perfect. i'll wait for some time though. i have a really busy period coming so it won't be this week for sure. maybe in 2 weeks.yeti_c wrote:You can certainly ask!!!DiM wrote:then i guess you won't mind if i'll ask you for help on the next project?yeti_c wrote:No worries buddy... it was good fun... keeps the mind fresh thinking about the logic!!DiM wrote:thanks man. and congrats to you too. afterall you did a lot of work with that huge xml.yeti_c wrote: Congrats DiM...
C.![]()
- I should be available...
C.
Age of Merchants - [Quenched]
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- DiM
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“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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i'll think about the gameplay first and see what xml features are available for use, then i'll start on the image. 
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
XMLs that look off to me...
-rochas (move right)
-puerto tranquillo (move right)
-gringo (move up)
-shicato (left)
-churacas (move down)
-zio (move right)
-falta (move right)
-capo longo (move down)
-gurias (down)
i have the same problem with the xml in this one that i had with the middle east, i just kept my mouth shut on that one.
nothing is properly centered. of course without shadows you cant really center anything...It bothers my eye to look at, as everything looks kinda random and just thrown on.
im probably the only one...
-rochas (move right)
-puerto tranquillo (move right)
-gringo (move up)
-shicato (left)
-churacas (move down)
-zio (move right)
-falta (move right)
-capo longo (move down)
-gurias (down)
i have the same problem with the xml in this one that i had with the middle east, i just kept my mouth shut on that one.
nothing is properly centered. of course without shadows you cant really center anything...It bothers my eye to look at, as everything looks kinda random and just thrown on.
im probably the only one...
my new site - http://www.spritestitch.com/ - A video game craft weblog...
I agree it's tricky without shadows to have centred stuff... but as long as you can see which armies tie to which territory then I don't see it matters...johloh wrote:XMLs that look off to me...
-rochas (move right)
-puerto tranquillo (move right)
-gringo (move up)
-shicato (left)
-churacas (move down)
-zio (move right)
-falta (move right)
-capo longo (move down)
-gurias (down)
i have the same problem with the xml in this one that i had with the middle east, i just kept my mouth shut on that one.
nothing is properly centered. of course without shadows you cant really center anything...It bothers my eye to look at, as everything looks kinda random and just thrown on.
im probably the only one...
But DiM can toy with the Co-Ords for you... if you please?
C.

Highest score : 2297
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
i agree with yeti_c. since i don't have shadows and the armies are clear on which terit they belong then there's trully no centering needed. but since i'm a good guy and i had nothing to do here is the new xml:yeti_c wrote:I agree it's tricky without shadows to have centred stuff... but as long as you can see which armies tie to which territory then I don't see it matters...johloh wrote:XMLs that look off to me...
-rochas (move right)
-puerto tranquillo (move right)
-gringo (move up)
-shicato (left)
-churacas (move down)
-zio (move right)
-falta (move right)
-capo longo (move down)
-gurias (down)
i have the same problem with the xml in this one that i had with the middle east, i just kept my mouth shut on that one.
nothing is properly centered. of course without shadows you cant really center anything...It bothers my eye to look at, as everything looks kinda random and just thrown on.
im probably the only one...
But DiM can toy with the Co-Ords for you... if you please?
C.
http://www.sendspace.com/file/riceq8
and the results.


i knew it. you're trying to sabotage mei have the same problem with the xml in this one that i had with the middle east, i just kept my mouth shut on that one.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- anamainiacks
- Posts: 1778
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- Gender: Male
The Legend on the bottom - or the story on the right?anamainiacks wrote:The narrative for the Small version is really too small for me to read... I have to move so close to the computer screen just to squint and make out the small font words. Can that be improved?
I kindof agree... but am not sure about how it can be changed?!
C.

Highest score : 2297
- DiM
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you're talking about the story right?anamainiacks wrote:The narrative for the Small version is really too small for me to read... I have to move so close to the computer screen just to squint and make out the small font words. Can that be improved?
i've increased the font a little but that's as much as i can. but it is not important for the gameplay it is just for fun.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
you really like popping in from time to time without reading the thread and making various negative comments.Wisse wrote:i think the legend is confusing, i think i must just play it 5 times and than i know it all
last time you said there's no place for army numbers without checking back to see i had already posted a map with numbers.
now you come and say the legend is confusing without checking back to see it has been extensively modified until people agreed it is clear.
next time please read the thread before posting and if you have a feedback you'd like to add please post something coherent.
the legend is confusing in what way? what part confuses you? how can it be improved? why do you have to play it 5 times before you'll understand it? just read it twice the first time
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- anamainiacks
- Posts: 1778
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- DiM
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it can be abbreviated but there will be some lost feeling.anamainiacks wrote:Legend seems fine to me. I just needed to refer back to the map a lot thats all.
The story still looks kinda unreadable :S but I cant think of a way to solve it, so I guess leave it for now. Unless there is a way it can be abrieved?
but as i said the story is not important. you'll read it once or twice and then forget about it. i just put it there cause it is nice and it gets you in the mood. on my monitor from home and on the one from work it is clearly visible even in the small version. for those with really small monitors (14 or 15 inches) they can get close to the monitor or just switch to the large version and read it.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
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- Location: making maps for scooby snacks
exactly.ga7 wrote:Just my 2 cents: only the story is not readable on small map, so don't bother, switch to large to read it once, then switch back to small and forget about it![]()
i'll take the tobbaco then. interested in a trade or shall i use force?ga7 wrote: Can't wait to grab all the rum on this one!
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Steel Panzer
- Posts: 459
- Joined: Sun May 13, 2007 4:24 am
i didn't make a negative commentDiM wrote:you really like popping in from time to time without reading the thread and making various negative comments.Wisse wrote:i think the legend is confusing, i think i must just play it 5 times and than i know it all
last time you said there's no place for army numbers without checking back to see i had already posted a map with numbers.
now you come and say the legend is confusing without checking back to see it has been extensively modified until people agreed it is clear.
next time please read the thread before posting and if you have a feedback you'd like to add please post something coherent.
the legend is confusing in what way? what part confuses you? how can it be improved? why do you have to play it 5 times before you'll understand it? just read it twice the first time
and if i ever say anything that have discussed before just ignore it
- DiM
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attack ga7 and get his rum.Steel Panzer wrote:ga7 wrote:Just my 2 cents: only the story is not readable on small map, so don't bother, switch to large to read it once, then switch back to small and forget about it![]()
Can't wait to grab all the rum on this one!
i wanted the rum![]()
![]()
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Wisse wrote: i didn't make a negative commenti just said i would have to play it a few times before understanding it
and if i ever say anything that have discussed before just ignore it
lol. ok sorry if i was a bit harsh but i like people to give me extensive feedback.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
hmm well i would do if i could see more problems,DiM wrote:Wisse wrote: i didn't make a negative commenti just said i would have to play it a few times before understanding it
and if i ever say anything that have discussed before just ignore it
lol. ok sorry if i was a bit harsh but i like people to give me extensive feedback.![]()
but the only problem i see is the tiny story on the tiny version,
wich is discussed before
- DiM
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you'll nevfer get my tobacco it is wall defended plus i've got a monopol on the local marketga7 wrote:No way! I'm out of tobacco though, I think I'll get it too
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
sounds perfect. we'll run an agressive marketing campaign on the foreign markets and use children in sweatshops to make loads of cash. Let the Age of Ruthless, Money-Hungry Merchants begin!!!ga7 wrote:Ok then, we should have a Rum-Tobacco Consortium, it'll be the Age of Cancer Merchants!
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku