QFTOptimus Prime wrote:If people no ahead of time that they cannot fortify, they will be much more careful about placing armies. They will be placing 3 here, 4 there, 2 over there and such. That way they can advance in more complicated fashions.sfhbballnut wrote:wow I can just see it massive army gets stuck, completly useless til someone decides to attack t, this would be a mess, but a lot of fun, i say it should be considered
I see this idea as one that will REALLY prove who knows how to play strategically and who doesn't. Would LOVE to see it implemented.
[GP/UI] No Fortifications / Reinforcements
Moderator: Community Team
- Herakilla
- Posts: 4283
- Joined: Fri Jun 09, 2006 8:33 pm
- Location: Wandering the world, spreading Conquerism
Come join us in Live Chat!
- jennifermarie
- Posts: 1316
- Joined: Wed Mar 07, 2007 8:07 pm
- Gender: Female
- Location: Indiana, USA
It means quote for truth, so Herakilla agrees with the post he quoted.keiths31 wrote:huh?Herakilla wrote:
QFT
Antway, i think no forts would be a awesome idea, and like optimus said it would increase stratergy used in games. Thumbs up from me to
Guys I am intentionally lurking. Discuss; Play mafia, it is good.

Oderint Dum Metuant says: Don't confuse the easily confused!

Oderint Dum Metuant says: Don't confuse the easily confused!
Re: No fortification option?
For the record, I was not the first one to suggest this. I forget who was, but I remember a month or 2 ago I thought of it and before making a suggestion, I searched for it. There was another thread already started. I'm not sure who started it, or what happened to the idea. I re-thought of this the other day and started one. It's gonna be interesting.keiths31 wrote:*for the record-this is Timminz idea*
http://www.conquerclub.com/forum/viewto ... ight=forts
It was actually a fellow Gen 1-er, Coleman, who suggested it, but he didn't use the form.
It was actually a fellow Gen 1-er, Coleman, who suggested it, but he didn't use the form.
- cicero
- Posts: 1358
- Joined: Wed Mar 07, 2007 1:51 pm
- Location: with the infected neutrals ... handing out maps to help them find their way to CC
Re: No fortification option?
keiths31, Timminz, Coleman or ... whoever.keiths31 wrote:Suggestion Idea: No Fortification Option
Specifics: A fourth fortification option would be added to the Start A Game choices, but it would be for No Forts
Why it is needed: There's already an option for no cards, so why not?? It would add a heck of a lot more strategy.
---------------------------------------
*for the record-this is Timminz idea*
It doesn't change anything: Great idea!!
Like many great ideas - simple.
And as has already been noted, this would be simple to code.
My vote is in. And counted. (There was 1. And it was "yes".)
Cicero
- Risktaker17
- Posts: 1495
- Joined: Sun Apr 01, 2007 8:09 am
- Risktaker17
- Posts: 1495
- Joined: Sun Apr 01, 2007 8:09 am
- Risktaker17
- Posts: 1495
- Joined: Sun Apr 01, 2007 8:09 am
Well then. Until someone official says otherwise, this is an open suggestion. And it appears that people like the idea, and it wouldn't take much to implement.Risktaker17 wrote:I'm too lazy to look sorry bud.Timminz wrote:references?Risktaker17 wrote:You might be right, but I thought it was rejected...
Bad idea. You start out with 3 men on each country. Almost all those would stay trapped, cause you could never fort them. The only way they'd ever be useful is if your opponents conquered the countries around them. If you have a no forts game, you'd have to make it unlimited forting for round 1, than no forts after that. That might work
Highest score to date: 2704 (June 25, 2008)
Highest on Scoreboard: 86 (June 25, 2008)
Highest Rank : Colonel (May 27, 2008)
Lowest Score to date : 776 (Nov 20, 2012)
Lowest Rank to date: Cook (Nov 20, 2012)
Shortest game won: 15 seconds - Game 12127866
Highest on Scoreboard: 86 (June 25, 2008)
Highest Rank : Colonel (May 27, 2008)
Lowest Score to date : 776 (Nov 20, 2012)
Lowest Rank to date: Cook (Nov 20, 2012)
Shortest game won: 15 seconds - Game 12127866
- BaldAdonis
- Posts: 2334
- Joined: Fri Aug 24, 2007 1:57 am
- Location: Trapped in Pleasantville with Toby McGuire
I think that's the point. Sort of like a standing army: the armies in one country won't fight unless the battle comes close enough to affect them.Jamie wrote: Almost all those would stay trapped, cause you could never fort them. The only way they'd ever be useful is if your opponents conquered the countries around them.
No kidding! In our test game, I dropped three territories in Australia. So now two behind my lines have 3 each.Jamie wrote: The only way they'd ever be useful is if your opponents conquered the countries around them
- BaldAdonis
- Posts: 2334
- Joined: Fri Aug 24, 2007 1:57 am
- Location: Trapped in Pleasantville with Toby McGuire
Fix'd.Risktaker17 wrote:They don't exist sorry bud.Timminz wrote:references?Risktaker17 wrote:You might be right, but I thought it was rejected...
- Night Strike
- Posts: 8509
- Joined: Wed Apr 18, 2007 2:52 pm
- Gender: Male
It's like the national guard who stay to protect the homeland.BaldAdonis wrote:I think that's the point. Sort of like a standing army: the armies in one country won't fight unless the battle comes close enough to affect them.Jamie wrote: Almost all those would stay trapped, cause you could never fort them. The only way they'd ever be useful is if your opponents conquered the countries around them.
No kidding! In our test game, I dropped three territories in Australia. So now two behind my lines have 3 each.Jamie wrote: The only way they'd ever be useful is if your opponents conquered the countries around them
- Risktaker17
- Posts: 1495
- Joined: Sun Apr 01, 2007 8:09 am


