Just upped the contrast a bit on Photoshop.edbeard wrote:sorry man. the wall just feels off.
I do also like the version pep posted. I'm not sure if that's an old version or something pep did but I think it's a good idea.
[Official] British Isles REVAMP [Quenched]
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- pepperonibread
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Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]
- gimil
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Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]
You know, sometimes I think you guys hate me 
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]
Think?!gimil wrote:You know, sometimes I think you guys hate me
C.

Highest score : 2297
- gimil
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Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]

How is this wall?
I also increased the contients colours and border colours.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]
See the 2 compared - this is what I was speaking of.edbeard wrote:s
I do also like the version pep posted. I'm not sure if that's an old version or something pep did but I think it's a good idea.

Edit..
Oh - and i prefer the 3D wall to this new top-view wall.

- gimil
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Re: [Official] British Isles P49 [I, GP, Gr, X] [Final Forge]

How is this.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: [Official] British Isles P49 [I, GP, Gr, X] [Final Forge]
Hmmm... I think I slightly prefer the brighter version in RJ's epilepsy-inducing example... 

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: [Official] British Isles P49 [I, GP, Gr, X] [Final Forge]
I like this wall actually. It fits in with the clean/simple way the rest of the map is portrayed.
Re: [Official] British Isles P49 [I, GP, Gr, X] [Final Forge]
Could you up the contrast a tiny bit more? It seems like the map has been faded, or it's being viewed through a screen.
Other than that, love it to pieces.
Other than that, love it to pieces.
Reputation cleared.
Never let it be said that Team CC don't investigate fairly.
Although they take bloody forever to do it...
Although they take bloody forever to do it...
- gimil
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Re: [Official] British Isles P49 [I, GP, Gr, X] [Final Forge]
When I get home ill up the contrast a little more. But this monitor at work shows a higher contrast than my laptop at home. 
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- gimil
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Re: [Official] British Isles P49 [I, GP, Gr, X] [Final Forge]

Contrast upped a little more. Happy bunnies?
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]
Gimil - can you fix
a) Dorset
b) Donegal
c) Hebrides
C.
a) Dorset
b) Donegal
c) Hebrides
C.

Highest score : 2297
- gimil
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Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]
yeti_c wrote:Gimil - can you fix
a) Dorset
b) Donegal
c) Hebrides
C.

What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- AndyDufresne
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Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]
Hebrides territory is still missing its name, isn't it?
--Andy
--Andy
- gimil
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Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]
AndyDufresne wrote:Hebrides territory is still missing its name, isn't it?
--Andy
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]
Yeah - I just told him that in Skype!!AndyDufresne wrote:Hebrides territory is still missing its name, isn't it?
--Andy
C.

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- gimil
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Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]

What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- Thezzaruz
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Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]
The added arrows are great for explanatory reasons but they look a bit guff tbh. Is it possible to make the wall into some sort of "M" like shape? Or incorporate the arrows into the walls? (a bit like "Control Tower" or "Hangar A" from the Pearl Harbor map)edbeard wrote:I'd like to see the one-way arrows go over the wall to clear up any confusion.
that might be really ugly though. And, I'm not a fan of this wall as is.
Only in the nicest of ways.gimil wrote:You know, sometimes I think you guys hate me
- gimil
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Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]
I disagree with your point and idea we will see what other think thouThezzaruz wrote:The added arrows are great for explanatory reasons but they look a bit guff tbh. Is it possible to make the wall into some sort of "M" like shape? Or incorporate the arrows into the walls? (a bit like "Control Tower" or "Hangar A" from the Pearl Harbor map)edbeard wrote:I'd like to see the one-way arrows go over the wall to clear up any confusion.
that might be really ugly though. And, I'm not a fan of this wall as is.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]
nice revamp gimil:D Ive playd this map lots of time i everytime tought it was a impassible between Lincolnshire + Midlands, to Yourkshire. i guess ive been wrong:D Thx for showing me this.
Kinda strange why no one every has attacked me there:S.
Kinda strange why no one every has attacked me there:S.
Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]
What if you keep the arrows where they are but make them curved, so they look like they're going over the wall?
Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]
That would've worked on the old 3D wall - but not sure it works on the new top down wall??ZeakCytho wrote:What if you keep the arrows where they are but make them curved, so they look like they're going over the wall?
C.

Highest score : 2297
Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]
Hmm...I guess not. Something looks out of place about the arrows to me, though.yeti_c wrote:That would've worked on the old 3D wall - but not sure it works on the new top down wall??ZeakCytho wrote:What if you keep the arrows where they are but make them curved, so they look like they're going over the wall?
C.
Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]
I think it might be the extra arrow and legend in the sea - do we need that now?ZeakCytho wrote:Hmm...I guess not. Something looks out of place about the arrows to me, though.yeti_c wrote:That would've worked on the old 3D wall - but not sure it works on the new top down wall??ZeakCytho wrote:What if you keep the arrows where they are but make them curved, so they look like they're going over the wall?
C.
C.

Highest score : 2297
- gimil
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Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]
Agreed!yeti_c wrote:I think it might be the extra arrow and legend in the sea - do we need that now?ZeakCytho wrote:Hmm...I guess not. Something looks out of place about the arrows to me, though.yeti_c wrote:That would've worked on the old 3D wall - but not sure it works on the new top down wall??ZeakCytho wrote:What if you keep the arrows where they are but make them curved, so they look like they're going over the wall?
C.
C.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong

