names.

Also changed Brahmaputra/Calcutta border so they no longer meet. That area now looks confusing, something I'll work on for the next update.
- unriggable
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looks good...
-i like the straightened names
-id say ditch the jewels in the title, maybe if you want a jewel do a more cartoon or drawn version? which kinda matches the pastel/cartoonish feel of the map....it seems out of place.
-id change the light blue bonus area so it isnt so similar in color to the ocean, it almost looks like a lake or river or something...light blue is ok, just vary it a little more...
-legend looks much more readable...does 'mugals' have a blur on it though? it seems harder to read than the rest of the legend...
-i like the straightened names
-id say ditch the jewels in the title, maybe if you want a jewel do a more cartoon or drawn version? which kinda matches the pastel/cartoonish feel of the map....it seems out of place.
-id change the light blue bonus area so it isnt so similar in color to the ocean, it almost looks like a lake or river or something...light blue is ok, just vary it a little more...
-legend looks much more readable...does 'mugals' have a blur on it though? it seems harder to read than the rest of the legend...
my new site - http://www.spritestitch.com/ - A video game craft weblog...
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Contrickster
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